对于玩“激战2”的人来说,这个架构可能看起来很熟悉。我正在尝试通过他们的API下载所有项目,并且无法获取嵌入式的详细信息'属于封存和/或坚持的财产。这是我第一次尝试使用猫鼬,所以我希望这里有一个明显的问题:
这是我的架构定义:
var ItemSchema = new Schema({
_id: Number,
name: String,
icon: String,
description: String,
type: String,
rarity: String,
level: Number,
vendor_value: Number,
default_skin: Number,
flags: [String],
game_types: [String],
restrictions: [String],
details: { // This is the problem property
type: String,
weight_class: String,
defense: Number,
infusion_slots: {
flags: [String],
item_id: Number
},
infix_upgrade: {
attributes: [{
attribute: String,
modifier: Number
}],
buff: {
skill_id: String,
description: String
}
},
suffix_item_id: Number,
size: Number,
no_sell_or_sort: Boolean,
description: String,
duration_ms: Number,
unlock_type: String,
color_id: Number,
recipe_id: Number,
charges: Number,
flags: [String],
infusion_upgrade_flags: [String],
suffix: String,
bonuses: [String],
damage_type: String,
min_power: Number,
max_power: Number
}
});
我试图通过insert和findOneAndUpdate(upsert)保存传入的对象。
var gwItem = // grab from API.
Item.remove({_id: gwItem.id}).exec();
// At this point, details looks like an object property.
gwItem['_id'] = gwItem.id;
var item = new Item(gwItem);
// At this point, calling item.toObject() shows no 'details' property set...
item.save().exec(); // 'details' not saved here
// Do below in replacement of item.save();
gwItem['$setOnInsert'] = {_id: gwItem.id};
// This saves 'details' property with a value of '[object Object]'...
Item.findOneAndUpdate({_id: gwItem.id}, gwItem, {upsert:true}, function(){});
API发送和填充到' gwItem'的示例在上面的代码中:https://api.guildwars2.com/v2/items/68743
我做错了什么?
答案 0 :(得分:1)
这是因为Mongoose定义了模式。由于您使用关键字type
作为details
的路径名,因此将details
定义为String
字段,其余路径则是details
的选项。只需将type: String
更改为type: {type: String}
即可。更多信息here。