当我使用kinect 2的示例颜色基础并计算每个图像之间的毫秒时间时,它通常约为30ms,但是当我将函数图像事件的内部代码更改为注释时,帧之间的时间是:
34,231,32,33,134,32,266,32,33,172,67,166,28,64,33,101,32,33,34,32,32,138,94,32,26
依此类推(少于20 fps)。
我的电脑使用i7(8次治疗),总 cpu只有6%,8GB内存..所以这不是问题。
相关代码:
public partial class MainWindow : Window, INotifyPropertyChanged
{
/// <summary>
/// Active Kinect sensor
/// </summary>
private KinectSensor kinectSensor = null;
/// <summary>
/// Reader for color frames
/// </summary>
private ColorFrameReader colorFrameReader = null;
/// <summary>
/// Bitmap to display
/// </summary>
private WriteableBitmap colorBitmap = null;
/// <summary>
/// Current status text to display
/// </summary>
private string statusText = null;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
// get the kinectSensor object
this.kinectSensor = KinectSensor.GetDefault();
// open the reader for the color frames
this.colorFrameReader = this.kinectSensor.ColorFrameSource.OpenReader();
// wire handler for frame arrival
this.colorFrameReader.FrameArrived += this.Reader_ColorFrameArrived;
// create the colorFrameDescription from the ColorFrameSource using Bgra format
FrameDescription colorFrameDescription = this.kinectSensor.ColorFrameSource.CreateFrameDescription(ColorImageFormat.Bgra);
// create the bitmap to display
this.colorBitmap = new WriteableBitmap(colorFrameDescription.Width, colorFrameDescription.Height, 96.0, 96.0, PixelFormats.Bgr32, null);
// set IsAvailableChanged event notifier
this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;
// open the sensor
this.kinectSensor.Open();
// set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.NoSensorStatusText;
// use the window object as the view model in this simple example
this.DataContext = this;
// initialize the components (controls) of the window
this.InitializeComponent();
sw.Start();
}
Stopwatch sw = new Stopwatch();
/// <summary>
/// Handles the color frame data arriving from the sensor
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Reader_ColorFrameArrived(object sender, ColorFrameArrivedEventArgs e)
{
System.Console.WriteLine(sw.ElapsedMilliseconds);
sw.Restart();
// ColorFrame is IDisposable
// Changed into comment here:
/*using (ColorFrame colorFrame = e.FrameReference.AcquireFrame())
{
if (colorFrame != null)
{
FrameDescription colorFrameDescription = colorFrame.FrameDescription;
using (KinectBuffer colorBuffer = colorFrame.LockRawImageBuffer())
{
this.colorBitmap.Lock();
// verify data and write the new color frame data to the display bitmap
if ((colorFrameDescription.Width == this.colorBitmap.PixelWidth) && (colorFrameDescription.Height == this.colorBitmap.PixelHeight))
{
colorFrame.CopyConvertedFrameDataToIntPtr(
this.colorBitmap.BackBuffer,
(uint)(colorFrameDescription.Width * colorFrameDescription.Height * 4),
ColorImageFormat.Bgra);
this.colorBitmap.AddDirtyRect(new Int32Rect(0, 0, this.colorBitmap.PixelWidth, this.colorBitmap.PixelHeight));
}
this.colorBitmap.Unlock();
}
}
}*/
}
}
为什么以及如何解决它?
答案 0 :(得分:0)
当我&#34;花费&#34;在这个功能上有足够的时间它完美地工作:
for (int i = 0 ; i < 1000000; i++);
我不记得我是否使用了1 mil或10 mil迭代的循环(并且它依赖于计算机),但在使用之后我几乎总是每30ms帧。
它看起来像是微软在kinect 2上的一个错误,它们的最后一个sdk版本 - 2.0(它是它们的第一个)。
注意:使用thread.sleap
无法解决问题。
所以现在解决方案(但非常糟糕)是检查运行时间(如果它太快)并在需要时花费时间。