我正在尝试构建一个基于文本的平台游戏,但他们的键盘输入不起作用......帮助?
理论上,这是代码,只要按下箭头键,它就应该移动小x。
import java.awt.event.*;
public class MAIN implements KeyListener{
private static int renderSizeX = 100;
private static int renderSizeY = 25;
public static String keyInput="";
public static void main(String[] args){
point player = new point(50,10,'X');
while(true==true){
m.sleep(160);
if(keyInput=="38")//up key
player.moveY(1);
if(keyInput=="40")//down key
player.moveY(-1);
if(keyInput=="37")//< key
player.moveX(-1);
if(keyInput=="30")//> key
player.moveX(1);
m2.render(new point[]{player});
}
}
public static int windowX(){ return renderSizeX;}
public static int windowY(){ return renderSizeY;}
//KEYBOARD INPUT!
public void keyTyped(KeyEvent e){
keyInput = e.getKeyCode()+"";
}
public void keyPressed(KeyEvent e){
}
public void keyReleased(KeyEvent e){
keyInput = "";
}
}
我认为我的渲染类和点类没有任何问题,但我也会展示它们。
public class point{
int x, y;
char letter;
public point(int inX, int inY, char letterRepresent)
{
x = inX;
y = inY;
letter=letterRepresent;
}
public char getChar(){return letter;}
public int getX(){return x;}
public int getY(){return y;}
public void moveX(int ammount){x+=ammount;}
public void setX(int location){x=location;}
public void moveY(int ammount){y+=ammount;}
public void setY(int location){y=location;}
}
public class m{
//sleep method
public static void sleep(int milli){
try {
Thread.sleep(milli); //1000 milliseconds is one second.
} catch(InterruptedException ex) {
Thread.currentThread().interrupt();
}
public class m2
{
public static void render(point[] input){
System.out.print("\f");//Clears screen
for(int y = 0; y < MAIN.windowY(); y++){
for(int x = 0; x < MAIN.windowX(); x++){
char found = ' ';
for(int i = 0; i < input.length;i++){
if( input[i].getY() == y && input[i].getX() == x ){//checks to see if list of points contains a point at current x and y position
found = input[i].getChar();
}
}
System.out.print(found);//prints char if found else prints space
}
System.out.print("\n");
}
}
}
答案 0 :(得分:0)
找到了解决方案!
我刚刚构建了一个呈现文本的小程序!
如果您有兴趣
,这是代码import java.awt.*;
import java.awt.event.*;
import javax.swing.JFrame;
public class _Newmain extends Canvas {
private static int renderSizeX = 25;
private static int renderSizeY = 25;
private point player = new point(10,10,'X');
public _Newmain() {
setSize(new Dimension(500, 500));
addKeyListener(new KeyAdapter(){
@Override
public void keyPressed(KeyEvent evt) {
moveIt(evt);
}
});
}
public void paint(Graphics g) {
String text = m2.outputScreen(new point[]{player});
int x = 20; int y = 20;
for (String line : text.split("\n"))
g.drawString(line, x, y += g.getFontMetrics().getHeight());
//g.drawString(m2.outputScreen(new point[]{player}), 20, 20);
}
public void moveIt(KeyEvent evt) {
switch (evt.getKeyCode()) {
case KeyEvent.VK_DOWN:
player.moveY(1);
break;
case KeyEvent.VK_UP:
player.moveY(-1);
break;
case KeyEvent.VK_LEFT:
player.moveX(-1);
break;
case KeyEvent.VK_RIGHT:
player.moveX(1);
break;
}
repaint();
}
public static void main(String[] args) {
JFrame frame = new JFrame("TEXT BASED GAME WRITTEN BY SHANE");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
_Newmain ex = new _Newmain();
frame.getContentPane().add(ex);
frame.pack();
frame.setResizable(false);
frame.setVisible(true);
ex.requestFocus();
}
}