我想使用LightInject的构造函数注入功能,但我想先了解一下IDisposables的生命周期管理。
请考虑以下事项:
示例A
public class Foo : IDisposable
{
readonly IBar bar;
public Foo(IBar bar)
{
this.bar = bar;
}
public void Dispose()
{
}
}
示例B
public class Foo : IDisposable
{
readonly IBar bar;
public Foo(Func<string, IBar> bar)
{
this.bar = bar("myParameter");
}
public void Dispose()
{
}
}
我对这两个例子的疑问:
修改 那么第二个问题是愚蠢的我意识到,PerContainerLifeTime实例当然是在容器处理时处理掉的。 我的整体问题是,LightInject跟踪注入的依赖关系,并自行处理它们吗?
答案 0 :(得分:2)
如果使用PerScopeLifetime或PerRequestLifetime注册服务/依赖项,LightInject将仅跟踪它创建的实例。 看一下下面的例子:
class Program
{
private static IServiceContainer container = new ServiceContainer();
static void Main(string[] args)
{
container.Register(f => new Foo("PerScopeFoo"), "PerScopeFoo", new PerScopeLifetime());
container.Register(f => new Foo("PerRequestFoo"), "PerRequestFoo", new PerRequestLifeTime());
container.Register(f => new Foo("PerContainerFoo"), "PerContainerFoo", new PerScopeLifetime());
container.Register(f => new Foo("TransientFoo"), "TransientFoo");
using (container.BeginScope())
{
var first = container.GetInstance<Foo>("PerScopeFoo");
var second = container.GetInstance<Foo>("PerScopeFoo");
Debug.Assert(first == second);
first = container.GetInstance<Foo>("PerRequestFoo");
second = container.GetInstance<Foo>("PerRequestFoo");
Debug.Assert(first != second);
first = container.GetInstance<Foo>("PerContainerFoo");
second = container.GetInstance<Foo>("PerContainerFoo");
Debug.Assert(first == second);
first = container.GetInstance<Foo>("TransientFoo");
second = container.GetInstance<Foo>("TransientFoo");
Debug.Assert(first != second);
}
container.Dispose();
Console.ReadKey();
}
}
public class Foo : IDisposable
{
private readonly string name;
public Foo(string name)
{
this.name = name;
}
public void Dispose()
{
Console.WriteLine(name + " disposed");
}
}