当用户点击按钮时,我在屏幕上画了一个圆圈。已设置动画持续时间,并且还设置了from和to值。
我想要实现的是,动画应以某种方式开始,因为用户长按按钮并继续直到他在屏幕上保持敲击,即长按的持续时间。 一旦用户抬起他的手指,圆圈应该停止到它到目前为止完成的位置。
这是我的代码:
-(void)startCircularAnimation{
int radius = 50;
CAShapeLayer *circle = [CAShapeLayer layer];
// Make a circular shape
circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
// Configure the apperence of the circle
circle.fillColor = [UIColor clearColor].CGColor;
circle.strokeColor = [UIColor redColor].CGColor;
circle.lineWidth = 5;
// Add to parent layer
[self.view.layer addSublayer:circle];
// Configure animation
CABasicAnimation *drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
drawAnimation.duration = 15.0;
drawAnimation.repeatCount = 1.0; // Animate only once..
// Animate from no part of the stroke being drawn to the entire stroke being drawn
drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
drawAnimation.toValue = [NSNumber numberWithFloat:counter/drawAnimation.duration];
// Experiment with timing to get the appearence to look the way you want
drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[circle addAnimation:drawAnimation forKey:@"draw"];
}
此方法执行动画,并且从我在触摸开始时使用长按处理程序方法启动的计时器计算from值。我无法在长时间内获得完美的持续时间。
长按事件方法是这样的。
- (void)_handleLongPressGestureRecognizer:(UIGestureRecognizer *)gestureRecognizer{
switch (gestureRecognizer.state) {
case UIGestureRecognizerStateBegan:
{
counter = 0;
timer = [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(incrementCounter) userInfo:nil repeats:YES];
}
case UIGestureRecognizerStateEnded:{
NSLog(@"State ended");
[timer invalidate];
break;
}
case UIGestureRecognizerStateCancelled:{
NSLog(@"State cancelled");
break;
}
case UIGestureRecognizerStateFailed:
{
break;
}
default:
break;
}
}
和增量计数器方法如下
- (void)incrementCounter {
counter++;
[self startCircularAnimation];
}
在用户将手指放在屏幕上之前,这并没有给我带来所需的画圆效果。
请在代码中提出建议,以获得所需的功能。
提前致谢。
答案 0 :(得分:3)
您想要遵循苹果指南https://developer.apple.com/library/ios/qa/qa1673/_index.html
因此,在您的界面中,我要声明以下内容
@interface ViewController ()
@property (nonatomic, strong) CAShapeLayer *circle;
@property (nonatomic, strong) CABasicAnimation *drawAnimation;
@property (strong, nonatomic) IBOutlet UIButton *circleButton;
@end
然后在视图中加载
- (void)viewDidLoad
{
[super viewDidLoad];
int radius = 50;
self.circle = [CAShapeLayer layer];
// Make a circular shape
self.circle.path = [UIBezierPath bezierPathWithRoundedRect:CGRectMake(0, 0, 2.0*radius, 2.0*radius)
cornerRadius:radius].CGPath;
// Center the shape in self.view
self.circle.position = CGPointMake(CGRectGetMidX(self.view.frame)-radius,
CGRectGetMidY(self.view.frame)-radius);
// Configure the apperence of the circle
self.circle.fillColor = [UIColor clearColor].CGColor;
self.circle.strokeColor = [UIColor redColor].CGColor;
self.circle.lineWidth = 5;
self.circle.strokeEnd = 0.0f;
// Add to parent layer
[self.view.layer addSublayer:_circle];
// Target for touch down (hold down)
[self.circleButton addTarget:self action:@selector(startCircleAnimation) forControlEvents:UIControlEventTouchDown];
// Target for release
[self.circleButton addTarget:self action:@selector(endCircleAnimation) forControlEvents:UIControlEventTouchUpInside];
/**
Don't start Animation in viewDidLoad to achive the desired effect
*/
}
启动动画并恢复动画的功能(可能需要更好的名字)
-(void)startCircleAnimation{
if (_drawAnimation) {
[self resumeLayer:_circle];
} else {
[self circleAnimation];
}
}
结束动画的功能
-(void)endCircleAnimation{
[self pauseLayer:_circle];
}
生成动画的功能
- (void)circleAnimation
{
// Configure animation
self.drawAnimation = [CABasicAnimation animationWithKeyPath:@"strokeEnd"];
self.drawAnimation.duration = 10.0;
self.drawAnimation.repeatCount = 1.0; // Animate only once..
// Animate from no part of the stroke being drawn to the entire stroke being drawn
self.drawAnimation.fromValue = [NSNumber numberWithFloat:0.0f];
// Set your to value to one to complete animation
self.drawAnimation.toValue = [NSNumber numberWithFloat:1.0f];
// Experiment with timing to get the appearence to look the way you want
self.drawAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseIn];
// Add the animation to the circle
[self.circle addAnimation:_drawAnimation forKey:@"draw"];
}
从苹果暂停和停止功能
- (void)pauseLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
layer.speed = 0.0;
layer.timeOffset = pausedTime;
}
- (void)resumeLayer:(CALayer*)layer
{
CFTimeInterval pausedTime = [layer timeOffset];
layer.speed = 1.0;
layer.timeOffset = 0.0;
layer.beginTime = 0.0;
CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] - pausedTime;
layer.beginTime = timeSincePause;
}
您想要从中获取的要点是,您没有记录按钮被按下的时间,以便仅记录从按钮UIControlEventTouchDown和UIControlEventTouchUpInside发送的事件
编辑为GIF
答案 1 :(得分:0)
我认为你应该从与计数器价值相关的价值中获得你的价值,这将使得绘画从上次用户抬起手指时所留下的内容开始。
你还应该让你的计时器的时间间隔更小,1秒太长,0.1秒会更好。