我需要将Canvas导出到多个PNG文件。尝试将整个画布导出到图像,然后裁剪图像失败,因为生成的图像的大小(类似于20.000px x 5.000px)。
现在的策略是将主画布分割成更小的部分,然后将每个部分导出到图像。但是,生成的图像不会显示来自其下方主画布的图像。
有什么想法吗?以下是用于测试画布分割的代码(实际的大于1024x1024):
public void TestPrintPartOfCanvas()
{
//the main canvas
var main = new Canvas();
main.Width = 1024;
main.Height = 1024;
main.Background = Brushes.Blue;
//place something inside the canvas
var redRect = new System.Windows.Shapes.Rectangle();
redRect.Fill = Brushes.OrangeRed;
redRect.Width = 128;
redRect.Height = 128;
main.Children.Add(redRect);
// reset current transform (in case it is scaled or rotated)
var transform = main.LayoutTransform;
main.LayoutTransform = null;
// Get the size of canvas
var size = new Size(main.Width, main.Height);
//representing the first part of the main canvas
var part = new Canvas();
part.Width = 256;
part.Height = 256;
part.Background = Brushes.Transparent;
main.Children.Add(part);
// Measure and arrange the surface
main.Measure(size);
main.Arrange(new Rect(size));
// Create a render bitmap and push the part to it
var renderBitmap = new RenderTargetBitmap((int)part.Width, (int)part.Height, 96d, 96d, PixelFormats.Pbgra32);
renderBitmap.Render(part);
// Create a file stream for saving image
using (var outStream = new FileStream("p:/part.png", FileMode.Create))
{
// Use png encoder for our data
var encoder = new PngBitmapEncoder();
// push the rendered bitmap to it
encoder.Frames.Add(BitmapFrame.Create(renderBitmap));
// save the data to the stream
encoder.Save(outStream);
}
// Restore previously saved layout
main.LayoutTransform = transform;
}
答案 0 :(得分:3)
您可以通过调整编配矩形轻松裁剪画布的一部分:
var size = new Size(main.Width, main.Height);
main.Measure(size);
var cropOffset = new Point(-256, -256);
main.Arrange(new Rect(cropOffset, size));
var renderBitmap = new RenderTargetBitmap(256, 256, 96d, 96d, PixelFormats.Pbgra32);
renderBitmap.Render(main);
以上在256,256位置裁剪256x256矩形。