我已经看过这个问题:UIImage Shadow Trouble
但接受的答案对我不起作用。
我正在尝试做的是获取UIImage并为其添加阴影,然后返回一个全新的UIImage,阴影和所有。
这就是我正在尝试的:
- (UIImage*)imageWithShadow {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height + 1, CGImageGetBitsPerComponent(self.CGImage), 0,
colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadow(shadowContext, CGSizeMake(0, -1), 1);
CGContextDrawImage(shadowContext, CGRectMake(0, 0, self.size.width, self.size.height), self.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
结果是我得到了与之前通过此方法完全相同的图像。
我这样做是正确的,或者是否有一些我不知道的东西?
答案 0 :(得分:16)
您的代码存在一些问题:
CGContextSetShadowWithColor
来定义阴影及其颜色。通过解决这些问题,应该绘制阴影。
- (UIImage*)imageWithShadow {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width + 10, self.size.height + 10, CGImageGetBitsPerComponent(self.CGImage), 0,
colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(5, -5), 5, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(0, 10, self.size.width, self.size.height), self.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
答案 1 :(得分:7)
iOS8 / Swift版本(作为UIImage的扩展):
extension UIImage {
func addShadow(blurSize: CGFloat = 6.0) -> UIImage {
let shadowColor = UIColor(white:0.0, alpha:0.8).cgColor
let context = CGContext(data: nil,
width: Int(self.size.width + blurSize),
height: Int(self.size.height + blurSize),
bitsPerComponent: self.cgImage!.bitsPerComponent,
bytesPerRow: 0,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue)!
context.setShadow(offset: CGSize(width: blurSize/2,height: -blurSize/2),
blur: blurSize,
color: shadowColor)
context.draw(self.cgImage!,
in: CGRect(x: 0, y: blurSize, width: self.size.width, height: self.size.height),
byTiling:false)
return UIImage(cgImage: context.makeImage()!)
}
}
(根据Laurent Etiemble的& capikaw答案转换而来)
编辑 2016/10/31:转换为Swift 3,删除所有不必要的东西
用法:
let sourceImage: UIImage(named: "some image")
let shadowImage = sourceImage.addShadow()
答案 2 :(得分:5)
我需要一个接受UIImage作为参数的方法,并返回带阴影的略大的UIImage。这里的帖子对我很有帮助,所以这是我的方法。 返回的图像每边都有一个居中的5px阴影。
+(UIImage*)imageWithShadowForImage:(UIImage *)initialImage {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, initialImage.size.width + 10, initialImage.size.height + 10, CGImageGetBitsPerComponent(initialImage.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(0,0), 5, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(5, 5, initialImage.size.width, initialImage.size.height), initialImage.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
答案 3 :(得分:4)
我的UIImages需要更大的阴影。这是我的答案变体,允许自定义阴影大小,没有偏移。
- (UIImage*)imageWithShadow:(UIImage*)originalImage BlurSize:(float)blurSize {
CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
CGContextRef shadowContext = CGBitmapContextCreate(NULL, originalImage.size.width + (blurSize*2), originalImage.size.height + (blurSize*2), CGImageGetBitsPerComponent(originalImage.CGImage), 0, colourSpace, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(colourSpace);
CGContextSetShadowWithColor(shadowContext, CGSizeMake(0, 0), blurSize, [UIColor blackColor].CGColor);
CGContextDrawImage(shadowContext, CGRectMake(blurSize, blurSize, originalImage.size.width, originalImage.size.height), originalImage.CGImage);
CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
CGContextRelease(shadowContext);
UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
CGImageRelease(shadowedCGImage);
return shadowedImage;
}
使用它像:
UIImage *shadowedImage = [self imageWithShadow:myImage BlurSize:30.0f];
答案 4 :(得分:2)
我在图像上绘制阴影的方法。它具有自定义阴影参数,并以正确的大小和屏幕比例呈现图像。应该在UIImage扩展中实现。 (斯威夫特3)。
DateTimeFormatter formatter = DateTimeFormatter.ofPattern("yyyy-MM-dd HH:mm");
list.sort(Comparator.comparing(shop -> LocalDateTime.parse(shop.getDate(), formatter)));
答案 5 :(得分:2)
在这里尝试使用其他一些示例时,我注意到它们似乎是对偏移和模糊进行硬编码,或者在调整输出大小和位置时未正确考虑它们。
以下代码解决了这些问题(基于Igor Kulagin的原始工作):
extension UIImage {
/// Returns a new image with the specified shadow properties.
/// This will increase the size of the image to fit the shadow and the original image.
func withShadow(blur: CGFloat = 6, offset: CGSize = .zero, color: UIColor = UIColor(white: 0, alpha: 0.8)) -> UIImage {
let shadowRect = CGRect(
x: offset.width - blur,
y: offset.height - blur,
width: size.width + blur * 2,
height: size.height + blur * 2
)
UIGraphicsBeginImageContextWithOptions(
CGSize(
width: max(shadowRect.maxX, size.width) - min(shadowRect.minX, 0),
height: max(shadowRect.maxY, size.height) - min(shadowRect.minY, 0)
),
false, 0
)
let context = UIGraphicsGetCurrentContext()!
context.setShadow(
offset: offset,
blur: blur,
color: color.cgColor
)
draw(
in: CGRect(
x: max(0, -shadowRect.origin.x),
y: max(0, -shadowRect.origin.y),
width: size.width,
height: size.height
)
)
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
}
答案 6 :(得分:0)
要像在这种情况下将图片设为CGImage
,请尝试
self.shadowImage.CGImage
答案 7 :(得分:0)
GK100在Swift 2 / iOS9中的答案
func addShadow(blurSize: CGFloat = 6.0) -> UIImage {
let data : UnsafeMutablePointer<Void> = nil
let colorSpace:CGColorSpace = CGColorSpaceCreateDeviceRGB()!
let bitmapInfo : CGBitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedLast.rawValue)
let myColorValues:[CGFloat] = [0.0, 0.0, 0.0, 0.8]
let myColor = CGColorCreate(colorSpace, myColorValues)
let shadowContext : CGContextRef = CGBitmapContextCreate(data, Int(self.size.width + blurSize), Int(self.size.height + blurSize), CGImageGetBitsPerComponent(self.CGImage), 0, colorSpace, bitmapInfo.rawValue)!
CGContextSetShadowWithColor(shadowContext, CGSize(width: blurSize/2,height: -blurSize/2), blurSize, myColor)
CGContextDrawImage(shadowContext, CGRect(x: 0, y: blurSize, width: self.size.width, height: self.size.height), self.CGImage)
let shadowedCGImage : CGImageRef = CGBitmapContextCreateImage(shadowContext)!
let shadowedImage : UIImage = UIImage(CGImage: shadowedCGImage)
return shadowedImage
}