我已经看过一些关于在Objective-C中完成此事的帖子,但我还是无法通过Swift做同样的事情。
具体来说,我无法弄清楚如何在下面实施addPeriodicTimeObserverForInterval
。
var player : AVAudioPlayer! = nil
@IBAction func playAudio(sender: AnyObject) {
playButton.selected = !(playButton.selected)
if playButton.selected {
let fileURL = NSURL(string: toPass)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
startTime.text = "\(player.currentTime)"
endTime.text = NSString(format: "%.1f", player.duration)
} else {
player.stop()
}
任何帮助都将不胜感激。
答案 0 :(得分:24)
感谢Dare的建议,以下是我如何实现这个目标:
var updater : CADisplayLink! = nil
@IBAction func playAudio(sender: AnyObject) {
playButton.selected = !(playButton.selected)
if playButton.selected {
updater = CADisplayLink(target: self, selector: Selector("trackAudio"))
updater.frameInterval = 1
updater.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSRunLoopCommonModes)
let fileURL = NSURL(string: toPass)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
startTime.text = "\(player.currentTime)"
theProgressBar.minimumValue = 0
theProgressBar.maximumValue = 100 // Percentage
} else {
player.stop()
}
}
func trackAudio() {
var normalizedTime = Float(player.currentTime * 100.0 / player.duration)
theProgressBar.value = normalizedTime
}
@IBAction func cancelClicked(sender: AnyObject) {
player.stop()
updater.invalidate()
dismissViewControllerAnimated(true, completion: nil)
}
答案 1 :(得分:7)
只是详细说明我以前的评论,这就是我实现它的方式,它看起来效果很好。任何Swift更正都非常受欢迎,我现在仍然是Obj-C家伙。
@IBAction func playAudio(sender: AnyObject) {
var playing = false
if let currentPlayer = player {
playing = player.playing;
}else{
return;
}
if !playing {
let filePath = NSBundle.mainBundle().pathForResource("3e6129f2-8d6d-4cf4-a5ec-1b51b6c8e18b", ofType: "wav")
if let path = filePath{
let fileURL = NSURL(string: path)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
displayLink = CADisplayLink(target: self, selector: ("updateSliderProgress"))
displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode!)
}
} else {
player.stop()
displayLink.invalidate()
}
}
func updateSliderProgress(){
var progress = player.currentTime / player.duration
timeSlider.setValue(Float(progress), animated: false)
}
*我在故事板上设置了0到1之间的时间滑块
答案 2 :(得分:4)
特别是对于Swift,我能够像这样处理它:
我将scrubSlider
的最大值设置为此方法中加载的音乐文件(.mp3)的持续时间
override func viewDidLoad() {
super.viewDidLoad()
do {
try player = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("bach", ofType: "mp3")!))
scrubSlider.maximumValue = Float(player.duration)
} catch {
//Error
}
_ = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: #selector(ViewController.updateScrubSlider), userInfo: nil, repeats: true)
}
我的播放器设置为在播放器的值设置的时间播放音乐。
@IBAction func scrub(sender: AnyObject) {
player.currentTime = NSTimeInterval(scrubSlider.value)
}
答案 3 :(得分:4)
现在语法在Swift 4中发生了变化:
updater = CADisplayLink(target: self, selector: #selector(self.trackAudio))
updater.preferredFramesPerSecond = 1
updater.add(to: RunLoop.current, forMode: RunLoopMode.commonModes)
该函数(我之前已将progressSlider.maxValue设置为player.duration):
@objc func trackAudio() {
progressSlider.value = Float(player!.currentTime)
}