我正在构建iOS的今天扩展,我很困惑为什么这个函数继续使用越来越多的内存。
请参阅以下代码:
func loadActivePlayer() {
kodi.getActivePlayer {
(response) in
let result = JSON(response)
let activePlayer = ActivePlayer()
if let playerid = result["result"][0]["playerid"].int {
activePlayer.playerid = playerid
}
if let type = result["result"][0]["type"].string {
activePlayer.type = type
}
if(activePlayer.isEmpty()) {
self.loadActivePlayer()
}
else {
self.enablePlaybackButtons(true)
self.activePlayer = activePlayer
self.kodi.getItem(activePlayer.playerid) {
(response) in
var result = JSON(response)
var item = Item()
if let id = result["result"]["item"]["id"].int {
item.id = id
}
if let type = result["result"]["item"]["type"].string {
item.type = type
}
if let label = result["result"]["item"]["label"].string {
item.label = label
}
if let title = result["result"]["item"]["title"].string {
item.title = title
}
if let season = result["result"]["item"]["season"].int {
item.season = season
}
if let episode = result["result"]["item"]["episode"].int {
item.episode = episode
}
if let showtitle = result["result"]["item"]["showtitle"].string {
item.showtitle = showtitle
}
dispatch_async(dispatch_get_main_queue()) {
self.itemTitleLabel.text = item.title
self.itemShowTitleLabel.text = item.showtitle
self.itemSeasonEpisodeLabel.text = "S\(item.season)E\(item.episode)"
}
self.loadActivePlayer()
}
}
}
当它进入if(activePlayer.isEmpty()) 内存使用量增加,增加和增加,非常恼人。
但是当它进入else时,内存使用率几乎保持不变,并没有显着增加。
任何人都可以帮助我理解为什么会这样吗?
提前Thanx!