我正在尝试创建我的第一个GUI应用程序。我只想显示一个文本(可能是一个数字),然后在循环中更改/更新它。我找到了一些基本的例子来创建和显示一个窗口,有一些文本,但我如何更新文本? 有人能告诉我一个简单的例子吗?一个很好的例子就是显示时间。
提前致谢!
更新: 这是我的代码。这没什么特别的,我只是从MSDN上做了一个例子。
#include <windows.h>
#include <stdlib.h>
#include <string.h>
#include <tchar.h>
static TCHAR szWindowClass[] = _T( "win32app" );
static TCHAR szTitle[] = _T( "Win32 Guided Tour Application" );
HINSTANCE hInst;
LRESULT CALLBACK WndProc( HWND, UINT, WPARAM, LPARAM );
int WINAPI WinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow )
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon( hInstance, MAKEINTRESOURCE( IDI_APPLICATION ) );
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszMenuName = NULL;
wcex.lpszClassName = szWindowClass;
wcex.hIconSm = LoadIcon( wcex.hInstance, MAKEINTRESOURCE( IDI_APPLICATION ) );
if ( !RegisterClassEx( &wcex ) )
{
MessageBox( NULL, _T( "Call to RegisterClassEx failed!" ), _T( "Win32 Guided Tour" ), NULL );
return 1;
}
hInst = hInstance; // Store instance handle in our global variable
HWND hWnd = CreateWindow( szWindowClass, szTitle, WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, 500, 100, NULL, NULL, hInstance, NULL );
if ( !hWnd )
{
MessageBox( NULL, _T( "Call to CreateWindow failed!" ), _T( "Win32 Guided Tour" ), NULL );
return 1;
}
ShowWindow( hWnd, nCmdShow );
UpdateWindow( hWnd );
HDC hdc;
PAINTSTRUCT ps;
// Main message loop:
MSG msg;
char test[ 100 ] = { 0 };
int i = 0;
while ( GetMessage( &msg, NULL, 0, 0 ) )
{
i++;
hdc = BeginPaint( hWnd, &ps );
sprintf(test, "%d", i);
TextOutA( hdc, 5, 5, test, strlen( test ) );
EndPaint( hWnd, &ps );
TranslateMessage( &msg );
DispatchMessage( &msg );
}
return ( int )msg.wParam;
}
LRESULT CALLBACK WndProc( HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam )
{
PAINTSTRUCT ps;
HDC hdc;
TCHAR greeting[] = _T( "Hello, World!" );
switch ( message )
{
case WM_PAINT:
hdc = BeginPaint( hWnd, &ps );
TextOut( hdc, 5, 5, greeting, _tcslen( greeting ) );
EndPaint( hWnd, &ps );
break;
case WM_DESTROY:
PostQuitMessage( 0 );
break;
default:
return DefWindowProc( hWnd, message, wParam, lParam );
break;
}
return 0;
}
答案 0 :(得分:1)
1) Do not do the drawing in your loop.
2) Only draw in WM_PAINT
3) Create a variable that contains what you want to draw
4) If you want to redraw your window, call InvalidateRect(hWnd, NULL, NULL) and it will post a WM_PAINT message to your window proc.
5) I'd suggest creating a timer that redraws maybe once every 5 seconds. Ideally, you would redraw when something changes the state of your data. If you redraw every time through your message loop, it's going to continuously redraw and be very unresponsive.
答案 1 :(得分:1)
此示例显示如何在窗口的中心打印一个数字,并在窗口的客户区域的任何位置使用鼠标左键按下时增加和更新。
#include <windows.h>
#include <cstdio>
LRESULT __stdcall wndProc(HWND, UINT, WPARAM, LPARAM);
void register_window_class(HINSTANCE hInstance)
{
WNDCLASSEX wndclass;
wndclass.cbSize = sizeof(WNDCLASSEX);
wndclass.style = CS_HREDRAW | CS_VREDRAW;
wndclass.lpfnWndProc = wndProc;
wndclass.cbClsExtra = 0;
wndclass.cbWndExtra = 0;
wndclass.hInstance = hInstance;
wndclass.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wndclass.hCursor = LoadCursor(NULL, IDC_ARROW);
wndclass.hbrBackground = (HBRUSH)GetStockObject(COLOR_BTNFACE + 1);
wndclass.lpszMenuName = NULL;
wndclass.lpszClassName = "wndclass";
wndclass.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
RegisterClassEx(&wndclass);
}
HWND create_window(HINSTANCE hInstance)
{
HWND hwnd = CreateWindowEx(
WS_EX_OVERLAPPEDWINDOW,
"wndclass",
"My first window",
WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT,
CW_USEDEFAULT,
800,
600,
NULL,
NULL,
hInstance,
NULL);
return hwnd;
}
int __stdcall WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, char* szCmdLine, int iCmdShow)
{
try{
register_window_class(hInstance);
HWND hwnd = create_window(hInstance);
ShowWindow(hwnd, SW_SHOWNORMAL);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0)){
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return EXIT_SUCCESS;
}
catch(...){
return EXIT_FAILURE;
}
}
LRESULT __stdcall wndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
RECT rect;
PAINTSTRUCT ps;
static int iCount = 0;
static char buffer[256];
switch(msg){
case WM_LBUTTONDOWN:
++iCount;
snprintf(buffer, 256, "%d", iCount);
InvalidateRect(hwnd, NULL, true);
return 0;
case WM_PAINT:
hdc = BeginPaint(hwnd, &ps);
GetClientRect(hwnd, &rect);
SetTextAlign(hdc, TA_CENTER);
TextOut(hdc, rect.right / 2, rect.bottom / 2, buffer, strlen(buffer));
EndPaint(hwnd, &ps);
return 0;
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
因此,当您使用鼠标左键单击时,会显示消息
WM_LBUTTONDOWN
由Windows发送到您的窗口过程。只要发生这种情况,就会增加静态int,将其写入char缓冲区。最后,电话
InvalidateRect(hwnd, NULL, true);
使窗口的整个客户区无效。这意味着将调用WM_PAINT,因为客户区的一部分是无效的。此外,设置为true的最后一个参数确保在
时hdc = BeginPaint(hwnd, &ps);
执行后,客户区的无效部分将使用窗口类中指定的背景画笔绘制。这有效地删除了任何先前的窗口内容,以便
TextOut(hdc, rect.right / 2, rect.right / 2, buffer);
有一个干净的区域可供写作。
构建程序是一个好习惯,以便累积所有信息,以便在WM_PAINT中完成重新绘制(基本上引用Charles Petzold的Win32圣经“编程Windows”)。
答案 2 :(得分:-1)
你需要在BeginPaint / EndPaint调用之间的消息循环中的WM_PAINT处理程序中完成所有绘图,否则它将被覆盖。
这是一个显示时间的示例。我使用一个计时器使生成WM_PAINT消息的窗口无效,但如果你愿意,可以采用不同的方式。
#include <SDKDDKVer.h>
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
HINSTANCE hInst;
HWND hWnd;
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
HDC hdc;
switch(message)
{
case WM_PAINT:
{
hdc = BeginPaint(hWnd, &ps);
SYSTEMTIME time;
GetLocalTime(&time);
wchar_t timeString[30] = {};
GetTimeFormatEx(nullptr, 0, &time, nullptr, timeString, 30);
RECT clientRect;
GetClientRect(hWnd, &clientRect);
DrawText(hdc, timeString, -1, &clientRect, DT_CENTER | DT_VCENTER | DT_SINGLELINE);
EndPaint(hWnd, &ps);
}
break;
case WM_TIMER:
InvalidateRect(hWnd, nullptr, false);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
ATOM MyRegisterClass(HINSTANCE hInstance)
{
WNDCLASSEX wcex;
wcex.cbSize = sizeof(WNDCLASSEX);
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = hInstance;
wcex.hIcon = LoadIcon(NULL, IDI_APPLICATION);
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
wcex.lpszMenuName = NULL;
wcex.lpszClassName = L"TestClass";
wcex.hIconSm = NULL;
return RegisterClassEx(&wcex);
}
BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
{
hInst = hInstance;
RECT sz = {0, 0, 128, 64};
AdjustWindowRect(&sz, WS_OVERLAPPEDWINDOW, TRUE);
hWnd = CreateWindow(L"TestClass", L"Test Window", WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, sz.right - sz.left, sz.bottom - sz.top,
NULL, NULL, hInstance, NULL);
if(!hWnd)
{
return FALSE;
}
ShowWindow(hWnd, nCmdShow);
UpdateWindow(hWnd);
return TRUE;
}
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);
MyRegisterClass(hInstance);
if(!InitInstance(hInstance, nCmdShow))
{
return FALSE;
}
SetTimer(hWnd, 1, 1000, nullptr);
MSG msg;
while(GetMessage(&msg, NULL, 0, 0))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return (int)msg.wParam;
}