我希望跟踪长时间运行的光线跟踪过程处理的总像素和光线。如果我每次迭代都更新共享变量,由于同步,该过程将明显减慢。我想跟踪进度并最终得到准确的计数结果。有没有办法用OpenMP for循环来做到这一点?
以下是相关循环的一些代码:
void Raytracer::trace(RenderTarget& renderTarget, const Scene& scene, std::atomic<int>& sharedPixelCount, std::atomic<int>& sharedRayCount)
{
int width = renderTarget.getWidth();
int height = renderTarget.getHeight();
int totalPixelCount = width * height;
#pragma omp parallel for schedule(dynamic, 4096)
for (int i = 0; i < totalPixelCount; ++i)
{
int x = i % width;
int y = i / width;
Ray rayToScene = scene.camera.getRay(x, y);
shootRay(rayToScene, scene, sharedRayCount); // will increment sharedRayCount
renderTarget.setPixel(x, y, rayToScene.color.clamped());
++sharedPixelCount;
}
}
答案 0 :(得分:1)
由于您的动态调度并行for循环的块大小为4096,为什么不将其用作分摊计数器更新的粒度?
例如,以下内容可能有效。我没有测试此代码,您可能需要为totalPixelCount%4096!=0
添加一些簿记。
与前面的答案不同,除了循环本身隐含的分支之外,这不会向循环添加分支,许多处理器都有优化指令。它也不需要任何额外的变量或算术。
void Raytracer::trace(RenderTarget& renderTarget, const Scene& scene, std::atomic<int>& sharedPixelCount, std::atomic<int>& sharedRayCount)
{
int width = renderTarget.getWidth();
int height = renderTarget.getHeight();
int totalPixelCount = width * height;
#pragma omp parallel for schedule(dynamic, 1)
for (int j = 0; j < totalPixelCount; j+=4096)
{
for (int i = j; i < (i+4096); ++i)
{
int x = i % width;
int y = i / width;
Ray rayToScene = scene.camera.getRay(x, y);
shootRay(rayToScene, scene, sharedRayCount);
renderTarget.setPixel(x, y, rayToScene.color.clamped());
}
sharedPixelCount += 4096;
}
}
根本不清楚为什么sharedPixelCount
需要在这个循环中更新,因为它在循环体中没有被引用。如果这是正确的,我建议改为以下。
void Raytracer::trace(RenderTarget& renderTarget, const Scene& scene, std::atomic<int>& sharedPixelCount, std::atomic<int>& sharedRayCount)
{
int width = renderTarget.getWidth();
int height = renderTarget.getHeight();
int totalPixelCount = width * height;
int reducePixelCount = 0;
#pragma omp parallel for schedule(dynamic, 4096) \
reduction(+:reducePixelCount) \
shared(reducePixelCount)
for (int i = 0; i < totalPixelCount; ++i)
{
int x = i % width;
int y = i / width;
Ray rayToScene = scene.camera.getRay(x, y);
shootRay(rayToScene, scene, sharedRayCount);
renderTarget.setPixel(x, y, rayToScene.color.clamped());
++reducePixelCount; /* thread-local operation, not atomic */
}
/* The interoperability of C++11 atomics and OpenMP is not defined yet,
* so this should just be avoided until OpenMP 5 at the earliest.
* It is sufficient to reduce over a non-atomic type and
* do the assignment here. */
sharedPixelCount = reducePixelCount;
}
答案 1 :(得分:0)
以下是如何操作的示例:
void Raytracer::trace(RenderTarget& renderTarget, const Scene& scene, std::atomic<int>& sharedPixelCount, std::atomic<int>& sharedRayCount)
{
int width = renderTarget.getWidth();
int height = renderTarget.getHeight();
int totalPixelCount = width * height;
int rayCount = 0;
int previousRayCount = 0;
#pragma omp parallel for schedule(dynamic, 1000) reduction(+:rayCount) firstprivate(previousRayCount)
for (int i = 0; i < totalPixelCount; ++i)
{
int x = i % width;
int y = i / width;
Ray rayToScene = scene.camera.getRay(x, y);
shootRay(rayToScene, scene, rayCount);
renderTarget.setPixel(x, y, rayToScene.color.clamped());
if ((i + 1) % 100 == 0)
{
sharedPixelCount += 100;
sharedRayCount += (rayCount - previousRayCount);
previousRayCount = rayCount;
}
}
sharedPixelCount = totalPixelCount;
sharedRayCount = rayCount;
}
循环运行时,它不会100%准确,但错误可以忽略不计。最后会报告确切的值。