这是我的一段代码
// Any time an item changes in the trade window
trade.on('offerChanged', function(itemAdded, item) {
if (itemAdded) {
logger.info('User added: '+item.name)
if (item.name == 'Festive Black Box') {
trade.chatMsg('Cool!');
trade.addItem('Scrap Metal');
}
}
所以,基本上我的兄弟将这个项目放入(节日黑匣子),它应该放一个废料,但它没有,而是说"酷!" (所以我知道它有效)并且机器人没有插入废料,我等了很长时间,似乎没有用,我的库存中只有一块废金属!
以下是我的一些代码;
// After we accept the trade, we deal with the trade session
client.on('sessionStart', function(steamID) {
inTrade = true;
client.setPersonaState(steam.EPersonaState.Busy);
trade.open(steamID, function() { // Pass the trade off to our steam-trade library
trade.loadInventory(appid.TF2, contextid.TF2, function(inv) {
inventory = inv;
scrap = inv.filter(function(item) { return item.name == 'Scrap Metal';});
logger.error(scrap)
if (!inv) {
logger.error('Error getting own inventory. Cancelling trade.');
client.sendMessage(steamID, 'Could not load my inventory, please contact my creator.');
trade.cancel(steamID);
} else {
logger.debug('Found '+inv.length+' items in my inventory.');
myBackpack = inv; // Now we can access it globally
// If you want to put items up in the trade window immediately,
// here is where you could do it. Instead we're calling a custom function.
onTradeStart(steamID); // Our custom function
}
});
});
});
答案 0 :(得分:0)
尝试使用
scrap = inv.filter(function(item) {
return item.tags.some(function(element, index, array) {
return element.internal_name == 'Scrap Metal';
});
});
答案 1 :(得分:-1)
我们走了:
// Any time an item changes in the trade window
trade.on('offerChanged', function(itemAdded, item) {
if (itemAdded) {
logger.info('User added: '+item.name)
if (item.name == 'Festive Black Box') {
trade.chatMsg('Cool!');
trade.addItem('Scrap Metal');
logger.info(trade.addItems(scrap));
}
}
//if (itemAdded)
// logger.info('User added: '+item.name);
//else
// logger.info('User removed: '+item.name);
});