我正在尝试按照Jerry's tutorial进行拨号控制。因为方法GetAngle
基于触摸点的位置,所以计算的角度总是等于或小于360°。但我需要的是,如果我旋转结两个半圈,我想得到900° (360°*2 + 180°)
。
我知道e.Cumulative.Rotation
(e
是ManipulationDeltaRoutedEventArgs
)可以给我总旋转角度,但看起来旋转只能由两根手指触发。
我在这里错过了一些简单的解决方案吗?
答案 0 :(得分:2)
我花了一段时间在这上面,结果证明这是一个很好的程序(thanks to Jerry for great blog post)。最后,我结束时几乎没有什么不同的解决方案 - 一点点下面。
如果你需要统计整个圆圈,那么你需要记住角度从360变为0的那一刻,并记住有一个完整的圆圈。在我的例子中,我记得最后一个象限,这有助于我处理这个问题。主要代码如下:
private Quadrants currentQuadrant = Quadrants.I;
private Quadrants lastQuadrant = Quadrants.I;
private double lastAngle = 0;
public enum Quadrants { I, IV, III, II } // counterclockwise quadrants
private double CheckAngle(Point touchPoint, Size bounds)
{
// find point position relative to bounds
double valX = touchPoint.X - (bounds.Width / 2d);
double valY = (bounds.Height / 2d) - touchPoint.Y;
// determine the quadrant and save it
currentQuadrant = (valX >= 0) ?
(valY >= 0) ? Quadrants.I : Quadrants.IV :
(valY >= 0) ? Quadrants.II : Quadrants.III;
double quadrantAngle = Math.Atan(valX / valY) * (180 / Math.PI); // calculate angle within quadrant
return currentQuadrant == Quadrants.II ? 360 + quadrantAngle :
currentQuadrant != Quadrants.I ? 180 + quadrantAngle : quadrantAngle;
}
private void Grid_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
double currentAngle = CheckAngle(e.Position, this.RenderSize);
if (Math.Abs(lastAngle - currentAngle) < 1) return; // don't update UI always - performance
if (currentQuadrant == Quadrants.I && lastQuadrant == Quadrants.II) // check for full circle
{ spinNumber++; RaiseProperty("SpinNumber"); }
else if ((currentQuadrant > lastQuadrant + 1)) return; // check if proper movement
// update quadrants and Angle
lastQuadrant = currentQuadrant;
Angle = lastAngle = currentAngle;
}
private void Grid_ManipulationCompleted(object sender, ManipulationCompletedRoutedEventArgs e)
{
// reset all things
Angle = lastAngle = spinNumber =0;
currentQuadrant = lastQuadrant = Quadrants.I;
}
和一些XAML部分:
<Grid>
<Grid ManipulationMode="All" ManipulationDelta="Grid_ManipulationDelta" ManipulationCompleted="Grid_ManipulationCompleted">
<Ellipse Width="300" Height="300" Fill="Red"/>
<Path Fill="Green" Data="M 0 0 L 50 0 L 100 150 L 0 150 L 50 0 Z" HorizontalAlignment="Center" VerticalAlignment="Center" RenderTransformOrigin="0.5,0.5">
<Path.RenderTransform>
<RotateTransform Angle="{Binding Angle}"/>
</Path.RenderTransform>
</Path>
</Grid>
<TextBlock Text="{Binding AngleTxt}" VerticalAlignment="Bottom" Margin="0,0,0,50" HorizontalAlignment="Center"/>
<TextBlock Text="{Binding SpinNumber}" VerticalAlignment="Bottom" Margin="0,0,0,25" HorizontalAlignment="Center"/>
</Grid>
请注意,如果您从第一个象限开始沿顺时针方向移动手指,这将起作用。它还需要一些改进,例如逆时针移动时处理外壳,尤其是从0度到360度。