我有两个班级' UserInterface'和一个GameEngine'我在UserInterface中声明了一个JButton组件,我试图使用其中一个变量,即使用变量' button1'来自' UserInterface'在'horizontalWin'来自班级' GameEngine'。
的方法我得到了这个错误"找不到符号 - 变量button1"
用户接口:
public class UserInterface implements ActionListener
{
private GameEngine game;
private JFrame frame;
JButton button1 = new JButton("");
JButton button2 = new JButton("");
JButton button3 = new JButton("");
JButton button4 = new JButton("");
JButton button5 = new JButton("");
JButton button6 = new JButton("");
JButton button7 = new JButton("");
JButton button8 = new JButton("");
JButton button9 = new JButton("");
/**
* Create a user interface.
* @param engine The game's engine.
*/
public UserInterface(GameEngine engine)
{
game = engine;
makeFrame();
}
//some methods
}
GameEngine:
public class GameEngine {
private String buttonName;
boolean winner = false;
byte count;
public GameEngine()
{
count = 0;
}
public void horizontalWin()
{
if(button1.getText()==button2.getText() && button2.getText()==button3.getText() && button1.getText()!="" )
{
winner=true;
playAgain(buttonName);
}
// Horizontal win row 2
else if(button4.getText()==button5.getText() && button5.getText()==button6.getText() && button4.getText()!="" )
{
winner=true;
playAgain(buttonName);
}
// horizontal win row 3
else if(button7.getText()==button8.getText() && button8.getText()==button9.getText() && button7.getText()!="")
{
winner=true;
playAgain(buttonName);
}
}
答案 0 :(得分:2)
我认为你并不是真的想要这样做,你不希望你的游戏引擎试图从视图中获取变量。而不是为什么不让你的视图通知引擎或"模型" (通常通过称为"控制",当按下按钮时。然后引擎可以跟踪已按下的内容并相应地更改其状态。然后,视图可以根据更改而变化发动机的状态。
例如:
import java.awt.BorderLayout;
import java.awt.Font;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.beans.PropertyChangeEvent;
import java.beans.PropertyChangeListener;
import javax.swing.*;
import javax.swing.event.SwingPropertyChangeSupport;
public class TicTacToe {
private static void createAndShowGui() {
View mainPanel = new View();
JFrame frame = new JFrame("TicTacToe");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.getContentPane().add(mainPanel);
frame.pack();
frame.setLocationByPlatform(true);
frame.setVisible(true);
}
public static void main(String[] args) {
SwingUtilities.invokeLater(new Runnable() {
public void run() {
createAndShowGui();
}
});
}
}
@SuppressWarnings("serial")
class View extends JPanel {
private static final int GAP = 2;
private static final Font BTN_FONT = new Font(Font.SANS_SERIF, Font.BOLD, 42);
private JButton[][] gameGrid = new JButton[Engine.ROWS][Engine.ROWS];
private Engine engine = new Engine();
public View() {
engine.addPropertyChangeListener(Engine.GAME_OVER, new GameOverListener());
JPanel gameGridPanel = new JPanel(new GridLayout(Engine.ROWS, Engine.ROWS, GAP, GAP));
for (int i = 0; i < gameGrid.length; i++) {
for (int j = 0; j < gameGrid[i].length; j++) {
gameGrid[i][j] = createGameGridButton(i, j);
gameGridPanel.add(gameGrid[i][j]);
}
}
JButton resetBtn = new JButton(new ResetAction("Reset", KeyEvent.VK_R));
JPanel northPanel = new JPanel();
northPanel.add(resetBtn);
setBorder(BorderFactory.createEmptyBorder(GAP, GAP, GAP, GAP));
setLayout(new BorderLayout(GAP, GAP));
add(gameGridPanel, BorderLayout.CENTER);
add(northPanel, BorderLayout.NORTH);
}
private JButton createGameGridButton(int i, int j) {
JButton button = new JButton();
button.setName(String.format("%d,%d", i, j));
button.setText(XO.BLANK.getText());
button.setFont(BTN_FONT);
button.addActionListener(new GridButtonListener(i, j));
return button;
}
private class GridButtonListener implements ActionListener {
private int i;
private int j;
public GridButtonListener(int i, int j) {
this.i = i;
this.j = j;
}
@Override
public void actionPerformed(ActionEvent e) {
if (engine.isGameOver()) {
return;
}
AbstractButton source = (AbstractButton) e.getSource();
String text = source.getText();
if (text.trim().isEmpty()) {
source.setText(engine.getTurn().getText());
engine.setXO(i, j);
}
}
}
private class ResetAction extends AbstractAction {
public ResetAction(String text, int mnemonic) {
super(text);
putValue(MNEMONIC_KEY, mnemonic);
}
public void actionPerformed(ActionEvent e) {
engine.reset();
for (JButton[] row : gameGrid) {
for (JButton button : row) {
button.setText(XO.BLANK.getText());
}
}
};
}
private class GameOverListener implements PropertyChangeListener {
@Override
public void propertyChange(PropertyChangeEvent evt) {
if (evt.getNewValue() == Boolean.TRUE) {
JOptionPane.showMessageDialog(View.this, engine.getTurn()
.getText() + " is a winner!", "We Have a Winner!",
JOptionPane.INFORMATION_MESSAGE);
}
}
}
}
class Engine {
public static final int ROWS = 3;
public static final String GAME_OVER = "game over";
private XO[][] grid = new XO[ROWS][ROWS];
private XO turn = XO.X;
private boolean gameOver = false;
private SwingPropertyChangeSupport pcSupport = new SwingPropertyChangeSupport(
this);
public Engine() {
reset();
}
public XO getTurn() {
return turn;
}
public boolean isGameOver() {
return gameOver;
}
public void setXO(int row, int col) {
grid[row][col] = turn;
checkForWin(row, col);
turn = (turn == XO.X) ? XO.O : XO.X;
}
public void reset() {
for (int r = 0; r < grid.length; r++) {
for (int c = 0; c < grid[r].length; c++) {
grid[r][c] = XO.BLANK;
}
}
turn = XO.X;
gameOver = false;
}
public void checkForWin(int i, int j) {
boolean win = true;
for (int col = 0; col < grid.length; col++) {
if (grid[col][j] != turn) {
win = false;
}
}
if (!win) {
win = true;
for (int row = 0; row < grid[i].length; row++) {
if (grid[i][row] != turn) {
win = false;
}
}
}
if (!win && i == j) {
win = true;
for (int k = 0; k < grid.length; k++) {
if (grid[k][k] != turn) {
win = false;
}
}
}
if (!win && i + j == 2) {
win = true;
for (int k = 0; k < grid.length; k++) {
if (grid[k][2 - k] != turn) {
win = false;
}
}
}
if (win) {
setGameOver(true);
}
}
private void setGameOver(boolean gameOver) {
boolean oldValue = this.gameOver;
boolean newValue = gameOver;
this.gameOver = gameOver;
pcSupport.firePropertyChange(GAME_OVER, oldValue, newValue);
}
public void addPropertyChangeListener(PropertyChangeListener listener) {
pcSupport.addPropertyChangeListener(listener);
}
public void removePropertyChangeListener(PropertyChangeListener listener) {
pcSupport.removePropertyChangeListener(listener);
}
public void addPropertyChangeListener(String name,
PropertyChangeListener listener) {
pcSupport.addPropertyChangeListener(name, listener);
}
public void removePropertyChangeListener(String name,
PropertyChangeListener listener) {
pcSupport.removePropertyChangeListener(name, listener);
}
}
enum XO {
X("X"), O("O"), BLANK(" ");
private String text;
private XO(String text) {
this.text = text;
}
public String getText() {
return text;
}
}
我的观点的ActionListener(此处为AbstractAction)通知引擎已按下某个按钮。引擎会跟踪已按下的按钮,确定获胜者后,设置gameOver字段,从而通知所有听众游戏已结束。