我正在开发Xamarin的iOS应用程序。
timer1 = new System.Timers.Timer();
timer1.Interval = 1000;
//Play.TouchUpInside += (sender,e)=>
//{
timer1.Enabled = true;
Console.WriteLine("timer started");
timer1.Elapsed += new ElapsedEventHandler(OnTimeEvent);
//}
这是我在viewdidload();
中写的public void OnTimeEvent(object source, ElapsedEventArgs e)
{
count++;
Console.WriteLine("timer tick");
if (count == 30)
{
timer1.Enabled = false;
Console.WriteLine("timer finished");
new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
InvokeOnMainThread(() =>
{
StartTimer.Text = Convert.ToString(e.SignalTime.TimeOfDay); // this works!
});
})).Start();
}
else
{
//adjust the UI
new System.Threading.Thread(new System.Threading.ThreadStart(() =>
{
InvokeOnMainThread(() =>
{
StartTimer.Text = Convert.ToString(e.SignalTime.TimeOfDay); // this works!
});
})).Start();
timer1.Enabled = false;
Console.WriteLine("timer stopped");
}
}
这是我点击按钮播放时调用的事件。我希望此方法继续运行,以便在UI中的标签(starttimer.Text
)上更新时间。就像我们在Android中使用的Runnable Interface一样,我们必须在iOS中使用什么来保持它的运行?
答案 0 :(得分:4)
//before loading the view
public override void ViewWillAppear(bool animated)
{
...
StartTimer();
}
// when view is loaded
public override void ViewDidLoad()
{
base.ViewDidLoad();
....
UpdateDateTime();
}
private void UpdateDateTime()
{
var dateTime = DateTime.Now;
StartTimer.Text = dateTime.ToString("HH:mm:ss");
}
private void StartTimer()
{
var timer = new Timer(1000);
timer.Elapsed += (s, a) => InvokeOnMainThread(UpdateDateTime);
timer.Start();
}