public void arrayUpdate(int counter,int counter2){
int counterShipMemory=0;
this.playerMemory2= new Player[this.playerMemory.length];
for(int i = 0; i< this.playerMemory.length;i++){
this.playerMemory2[i] = this.playerMemory[i];
}
this.playerMemory2[counter].shipMemory= new Ship[this.playerMemory2[counter].shipMemory.length-1];
for(int counter3=0;counter3 <this.playerMemory[counter].shipMemory.length;counter3++){
if(counter3!=counter2){
this.playerMemory2[counter].shipMemory[counterShipMemory]=this.playerMemory[counter].shipMemory[counter3];
counterShipMemory++;
}
}
this.playerMemory[counter].shipMemory = new Ship[playerMemory2[counter].shipMemory.length];
for(int counter3=0;counter3 <playerMemory2[counter].shipMemory.length;counter3++){
this.playerMemory[counter].shipMemory[counter3]=playerMemory2[counter].shipMemory[counter3];
}
说明:
counter
是来自一个玩家的数组ID。
counter2
是应该删除的船舶的数组ID。
问题出在第7行(this.playerMemory2[counter].shipMemory= new Ship
)。
如果我开始此行shipMemory
playerMemory2
和playerMemory
更改。但为什么?我该如何解决这个问题?
答案 0 :(得分:0)
他们改变了两者,因为它们是同一个对象:
for(int i = 0; i < this.playerMemory.length; i++){
this.playerMemory2[i] = this.playerMemory[i];
}
使用此循环,两个数组引用相同的对象(playerMemory[i] == playerMemory2[i]
,同一内存地址的对象)。因此,如果您更改shipMemory
的{{1}},则还会更改playerMemory2[i]
的{{1}}。
为防止这种情况,您可以克隆每个对象。如果您实现了shipMemory
方法,那将是一个简单的解决方法:
playerMemory[i]
现在,只有clone()
的{{1}}会发生变化。