所以我正在搞乱这段代码,并且我不会包含所有文件,但是有一个Yahtzee.java文件,DiePanel.java,ScorePanel.java和YahtzeeHand.java文件,没有他们有一个main()方法。我得到启动错误,选择不包含主类型。我觉得它应该能够运行吗?我错过了什么?
import java.awt.*;
import javax.swing.*;
import java.util.*;
// -----------------------------
// The GraphicalYahtzee class
// -----------------------------
class GraphicalYahtzee extends JFrame {
// --------------------------
// class-oriented data
// --------------------------
static final int
FRAME_WIDTH = 600, FRAME_HEIGHT = 600,
SCORE_LEFT_MARGIN = 50, SCORE_TOP_MARGIN = 50,
SCORE_WIDTH = 220, SCORE_HEIGHT = 320,
DICE_LEFT_MARGIN = 50, DICE_TOP_MARGIN = 400,
DICE_WIDTH = 38, DICE_HEIGHT = 38,
DICE_BORDER = 2, DICE_PADDING = 5;
// --------------------------
// object-oriented data
// --------------------------
// the content pane associated with the JFrame
Container cPane;
// the Yahtzee game
Yahtzee yahtz;
// an array of panels constituting the DICE
DiePanel[] dice = new DiePanel[5];
// the panel for displaying the scores
ScorePanel scorePanel;
/*EDDDITTT*////
public static void main( String []args){
}
// -----------------------
// constructor
// -----------------------
GraphicalYahtzee() {
this.yahtz = new Yahtzee();
// set the size of the onscreen window
this.setSize(FRAME_WIDTH, FRAME_HEIGHT);
this.setTitle("GRAPHICAL YAHTZEE!");
// get a reference to the "content pane" from the JFrame
// store it in the "cPane" field
this.cPane = this.getContentPane();
// tell the "content pane" that we will provide absolute
// coordinates for all panels to be added to it
this.cPane.setLayout(null);
this.scorePanel = new ScorePanel(yahtz);
// specify the location and size of the scorePanel
this.scorePanel.setBounds(SCORE_LEFT_MARGIN,
SCORE_TOP_MARGIN,
SCORE_WIDTH,
SCORE_HEIGHT);
// ask the "contentPane" to add the new scorePanel
// to its contents.
this.cPane.add(this.scorePanel);
// set up the DICE panels
for (int i=0; i<5; i++) {
// create a new DiePanel
this.dice[i] = new DiePanel(yahtz, i);
// specify the location and size of the new panel
int topLeft = DICE_LEFT_MARGIN
+ i*(DICE_WIDTH + DICE_BORDER + DICE_PADDING);
this.dice[i].setBounds(topLeft, DICE_TOP_MARGIN,
DICE_WIDTH, DICE_HEIGHT);
// ask the "contentPane" to add the new panel to
// its contents.
this.cPane.add(this.dice[i]);
}
// Make the JFrame visible
this.setVisible(true);
// call the playGame function!
this.playGame();
}
// getValidCategory
int getValidCategory() {
// set up connection to keyboard
Scanner sc = new Scanner(System.in);
// kat will eventually hold the category entered by the player
int kat = 0;
// need is a boolean variable that governs the while loop
boolean need = true;
while (need) {
// prompt the user to type something
System.out.println("Enter a category to score your hand!"
+ " (or -1 to quit)");
// get an int value from the user
kat = sc.nextInt();
// check whether it is a
if ((kat == -1)
|| ((kat >= 1)
&& (kat <= 6)
&& (yahtz.isValidCategory(kat))))
need = false;
}
// now that we're out of the while loop, we know we have a good categ.
return kat;
}
// getValidKeeperString
String getValidKeeperString() {
// set up connection to keyboard
Scanner sc = new Scanner(System.in);
// str will eventually hold the string to return
String str = "";
// need governs the while loop
boolean need = true;
while (need) {
// prompt the user to enter something
System.out.println("Enter a valid keeper string (5 chars) "
+ "... or -1 to quit)");
// get the next String from the keyboard
str = sc.next();
// if the string is okay, set need to false so we can break
// out of the while loop
if (str.equals("-1") || str.length() == 5) need = false;
}
return str;
}
// playGame
void playGame() {
yahtz.resetGame();
// outer for loop: 6 turns (one category filled for each turn)
for (int i=0; i<6; i++) {
// ask the yahtzee object to create a hand for the next turn
YahtzeeHand h = yahtz.getHandForNextTurn();
repaint();
// the player gets two chances to re-roll the dice
for (int roll = 0; roll < 2; roll++) {
// get a valid keeper string
String keeperStr = getValidKeeperString();
// check if player wants to quit
if (keeperStr.equals("-1")) {
System.out.println("Okay... fine... ABORTING GAME!");
return;
}
else {
// ask the yahtzeehand object to roll the dice selected by player
h.rollEm(keeperStr);
repaint();
}
}
// get a category from the player
int cat = getValidCategory();
// check if player wants to quit
if (cat == -1) {
System.out.println("Okay, fine... ABORTING GAME!");
return;
}
else {
// ask the yahtzee object to score the hand in the selected category
yahtz.scoreHand(cat);
repaint();
}
}
System.out.println("Well... you're done! Final Score: " +
yahtz.computeTotalScore());
}
}
答案 0 :(得分:1)
所有Java程序的入口点是主要方法:
public static void main(String[] args) {
GraphicalYahtzee game = new GraphicalYahtzee();
game.playGame();
}
没有它,你的程序将无法运行。你的问题是你有一个主方法,它没有找到,或者你真的想省略主方法?
答案 1 :(得分:0)
Terik,
如过多Java documentation所述:
In Java, you need to have a method named main in at least one class.
此外,
This method must appear within a class, but it can be any class.
JVM Specs是理解执行main所涉及的加载,链接和初始化步骤的重要资源。
如果您有任何疑问,请与我们联系!