问题是我试图从C#程序访问C ++ DLL中声明的全局变量。即使我在重复调用的函数中设置变量为15(在本例中为Subtract),每次调用getter(在这种情况下为Divide)时,返回值为零。 所以这是我的代码。头文件:
#ifdef MATHFUNCSDLL_EXPORTS
#define MATHFUNCSDLL_API __declspec(dllexport)
#else
#define MATHFUNCSDLL_API __declspec(dllimport)
#endif
namespace MathFuncs
{
class MyMathFuncs
{
public:
static MATHFUNCSDLL_API double Add(double a, double b);
static MATHFUNCSDLL_API double Subtract(double a, double b);
static MATHFUNCSDLL_API double Multiply(double a, double b);
static MATHFUNCSDLL_API double Divide(double a, double b);
};
}
C ++代码:
__declspec(dllexport) double signID; //this is my variable
__declspec(dllexport) double __cdecl MyMathFuncs::Subtract(double a, double b){
//.. some code
signID = 15; //this function is the setter
}
__declspec(dllexport) double __cdecl MyMathFuncs::Divide(double a, double b)
{
return signID; //this function is the getter, it return zero when called from C#
}
在我的C#代码中,我使用了此处找到的方法:http://www.quantcode.com/modules/smartfaq/faq.php?faqid=95 我一直从getter函数得到零返回值,为什么,以及如何解决这个问题?
编辑:C#代码:
using UnityEngine;
using System.Collections;
using System;
using System.Runtime.InteropServices;
static class NativeMethods
{
[DllImport("kernel32.dll")]
public static extern IntPtr LoadLibrary(string dllToLoad);
[DllImport("kernel32.dll")]
public static extern IntPtr GetProcAddress(IntPtr hModule, string procedureName);
[DllImport("kernel32.dll")]
public static extern bool FreeLibrary(IntPtr hModule);
}
public class SignDetector : MonoBehaviour
{
//Lets make our calls from the Plugin
[DllImport("CVDetectorDLL", CallingConvention = CallingConvention.Cdecl, EntryPoint = @"?Add@MyMathFuncs@MathFuncs@@SANNN@Z")]
private static extern double add(double a, double b);
[DllImport("CVDetectorDLL", CallingConvention = CallingConvention.Cdecl, EntryPoint = @"?Subtract@MyMathFuncs@MathFuncs@@SANNN@Z")]
private static extern double subtract(double a, double b);
[DllImport("CVDetectorDLL", CallingConvention = CallingConvention.Cdecl, EntryPoint = @"?Multiply@MyMathFuncs@MathFuncs@@SANNN@Z")]
private static extern double multiply(double a, double b);
[DllImport("CVDetectorDLL", CallingConvention = CallingConvention.Cdecl, EntryPoint = @"?Divide@MyMathFuncs@MathFuncs@@SANNN@Z")]
private static extern double divide(double a, double b);
double myvariable;
void Start(){
subtract(0, 0); //here we invoke the setter
IntPtr mydll = NativeMethods.LoadLibrary("CVDetectorDLL.dll");
//get a pointer to unmanaged heap address
IntPtr addrUnmanagedHeap = NativeMethods.GetProcAddress(mydll, "signID");
if (addrUnmanagedHeap != IntPtr.Zero)
{
//convert and read memory from unmanaged pointer
myvariable = Marshal.ReadInt32(addrUnmanagedHeap);
}
}
void Update(){
Debug.Log("Found = " + myvariable); //prints zero
Debug.Log("Found = " + divide(0,0)); //getter
}
}
答案 0 :(得分:2)
我猜测(没有看到你的c#代码,问题就在你的调用约定中.__cdecl是C ++的默认值,如上所述MSDN __cdecl
这意味着调用函数负责堆栈。在这种情况下你的.net程序。 c#默认为__stdcall的调用约定。这对于获取或返回参数的方法非常重要,因为它决定了堆栈的行为方式。
我已经提供了代码,可以向您展示如何使其发挥作用。
c ++代码标题
#define DLLEXPORT __declspec(dllexport)
#ifdef __cplusplus
extern "C" { //Used to prevent name mangling on dll export
#endif //__cplusplus
double signID;
DLLEXPORT void __stdcall SetDoubleValue();
DLLEXPORT double __stdcall ReturnDoubleValue(double dummyone, double dummytwo);
#ifdef __cplusplus
}
#endif //__cplusplus
c ++
void __stdcall SetDoubleValue()
{
signID = 15;
}
double __stdcall ReturnDoubleValue(double dummyone, double dummytwo)
{
return signID;
}
c#import code
[DllImport("DllExport.dll")]
public static extern void SetDoubleValue();
[DllImport("DllExport.dll")]
public static extern double ReturnDoubleValue(double dummyone, double dummytwo);
注意,如果您不能或不想从__cdecl更改,您也可以将c#定义更改为
[DllImport("DllExport.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern void SetDoubleValue();
[DllImport("DllExport.dll", CallingConvention = CallingConvention.Cdecl)]
public static extern double ReturnDoubleValue(double dummyone, double dummytwo);
答案 1 :(得分:0)
看起来我的原始代码和发布的解决方案都确实有用 - 我似乎错误地识别了DLL中实际上没有的问题。