AndroidManifest" app_banner"问题

时间:2015-03-30 20:29:13

标签: android unity3d android-manifest banner

我只是想向mygame添加横幅,但是当我构建我的游戏时,我面对团结控制台中的这个错误。

AndroidManifest.xml:4:错误:错误:找不到与给定名称匹配的资源(位于'banner'且值为'@ drawable / app_banner')。

您可以找到我的AndroidManifest.xml文件

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity.package" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <application android:theme="@android:style/Theme.NoTitleBar" android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false" android:isGame="true" android:banner="@drawable/app_banner">
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
        <category android:name="android.intent.category.LEANBACK_LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <!--

      The unityplayer.ForwardNativeEventsToDalvik flag is the only difference
      from Unity's auto-generated default AndroidManifest.xml. We require this
      flag to be true for ads to be clickable.

      If you are using another plugin that also ships with an
      Assets/Plugins/AndroidManifest.xml, you can use their copy after setting
      this flag to true.

      -->
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="21" />
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-feature android:name="android.hardware.touchscreen" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch" android:required="false" />
  <uses-feature android:name="android.hardware.touchscreen.multitouch.distinct" android:required="false" />
</manifest>

3 个答案:

答案 0 :(得分:0)

@ugur错误告诉你缺少什么,因为它不在你提供的文件列表中,所以你必须将该文件放在drawable文件夹中以删除错误..因为你添加了横幅drawable错误将消失

答案 1 :(得分:0)

此链接中存在类似问题,但这对我没有用处: http://answers.unity3d.com/questions/935508/failed-to-re-package-resources-unity-5.html?sort=oldest

对我来说,使用以下方法更改AndroidManifest.xml可以解决问题:

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="preferExternal" package="com.example.admobtest" android:versionName="1.0" android:versionCode="1">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
  <!-- Google Mobile Ads Permissions -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
  <application android:icon="@drawable/app_icon" android:label="@string/app_name">
    <!-- meta-data tag for Google Play services -->
    <meta-data android:name="com.google.android.gms.version" android:value="@integer/google_play_services_version"/>
    <activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    </activity>
    <activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="android.app.lib_name" android:value="unity" />
    </activity>
    <activity android:name="com.unity3d.player.VideoPlayer" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" >
    </activity>
  </application>
  <uses-feature android:glEsVersion="0x00020000" />
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="19" />
</manifest>

答案 2 :(得分:0)

我把banner.png放在正确的位置,剩下的东西也没关系。 当我在&#34; SDK Manager&#34;

的帮助下将sdk更新到最新版时,它工作正常