从另一个方法objective-c引用变量

时间:2015-04-03 10:16:15

标签: ios objective-c xcode

我是Obj-C的新手,如果问题相当明显,请道歉!

无论如何,我只是进入objective-c并尝试创建一个基本的iOS计数器,每次用户点击/触摸UI时,点计数器都会递增。

我已创建currentScore int并可将其记录到控制台。我还成功地将UI的每次触摸都记录到控制台。

我现在要做的是,在每次触摸时访问currentScore int,并将int增加1.

正如我所说,可能非常容易,但不能100%确定如何在其他函数中引用其他变量!

提前致谢。

//
//  JPMyScene.m
//

#import "JPMyScene.h"

@implementation JPMyScene

-(id)initWithSize:(CGSize)size {    
    if (self = [super initWithSize:size]) {
        /* Setup your scene here */

        self.backgroundColor = [UIColor redColor];

        //Initiate a integer point counter, at 0.

        int currentScore = 0;
        NSLog(@"Your score is: %d", currentScore);

    }
    return self;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    /* Called when a touch begins */

    for (UITouch *touch in touches) {

        NSLog(@"Tap, tap, tap");

        //TODO: For each tap, increment currentScore int by 1

    }
}

-(void)update:(CFTimeInterval)currentTime {
    /* Called before each frame is rendered */

}

@end

3 个答案:

答案 0 :(得分:1)

首先在接口.h接口中将整数声明为全局变量或属性。然后从任何地方访问和修改。这是您的界面和实现:

@interface JPMyScene
{
int currentScore;
}
@end

@implementation JPMyScene

-(id)initWithSize:(CGSize)size {    
    if (self = [super initWithSize:size]) {

        self.backgroundColor = [UIColor redColor];
        currentScore = 0;
        NSLog(@"Your score is: %d", currentScore);
    }
  return self;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {

     for (UITouch *touch in touches) {
        NSLog(@"Tap, tap, tap");
        currentScore++;
     }
}

-(void)update:(CFTimeInterval)currentTime {

}

答案 1 :(得分:0)

您的问题与ObjC无关,但与OOP有关。基本上,您需要一个在对象的多个方法中可用的变量。解决方案是将currentScore声明为JPMyScene的实例变量。

答案 2 :(得分:-2)

将currentScore变量更改为全局变量,如此代码中所示。

//
//  JPMyScene.m
//

#import "JPMyScene.h"

@implementation JPMyScene
int currentScore = 0;
-(id)initWithSize:(CGSize)size {
            /* Setup your scene here */

        self.view.backgroundColor = [UIColor redColor];

        //Initiate a integer point counter, at 0.


        NSLog(@"Your score is: %d", currentScore);

    return self;
}

-(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
    /* Called when a touch begins */

    for (UITouch *touch in touches) {

        NSLog(@"Tap, tap, tap");
        currentScore++;
       NSLog(@"Your score is: %d", currentScore);
        //TODO: For each tap, increment currentScore int by 1

    }
}

-(void)update:(CFTimeInterval)currentTime {
    /* Called before each frame is rendered */

}

@end