不确定为什么会这样。当我启动计时器然后单击停止时,它不会停止。当我点击停止两次,然后停止。我尝试重新安排逻辑流程,但无法找到结论。函数stopTimer();
是停止函数的函数。任何输入将不胜感激!
JS Bin:
http://jsbin.com/baxuxamoso/2/edit
HTML
<h1><div id="time">00:00:00</div></h1>
<div id="result"></div>
<button id="start" onclick="startClock();">Start</button>
<button id="stop" onclick="stopTimer();">Stop</button>
<button id="clear" onclick="resetTimer();">Reset</button>
JS
var currentTime = document.getElementById('time');
var hundreths = 0;
var seconds = 0;
var minutes = 0;
var t;
function timer() {
t = setTimeout(add, 10);
}
function add() {
hundreths++;
if (hundreths > 99) {
hundreths = 0;
seconds++;
if (seconds > 59) {
seconds = 0;
minutes++;
}
if (minutes >= 10) {
seconds = 0;
minutes = 0;
stopTimer();
}
} // end if statement
if (hundreths > 9 && seconds < 9) {
currentTime.innerHTML = "0" + minutes + ":" + "0" + seconds + ":" + hundreths;
} else if ((seconds > 9) && (hundreths < 9)) {
currentTime.innerHTML = "0" + minutes + ":" + seconds + ":" + "0" + hundreths;
} else if ((seconds > 9) && (hundreths > 9)) {
currentTime.innerHTML = "0" + minutes + ":" + seconds + ":" + hundreths;
} else if ((minutes > 9) && (seconds < 9) && (hundreths < 9)) {
currentTime.innerHTML = minutes + ":" + "0" + seconds + ":" + "0" + hundreths;
} else if ((minutes > 9) && (seconds > 9) && (hundreths < 9)) {
currentTime.innerHTML = minutes + ":" + seconds + ":" + "0" + hundreths;
} else if ((minutes > 9) && (seconds > 9) && (hundreths < 9)) {
currentTime.innerHTML = minutes + ":" + seconds + ":" + hundreths;
} else {
currentTime.innerHTML = "0" + minutes + ":" + "0" + seconds + ":" + "0" + hundreths;
}
timer();
} // end function add
function startClock() {
add();
timer();
} // end function start clock
function stopTimer() {
document.getElementById("result").innerHTML = "<p>" + ("Your time is: " + minutes + " minutes, " + seconds + " seconds, " + "and " + hundreths + " hundreths") + "</p>";
clearTimeout(t);
}
function resetTimer() {
hundreths = 0;
seconds = 0;
minutes = 0;
currentTime.innerHTML = "00:00:00";
}
答案 0 :(得分:2)
startClock
调用add
然后调用timer
,但add
已调用timer
本身。 (注意你的时钟速度大约是它应该的速度的两倍。)移除timer
中对startClock
的号召。
另请注意,setTimeout
对于制作时钟不准确,并且在重复调用时会累积小错误。您可以尝试在可用时使用performance.now()
(单调时钟)或new Date().getTime()
(易受系统日期更改)改善,但不会像(updated JS Bin)这样:
var timeElement = document.getElementById("time");
var getTime =
typeof performance !== "undefined" ?
function () { return performance.now(); } :
function () { return new Date().getTime(); };
var startTime = null;
var timer = null;
function repeat(value, count) {
return new Array(count + 1).join(value);
}
function pad(number, width) {
return (repeat("0", width - 1) + number).slice(-width);
}
function toTime(milliseconds) {
return {
minutes: milliseconds / 60000 | 0,
seconds: (milliseconds / 1000 | 0) % 60,
centiseconds: (milliseconds / 10 | 0) % 100,
};
}
function formatTime(milliseconds) {
var time = toTime(milliseconds);
return pad(time.minutes, 2) + ":" +
pad(time.seconds, 2) + ":" +
pad(time.centiseconds, 2);
}
function updateTime() {
timeElement.textContent =
startTime === null ?
"00:00:00" :
formatTime(getTime() - startTime);
}
function startTimer() {
if (startTime === null) {
startTime = getTime();
}
timer = setInterval(updateTime, 10);
}
function stopTimer() {
clearInterval(timer);
timer = null;
var time = toTime(milliseconds);
resultElement.textContent =
"Your time is " +
time.minutes + "minutes, " +
time.seconds + "seconds, and " +
time.centiseconds + " hundredths";
}
function resetTimer() {
startTime =
timer === null ?
null :
getTime();
updateTime();
}
答案 1 :(得分:0)
将t = setInterval(add, 10);
更改为t = setTimeout(add, 10);
,然后在添加功能结束前注释掉timer();