屏幕外MKMapView在3.2,4.0中表现不同

时间:2010-05-28 17:32:41

标签: iphone ipad mapkit iphone-sdk-3.2 ios4

在3.1中,我一直在使用“屏幕外”MKMapView创建地图图像,我可以在向用户呈现之前旋转,裁剪等。在3.2和4.0中,这种技术不再适用。以下是一些说明问题的代码,其次是我的理论。

     // create map view

     _mapView = [[MKMapView alloc] initWithFrame:CGRectMake(0, 0, MAP_FRAME_SIZE, MAP_FRAME_SIZE)];
     _mapView.zoomEnabled = NO;   
     _mapView.scrollEnabled = NO;
     _mapView.delegate = self;    
     _mapView.mapType = MKMapTypeSatellite;

     // zoom in to something enough to fill the screen
     MKCoordinateRegion region;    
     CLLocationCoordinate2D center = {30.267222, -97.763889};

     region.center = center;    
     MKCoordinateSpan span = {0.1, 0.1 };    
     region.span = span;    
     _mapView.region = region;

     // set scrollview content size to full the imageView  
     _scrollView.contentSize = _imageView.frame.size;

     // force it to load

#ifndef __IPHONE_3_2

     // in 3.1 we can render to an offscreen context to force a load    
     UIGraphicsBeginImageContext(_mapView.frame.size);    
     [_mapView.layer renderInContext:UIGraphicsGetCurrentContext()];
     UIGraphicsEndImageContext();

#else

     // in 3.2 and above, the renderInContext trick doesn't work...    
     // this at least causes the map to render, but it's clipped to what appears to be    
     // the viewPort size, plus some padding    
     [self.view addSubview:_mapView];          

#endif

当地图完成加载后,我会拍下它的图片并将其填入我的滚动视图

- (void)mapViewDidFinishLoadingMap:(MKMapView *)mapView {    
     NSLog(@"[MapBuilder] mapViewDidFinishLoadingMap");

     // render the map to a UIImage
     UIGraphicsBeginImageContext(mapView.bounds.size);

     // the first sub layer is just the map, the second is the google layer, this sublayer structure might change of course

     [[[mapView.layer sublayers] objectAtIndex:0] renderInContext:UIGraphicsGetCurrentContext()];

     // we are done with the mapView at this point, we need its ram!    
     _mapView.delegate = nil;     

     [_mapView release];
     [_mapView removeFromSuperview];    
     _mapView = nil;

     UIImage* mapImage = [UIGraphicsGetImageFromCurrentImageContext() retain];
     UIGraphicsEndImageContext();     

     _imageView.image = mapImage;
     [mapImage release], mapImage = nil;  
}

第一个问题是在3.1中渲染上下文会触发地图开始加载。这不再适用于3.2,4.0。我发现的唯一一件事就是触发加载是暂时将地图添加到视图中(即使其可见)。问题是地图只渲染到屏幕的可见区域,加上一点填充。框架/边界很好,但它似乎“有用”地优化了加载,将瓷砖限制在屏幕上或靠近它的位置。

如何强制地图以全尺寸加载?其他人有这个问题吗?

0 个答案:

没有答案