解雇模态的常用方法是向下滑动 - 我们如何允许用户向下拖动模态,如果距离足够远,则模态被解除,否则它会动画回到原始位置?
例如,我们可以在Twitter应用的照片视图或Snapchat的“发现”模式中找到这个。
类似的线程指出,当用户向下滑动时,我们可以使用UISwipeGestureRecognizer和[self dismissViewControllerAnimated ...]来关闭模态VC。但这只能处理一次滑动,而不是让用户拖动模态。
答案 0 :(得分:85)
我刚刚创建了一个教程,用于交互式拖动模式以解除它。
http://www.thorntech.com/2016/02/ios-tutorial-close-modal-dragging/
我发现这个主题起初很混乱,因此本教程逐步构建了这个主题。
如果你只是想自己运行代码,那就是repo:
https://github.com/ThornTechPublic/InteractiveModal
这是我使用的方法:
使用自定义动画覆盖消除动画。如果用户正在拖动模态,则interactor
会启动。
import UIKit
class ViewController: UIViewController {
let interactor = Interactor()
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let destinationViewController = segue.destinationViewController as? ModalViewController {
destinationViewController.transitioningDelegate = self
destinationViewController.interactor = interactor
}
}
}
extension ViewController: UIViewControllerTransitioningDelegate {
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return DismissAnimator()
}
func interactionControllerForDismissal(animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}
}
您可以创建自定义动画制作工具。这是一个自定义动画,您可以在UIViewControllerAnimatedTransitioning
协议中打包。
import UIKit
class DismissAnimator : NSObject {
}
extension DismissAnimator : UIViewControllerAnimatedTransitioning {
func transitionDuration(transitionContext: UIViewControllerContextTransitioning?) -> NSTimeInterval {
return 0.6
}
func animateTransition(transitionContext: UIViewControllerContextTransitioning) {
guard
let fromVC = transitionContext.viewControllerForKey(UITransitionContextFromViewControllerKey),
let toVC = transitionContext.viewControllerForKey(UITransitionContextToViewControllerKey),
let containerView = transitionContext.containerView()
else {
return
}
containerView.insertSubview(toVC.view, belowSubview: fromVC.view)
let screenBounds = UIScreen.mainScreen().bounds
let bottomLeftCorner = CGPoint(x: 0, y: screenBounds.height)
let finalFrame = CGRect(origin: bottomLeftCorner, size: screenBounds.size)
UIView.animateWithDuration(
transitionDuration(transitionContext),
animations: {
fromVC.view.frame = finalFrame
},
completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled())
}
)
}
}
您将UIPercentDrivenInteractiveTransition
子类化,以便它可以充当您的状态机。由于两个VC都访问了交互器对象,因此使用它来跟踪平移进度。
import UIKit
class Interactor: UIPercentDrivenInteractiveTransition {
var hasStarted = false
var shouldFinish = false
}
这将平移手势状态映射到交互方法调用。 translationInView()
y
值确定用户是否超过阈值。当平移手势为.Ended
时,交互者将完成或取消。
import UIKit
class ModalViewController: UIViewController {
var interactor:Interactor? = nil
@IBAction func close(sender: UIButton) {
dismissViewControllerAnimated(true, completion: nil)
}
@IBAction func handleGesture(sender: UIPanGestureRecognizer) {
let percentThreshold:CGFloat = 0.3
// convert y-position to downward pull progress (percentage)
let translation = sender.translationInView(view)
let verticalMovement = translation.y / view.bounds.height
let downwardMovement = fmaxf(Float(verticalMovement), 0.0)
let downwardMovementPercent = fminf(downwardMovement, 1.0)
let progress = CGFloat(downwardMovementPercent)
guard let interactor = interactor else { return }
switch sender.state {
case .Began:
interactor.hasStarted = true
dismissViewControllerAnimated(true, completion: nil)
case .Changed:
interactor.shouldFinish = progress > percentThreshold
interactor.updateInteractiveTransition(progress)
case .Cancelled:
interactor.hasStarted = false
interactor.cancelInteractiveTransition()
case .Ended:
interactor.hasStarted = false
interactor.shouldFinish
? interactor.finishInteractiveTransition()
: interactor.cancelInteractiveTransition()
default:
break
}
}
}
答案 1 :(得分:53)
我将分享我在Swift 3中的表现:
class MainViewController: UIViewController {
@IBAction func click() {
performSegue(withIdentifier: "showModalOne", sender: nil)
}
}
class ModalOneViewController: ViewControllerPannable {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .yellow
}
@IBAction func click() {
performSegue(withIdentifier: "showModalTwo", sender: nil)
}
}
class ModalTwoViewController: ViewControllerPannable {
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .green
}
}
模态视图控制器继承自我构建的class
(ViewControllerPannable
)以使其在达到特定速度时可拖动和不可接受。
class ViewControllerPannable: UIViewController {
var panGestureRecognizer: UIPanGestureRecognizer?
var originalPosition: CGPoint?
var currentPositionTouched: CGPoint?
override func viewDidLoad() {
super.viewDidLoad()
panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(panGestureAction(_:)))
view.addGestureRecognizer(panGestureRecognizer!)
}
func panGestureAction(_ panGesture: UIPanGestureRecognizer) {
let translation = panGesture.translation(in: view)
if panGesture.state == .began {
originalPosition = view.center
currentPositionTouched = panGesture.location(in: view)
} else if panGesture.state == .changed {
view.frame.origin = CGPoint(
x: translation.x,
y: translation.y
)
} else if panGesture.state == .ended {
let velocity = panGesture.velocity(in: view)
if velocity.y >= 1500 {
UIView.animate(withDuration: 0.2
, animations: {
self.view.frame.origin = CGPoint(
x: self.view.frame.origin.x,
y: self.view.frame.size.height
)
}, completion: { (isCompleted) in
if isCompleted {
self.dismiss(animated: false, completion: nil)
}
})
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.center = self.originalPosition!
})
}
}
}
}
答案 2 :(得分:15)
创建了一个演示,用于交互式拖动以关闭视图控制器,如Snapchat的发现模式。检查此github以获取示例项目。
答案 3 :(得分:9)
Swift 4.x,使用Pangesture
class ViewConrtoller: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(onDrage(_:))))
}
@objc func onDrage(_ sender:UIPanGestureRecognizer) {
let percentThreshold:CGFloat = 0.3
let translation = sender.translation(in: view)
let newX = ensureRange(value: view.frame.minX + translation.x, minimum: 0, maximum: view.frame.maxX)
let progress = progressAlongAxis(newX, view.bounds.width)
view.frame.origin.x = newX //Move view to new position
if sender.state == .ended {
let velocity = sender.velocity(in: view)
if velocity.x >= 300 || progress > percentThreshold {
self.dismiss(animated: true) //Perform dismiss
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.frame.origin.x = 0 // Revert animation
})
}
}
sender.setTranslation(.zero, in: view)
}
}
辅助功能
func progressAlongAxis(_ pointOnAxis: CGFloat, _ axisLength: CGFloat) -> CGFloat {
let movementOnAxis = pointOnAxis / axisLength
let positiveMovementOnAxis = fmaxf(Float(movementOnAxis), 0.0)
let positiveMovementOnAxisPercent = fminf(positiveMovementOnAxis, 1.0)
return CGFloat(positiveMovementOnAxisPercent)
}
func ensureRange<T>(value: T, minimum: T, maximum: T) -> T where T : Comparable {
return min(max(value, minimum), maximum)
}
参考此 - &gt; https://github.com/satishVekariya/DraggableViewController
答案 4 :(得分:8)
大量更新 Swift 4 的回购。
对于 Swift 3 ,我创建了以下内容以从右到左呈现UIViewController
并通过平移手势将其解除。我已将其上传为GitHub repository。
DismissOnPanGesture.swift
档案:
// Created by David Seek on 11/21/16.
// Copyright © 2016 David Seek. All rights reserved.
import UIKit
class DismissAnimator : NSObject {
}
extension DismissAnimator : UIViewControllerAnimatedTransitioning {
func transitionDuration(using transitionContext: UIViewControllerContextTransitioning?) -> TimeInterval {
return 0.6
}
func animateTransition(using transitionContext: UIViewControllerContextTransitioning) {
let screenBounds = UIScreen.main.bounds
let fromVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.from)
let toVC = transitionContext.viewController(forKey: UITransitionContextViewControllerKey.to)
var x:CGFloat = toVC!.view.bounds.origin.x - screenBounds.width
let y:CGFloat = toVC!.view.bounds.origin.y
let width:CGFloat = toVC!.view.bounds.width
let height:CGFloat = toVC!.view.bounds.height
var frame:CGRect = CGRect(x: x, y: y, width: width, height: height)
toVC?.view.alpha = 0.2
toVC?.view.frame = frame
let containerView = transitionContext.containerView
containerView.insertSubview(toVC!.view, belowSubview: fromVC!.view)
let bottomLeftCorner = CGPoint(x: screenBounds.width, y: 0)
let finalFrame = CGRect(origin: bottomLeftCorner, size: screenBounds.size)
UIView.animate(
withDuration: transitionDuration(using: transitionContext),
animations: {
fromVC!.view.frame = finalFrame
toVC?.view.alpha = 1
x = toVC!.view.bounds.origin.x
frame = CGRect(x: x, y: y, width: width, height: height)
toVC?.view.frame = frame
},
completion: { _ in
transitionContext.completeTransition(!transitionContext.transitionWasCancelled)
}
)
}
}
class Interactor: UIPercentDrivenInteractiveTransition {
var hasStarted = false
var shouldFinish = false
}
let transition: CATransition = CATransition()
func presentVCRightToLeft(_ fromVC: UIViewController, _ toVC: UIViewController) {
transition.duration = 0.5
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromRight
fromVC.view.window!.layer.add(transition, forKey: kCATransition)
fromVC.present(toVC, animated: false, completion: nil)
}
func dismissVCLeftToRight(_ vc: UIViewController) {
transition.duration = 0.5
transition.timingFunction = CAMediaTimingFunction(name: kCAMediaTimingFunctionEaseInEaseOut)
transition.type = kCATransitionPush
transition.subtype = kCATransitionFromLeft
vc.view.window!.layer.add(transition, forKey: nil)
vc.dismiss(animated: false, completion: nil)
}
func instantiatePanGestureRecognizer(_ vc: UIViewController, _ selector: Selector) {
var edgeRecognizer: UIScreenEdgePanGestureRecognizer!
edgeRecognizer = UIScreenEdgePanGestureRecognizer(target: vc, action: selector)
edgeRecognizer.edges = .left
vc.view.addGestureRecognizer(edgeRecognizer)
}
func dismissVCOnPanGesture(_ vc: UIViewController, _ sender: UIScreenEdgePanGestureRecognizer, _ interactor: Interactor) {
let percentThreshold:CGFloat = 0.3
let translation = sender.translation(in: vc.view)
let fingerMovement = translation.x / vc.view.bounds.width
let rightMovement = fmaxf(Float(fingerMovement), 0.0)
let rightMovementPercent = fminf(rightMovement, 1.0)
let progress = CGFloat(rightMovementPercent)
switch sender.state {
case .began:
interactor.hasStarted = true
vc.dismiss(animated: true, completion: nil)
case .changed:
interactor.shouldFinish = progress > percentThreshold
interactor.update(progress)
case .cancelled:
interactor.hasStarted = false
interactor.cancel()
case .ended:
interactor.hasStarted = false
interactor.shouldFinish
? interactor.finish()
: interactor.cancel()
default:
break
}
}
易于使用:
import UIKit
class VC1: UIViewController, UIViewControllerTransitioningDelegate {
let interactor = Interactor()
@IBAction func present(_ sender: Any) {
let vc = self.storyboard?.instantiateViewController(withIdentifier: "VC2") as! VC2
vc.transitioningDelegate = self
vc.interactor = interactor
presentVCRightToLeft(self, vc)
}
func animationController(forDismissed dismissed: UIViewController) -> UIViewControllerAnimatedTransitioning? {
return DismissAnimator()
}
func interactionControllerForDismissal(using animator: UIViewControllerAnimatedTransitioning) -> UIViewControllerInteractiveTransitioning? {
return interactor.hasStarted ? interactor : nil
}
}
class VC2: UIViewController {
var interactor:Interactor? = nil
override func viewDidLoad() {
super.viewDidLoad()
instantiatePanGestureRecognizer(self, #selector(gesture))
}
@IBAction func dismiss(_ sender: Any) {
dismissVCLeftToRight(self)
}
func gesture(_ sender: UIScreenEdgePanGestureRecognizer) {
dismissVCOnPanGesture(self, sender, interactor!)
}
}
答案 5 :(得分:8)
这是一个基于@ wilson答案(谢谢)的单文件解决方案,具有以下改进:
y
view.frame.origin
坐标来避免水平翻译
let y = max(0, translation.y)
currentPositionTouched
和originalPosition
minimumVelocityToHide
:什么速度足以隐藏(默认为1500)minimumScreenRatioToHide
:隐藏得足够低(默认为0.5)animationDuration
:我们隐藏/显示的速度有多快(默认为0.2秒)//
// PannableViewController.swift
//
import UIKit
class PannableViewController: UIViewController {
public var minimumVelocityToHide = 1500 as CGFloat
public var minimumScreenRatioToHide = 0.5 as CGFloat
public var animationDuration = 0.2 as TimeInterval
override func viewDidLoad() {
super.viewDidLoad()
// Listen for pan gesture
let panGesture = UIPanGestureRecognizer(target: self, action: #selector(onPan(_:)))
self.view.addGestureRecognizer(panGesture)
}
func slideViewVerticallyTo(_ y: CGFloat) {
self.view.frame.origin = CGPoint(x: 0, y: y)
}
@objc func onPan(_ panGesture: UIPanGestureRecognizer) {
switch panGesture.state {
case .began, .changed:
// If pan started or is ongoing then
// slide the view to follow the finger
let translation = panGesture.translation(in: view)
let y = max(0, translation.y)
self.slideViewVerticallyTo(y)
break
case .ended:
// If pan ended, decide it we should close or reset the view
// based on the final position and the speed of the gesture
let translation = panGesture.translation(in: view)
let velocity = panGesture.velocity(in: view)
let closing = (translation.y > self.view.frame.size.height * minimumScreenRatioToHide) ||
(velocity.y > minimumVelocityToHide)
if closing {
UIView.animate(withDuration: animationDuration, animations: {
// If closing, animate to the bottom of the view
self.slideViewVerticallyTo(self.view.frame.size.height)
}, completion: { (isCompleted) in
if isCompleted {
// Dismiss the view when it dissapeared
self.dismiss(animated: false, completion: nil)
}
})
} else {
// If not closing, reset the view to the top
UIView.animate(withDuration: animationDuration, animations: {
self.slideViewVerticallyTo(0)
})
}
break
default:
// If gesture state is undefined, reset the view to the top
UIView.animate(withDuration: animationDuration, animations: {
self.slideViewVerticallyTo(0)
})
break
}
}
override init(nibName nibNameOrNil: String?, bundle nibBundleOrNil: Bundle?) {
super.init(nibName: nil, bundle: nil)
self.modalPresentationStyle = .overFullScreen;
self.modalTransitionStyle = .coverVertical;
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
self.modalPresentationStyle = .overFullScreen;
self.modalTransitionStyle = .coverVertical;
}
}
答案 6 :(得分:6)
您要描述的是交互式自定义转换动画。您正在定制过渡的动画和驾驶手势,即解除(或不解除)呈现的视图控制器。实现它的最简单方法是将UIPanGestureRecognizer与UIPercentDrivenInteractiveTransition组合。
我的书解释了如何做到这一点,我已经发布了一些例子(来自书中)。这个特殊的例子是一个不同的情况 - 过渡是横向的,而不是向下的,它是一个标签栏控制器,而不是一个呈现的控制器 - 但基本的想法是完全相同的:
如果您下载该项目并运行它,您将看到正在发生的事情正是您所描述的,除了它是横向的:如果拖动超过一半,我们转换,但如果没有,我们取消和重新回到原位。
答案 7 :(得分:6)
我创建了一个易于使用的扩展程序。
只是固有你的UIViewController和InteractiveViewController,你就完成了 InteractiveViewController
从控制器调用showInteractive()方法以显示为Interactive。
答案 8 :(得分:4)
仅垂直解雇
func panGestureAction(_ panGesture: UIPanGestureRecognizer) {
let translation = panGesture.translation(in: view)
if panGesture.state == .began {
originalPosition = view.center
currentPositionTouched = panGesture.location(in: view)
} else if panGesture.state == .changed {
view.frame.origin = CGPoint(
x: view.frame.origin.x,
y: view.frame.origin.y + translation.y
)
panGesture.setTranslation(CGPoint.zero, in: self.view)
} else if panGesture.state == .ended {
let velocity = panGesture.velocity(in: view)
if velocity.y >= 150 {
UIView.animate(withDuration: 0.2
, animations: {
self.view.frame.origin = CGPoint(
x: self.view.frame.origin.x,
y: self.view.frame.size.height
)
}, completion: { (isCompleted) in
if isCompleted {
self.dismiss(animated: false, completion: nil)
}
})
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.center = self.originalPosition!
})
}
}
答案 9 :(得分:4)
我想出了超级简单的方法。只需将以下代码放入视图控制器:
Swift 4
override func viewDidLoad() {
super.viewDidLoad()
let gestureRecognizer = UIPanGestureRecognizer(target: self,
action: #selector(panGestureRecognizerHandler(_:)))
view.addGestureRecognizer(gestureRecognizer)
}
@IBAction func panGestureRecognizerHandler(_ sender: UIPanGestureRecognizer) {
let touchPoint = sender.location(in: view?.window)
var initialTouchPoint = CGPoint.zero
switch sender.state {
case .began:
initialTouchPoint = touchPoint
case .changed:
if touchPoint.y > initialTouchPoint.y {
view.frame.origin.y = touchPoint.y - initialTouchPoint.y
}
case .ended, .cancelled:
if touchPoint.y - initialTouchPoint.y > 200 {
dismiss(animated: true, completion: nil)
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.frame = CGRect(x: 0,
y: 0,
width: self.view.frame.size.width,
height: self.view.frame.size.height)
})
}
case .failed, .possible:
break
}
}
答案 10 :(得分:3)
在目标C中: 这是代码
在viewDidLoad
UISwipeGestureRecognizer *swipeRecognizer = [[UISwipeGestureRecognizer alloc]
initWithTarget:self action:@selector(swipeDown:)];
swipeRecognizer.direction = UISwipeGestureRecognizerDirectionDown;
[self.view addGestureRecognizer:swipeRecognizer];
//Swipe Down Method
- (void)swipeDown:(UIGestureRecognizer *)sender{
[self dismissViewControllerAnimated:YES completion:nil];
}
答案 11 :(得分:2)
这是我基于@Wilson回答的扩展:
// MARK: IMPORT STATEMENTS
import UIKit
// MARK: EXTENSION
extension UIViewController {
// MARK: IS SWIPABLE - FUNCTION
func isSwipable() {
let panGestureRecognizer = UIPanGestureRecognizer(target: self, action: #selector(handlePanGesture(_:)))
self.view.addGestureRecognizer(panGestureRecognizer)
}
// MARK: HANDLE PAN GESTURE - FUNCTION
@objc func handlePanGesture(_ panGesture: UIPanGestureRecognizer) {
let translation = panGesture.translation(in: view)
let minX = view.frame.width * 0.135
var originalPosition = CGPoint.zero
if panGesture.state == .began {
originalPosition = view.center
} else if panGesture.state == .changed {
view.frame.origin = CGPoint(x: translation.x, y: 0.0)
if panGesture.location(in: view).x > minX {
view.frame.origin = originalPosition
}
if view.frame.origin.x <= 0.0 {
view.frame.origin.x = 0.0
}
} else if panGesture.state == .ended {
if view.frame.origin.x >= view.frame.width * 0.5 {
UIView.animate(withDuration: 0.2
, animations: {
self.view.frame.origin = CGPoint(
x: self.view.frame.size.width,
y: self.view.frame.origin.y
)
}, completion: { (isCompleted) in
if isCompleted {
self.dismiss(animated: false, completion: nil)
}
})
} else {
UIView.animate(withDuration: 0.2, animations: {
self.view.frame.origin = originalPosition
})
}
}
}
}
<强> USAGE 强>
在视图控制器中,您希望可以移动:
override func viewDidLoad() {
super.viewDidLoad()
self.isSwipable()
}
并且可以通过从视图控制器的最左侧滑动作为导航控制器来禁用。
答案 12 :(得分:2)
对于真正想深入了解Custom UIViewController Transition的用户,我建议使用this great tutorial from raywenderlich.com。
原始的最终示例项目包含错误。因此,我对其进行了修复并将其上传到Github repo。该项目位于Swift 5中,因此您可以轻松地运行和播放它。
这是预览:
它也是交互式的!
黑客愉快!
答案 13 :(得分:1)
这是我的简单类,用于从轴拖动ViewController 。只是继承了来自DraggableViewController的课程。
MyCustomClass: DraggableViewController
仅适用于显示的ViewController。
// MARK: - DraggableViewController
public class DraggableViewController: UIViewController {
public let percentThresholdDismiss: CGFloat = 0.3
public var velocityDismiss: CGFloat = 300
public var axis: NSLayoutConstraint.Axis = .horizontal
public var backgroundDismissColor: UIColor = .black {
didSet {
navigationController?.view.backgroundColor = backgroundDismissColor
}
}
// MARK: LifeCycle
override func viewDidLoad() {
super.viewDidLoad()
view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(onDrag(_:))))
}
// MARK: Private methods
@objc fileprivate func onDrag(_ sender: UIPanGestureRecognizer) {
let translation = sender.translation(in: view)
// Movement indication index
let movementOnAxis: CGFloat
// Move view to new position
switch axis {
case .vertical:
let newY = min(max(view.frame.minY + translation.y, 0), view.frame.maxY)
movementOnAxis = newY / view.bounds.height
view.frame.origin.y = newY
case .horizontal:
let newX = min(max(view.frame.minX + translation.x, 0), view.frame.maxX)
movementOnAxis = newX / view.bounds.width
view.frame.origin.x = newX
}
let positiveMovementOnAxis = fmaxf(Float(movementOnAxis), 0.0)
let positiveMovementOnAxisPercent = fminf(positiveMovementOnAxis, 1.0)
let progress = CGFloat(positiveMovementOnAxisPercent)
navigationController?.view.backgroundColor = UIColor.black.withAlphaComponent(1 - progress)
switch sender.state {
case .ended where sender.velocity(in: view).y >= velocityDismiss || progress > percentThresholdDismiss:
// After animate, user made the conditions to leave
UIView.animate(withDuration: 0.2, animations: {
switch self.axis {
case .vertical:
self.view.frame.origin.y = self.view.bounds.height
case .horizontal:
self.view.frame.origin.x = self.view.bounds.width
}
self.navigationController?.view.backgroundColor = UIColor.black.withAlphaComponent(0)
}, completion: { finish in
self.dismiss(animated: true) //Perform dismiss
})
case .ended:
// Revert animation
UIView.animate(withDuration: 0.2, animations: {
switch self.axis {
case .vertical:
self.view.frame.origin.y = 0
case .horizontal:
self.view.frame.origin.x = 0
}
})
default:
break
}
sender.setTranslation(.zero, in: view)
}
}
答案 14 :(得分:0)
您可以使用UIPanGestureRecognizer检测用户的拖动并使用它移动模态视图。如果结束位置足够远,则视图可以被解除,或以其他方式动画回到其原始位置。
查看this answer以获取有关如何实施此类内容的更多信息。