如您所见,5x5窗口与0,0坐标相邻。我想像10,10那样移动它们。我该怎么办?
我认为问题出在我的BorderLayout上。北部和东部是自由的。我怎样才能用10,10维填充它们
import java.awt.*;
import javax.swing.*;
public class Main {
public static void main(String[] args) {
SOS game = new SOS(5);
// JPanel for sos template
SOSCanvas window = new SOSCanvas(game);
// JPanel which includes info panel, time and exit panel
SOSGUIPanel info = new SOSGUIPanel(window, "Cihangir", "Mercan");
JFrame jf = new JFrame();
jf.setTitle( "SOS game");
jf.setSize(340, 450);
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
jf.setLocationRelativeTo(null);
jf.setLayout( new BorderLayout() );
jf.add(window, BorderLayout.CENTER );
jf.add(info, BorderLayout.SOUTH );
}
}
该类提供了网格;
import java.awt.*;
import javax.swing.*;
public class SOSCanvas extends JPanel {
// PROPERTIES
protected SOS game;
// CONSTRUCTORS
public SOSCanvas( SOS game )
{
this.game= game;
}
@Override
public void paintComponent(Graphics g)
{
super.paintComponent(g);
int dimension = game.getDimension();
g.drawRect (0, 0, 300, 300);
// drawing horizontal lines
for ( int i = 1; i < dimension; i++ )
{
g.drawLine(0, i * (300 / dimension), 300, i * (300 / dimension) );
}
// drawing vertical lines
for ( int i = 1; i < dimension; i++ )
{
g.drawLine( i * (300 / dimension), 0, i * (300 / dimension), 300);
}
}
}
答案 0 :(得分:1)
您需要做的第一件事就是停止依赖幻数,您需要知道组件的当前大小。
您需要获取组件的当前宽度和高度,而不是使用g.drawRect (0, 0, 300, 300);
。由此您可以决定如何处理您期望的差异以及组件的实际宽度和高度。
例如,以下是可扩展的网格,可以根据可用空间增长和缩小,但始终保持方形。它总是试图将自己置于可用空间内......
public class SOSCanvas extends JPanel {
public SOSCanvas() {
}
@Override
public Dimension getPreferredSize() {
return new Dimension(300, 300);
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
int dimension = 5;//game.getDimension();
int width = getWidth() - 1;
int height = getHeight() - 1;
int cellSize = Math.min(width, height);
int xOffset = (width - cellSize) / 2;
int yOffset = (height - cellSize) / 2;
g.drawRect(xOffset, yOffset, cellSize, cellSize);
// drawing horizontal lines
for (int i = 1; i < dimension; i++) {
g.drawLine(
xOffset,
yOffset + (i * (cellSize / dimension)),
xOffset + cellSize,
yOffset + (i * (cellSize / dimension)));
}
// drawing vertical lines
for (int i = 1; i < dimension; i++) {
g.drawLine(
xOffset + (i * (cellSize / dimension)),
yOffset,
xOffset + (i * (cellSize / dimension)),
yOffset + cellSize);
}
}
}
即使你想要一个静态网格(比方说)300x300,你需要水平居中网格的x偏移量将使用类似xOffset = (getWidth() - 300) / 2
的东西来计算,那么你所有的水平绘图都需要从这个偏差......