我正在使用Visual Studio C ++(2012)创建传统游戏Frogger。我使用大学的计算机(运行VS 2012)和家里运行相同的笔记本电脑。
确定要点的确切输出为:
我只想弄清楚我能做些什么,这是错误的 - 似乎没有一个PDB文件可以找到。我确定它很简单,但如果你愿意发表一个建议,那么我可以阻止它在将来发生。
Header.h文件如下:
#ifndef HEADER_H
#define HEADER_H
using namespace std;
#include <iostream>
#include <iomanip>
#include <string.h>
#include <iso646.h>
#include <SFML/Graphics.hpp>
#include <SFML/System.hpp>
sf::Color Orange(255,128,0,255);
sf::Color Grey(170,170,170,255);
sf::Color Tarmac(53,46,46,255);
sf::Color E1(79,101,106,255);
sf::Color E2(90,46,87,255);
sf::Color E3(130,115,60,255);
sf::Color E4(130,87,60,255);
sf::Color E5(45,77,78,255);
sf::Color E6(129,81,111,255);
char cConf;
bool bAlive;
class EnemyTraffic {
friend int main();
friend void vDrawFrog();
private:
sf::VideoMode vm;
void vDefineScreen() {
sf::VideoMode vm = sf::VideoMode::getDesktopMode();
}
public:
bool bLeft;
sf::RectangleShape Enemy1;
sf::RectangleShape Enemy2;
sf::RectangleShape Enemy3;
sf::RectangleShape Enemy4;
sf::RectangleShape Enemy5;
sf::RectangleShape Enemy6;
sf::RectangleShape Enemy7;
sf::RectangleShape Enemy8;
sf::RectangleShape Enemy9;
sf::RectangleShape Enemy10;
sf::RectangleShape Enemy11;
sf::RectangleShape Enemy12;
sf::FloatRect Enemy1Border;
sf::FloatRect Enemy2Border;
sf::FloatRect Enemy3Border;
sf::FloatRect Enemy4Border;
sf::FloatRect Enemy5Border;
sf::FloatRect Enemy6Border;
sf::FloatRect Enemy7Border;
sf::FloatRect Enemy8Border;
sf::FloatRect Enemy9Border;
sf::FloatRect Enemy10Border;
sf::FloatRect Enemy11Border;
sf::FloatRect Enemy12Border;
bool bEnemy1Success, bEnemy2Success, bEnemy3Success, bEnemy4Success, bEnemy5Success, bEnemy6Success, bEnemy7Success, bEnemy8Success, bEnemy9Success, bEnemy10Success, bEnemy11Success, bEnemy12Success;
sf::RectangleShape arrShape[12];
float arrDivision[3];
float arrDivision2[4];
void vCreateEnemies() {
arrShape[0] = Enemy1;
arrShape[1] = Enemy2;
arrShape[2] = Enemy3;
arrShape[3] = Enemy4;
arrShape[4] = Enemy5;
arrShape[5] = Enemy6;
arrShape[6] = Enemy7;
arrShape[7] = Enemy8;
arrShape[8] = Enemy9;
arrShape[9] = Enemy10;
arrShape[10] = Enemy11;
arrShape[11] = Enemy12;
}
void vInitialiseDivisor() {
arrDivision[0] = 2.f;
arrDivision[1] = 4.f;
arrDivision[2] = 1.35f;
arrDivision2[0] = 7.f;
arrDivision2[1] = 3.f;
arrDivision2[2] = 2.f;
arrDivision2[3] = 1.35f;
}
void vInitialiseSuccess () {
bEnemy1Success = false;
bEnemy2Success = false;
bEnemy3Success = false;
bEnemy4Success = false;
bEnemy5Success = false;
bEnemy6Success = false;
bEnemy7Success = false;
bEnemy8Success = false;
bEnemy9Success = false;
bEnemy10Success = false;
bEnemy11Success = false;
bEnemy12Success = false;
}
void vDrawEnemies() {
for (int i = 0; i < 12; i++)
{
arrShape[i].setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
if (arrShape[i].getSize() != (sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f))) {
std::cout << "There was a problem setting the size for Enemy number " << [i] << std::endl;
}
arrShape[i].setOrigin(arrShape[i].getSize().x / 2.f, arrShape[i].getSize().y / 2.f);
if (arrShape[i].getOrigin() != (arrShape[i].getSize().x / 2.f, arrShape[i].getSize().y / 2.f)) {
std::cout << "There was a problem setting the origin" << std::endl;
}
switch ((i % 3 == 0) & (i % 4)) {
case 0: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]),(EnemyStream.vm.height / arrDivision2[0]));
case 1: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]),(EnemyStream.vm.height / arrDivision2[1]));
case 2: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]),(EnemyStream.vm.height / arrDivision2[2]));
case 3: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]),(EnemyStream.vm.height / arrDivision2[3]));
default: std::cout << "Error! Something went wrong with setting the first horizontal positions of the enemies!" << std::endl;
}
switch ((i % 3 == 1) & (i % 4)) {
case 0: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]),(EnemyStream.vm.height / arrDivision2[0]));
case 1: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]),(EnemyStream.vm.height / arrDivision2[1]));
case 2: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]),(EnemyStream.vm.height / arrDivision2[2]));
case 3: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]),(EnemyStream.vm.height / arrDivision2[3]));
default: std::cout << "Error! Something went wrong with setting the second horizontal positions of the enemies!" << std::endl;
}
switch ((i % 3 == 2) & (i % 4)) {
case 0: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]),(EnemyStream.vm.height / arrDivision2[0]));
case 1: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]),(EnemyStream.vm.height / arrDivision2[1]));
case 2: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]),(EnemyStream.vm.height / arrDivision2[2]));
case 3: arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]),(EnemyStream.vm.height / arrDivision2[3]));
default: std::cout << "Error! Something went wrong with setting the third horizontal positions of the enemies!" << std::endl;
}
switch (i % 6) {
case 0: arrShape[i].setFillColor(E1);
case 1: arrShape[i].setFillColor(E2);
case 2: arrShape[i].setFillColor(E3);
case 3: arrShape[i].setFillColor(E4);
case 4: arrShape[i].setFillColor(E5);
case 5: arrShape[i].setFillColor(E6);
default: std::cout << "Error! Something went wrong with setting the colours of the enemies!" << std::endl;
}
}
/*else if ((i%3 == 1) & (i%4 == 1)) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]), EnemyStream.vm.height / arrDivision2[0]);
}
else if ((i%3 == 2) & (i%4 == 2)) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]), EnemyStream.vm.height / arrDivision2[0]);
}
else if ((i%3 == 0) & (i%4 == 3)) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]), EnemyStream.vm.height / arrDivision2[1]);
}
else if (i == 4) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]), EnemyStream.vm.height / arrDivision2[1]);
}
else if (i == 5) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]), EnemyStream.vm.height / arrDivision2[1]);
}
else if (i == 6) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]), EnemyStream.vm.height / arrDivision2[2]);
}
else if (i == 7) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[1]), EnemyStream.vm.height / arrDivision2[2]);
}
else if (i == 8) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[2]), EnemyStream.vm.height / arrDivision2[2]);
}
else if (i == 9) {
arrShape[i].setPosition(0.f+(EnemyStream.vm.width / arrDivision[0]), EnemyStream.vm.height / arrDivision2[0]);
}
arrShape[i].setFillColor(E1);
}
Enemy1.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy1.setOrigin(Enemy1.getSize().x / 2.f, Enemy1.getSize().y / 2.f);
Enemy1.setPosition(0.f+(EnemyStream.vm.width / 2.f), EnemyStream.vm.height / 7.f);
Enemy1.setFillColor(E1);
Enemy2.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy2.setOrigin(Enemy2.getSize().x / 2.f, Enemy2.getSize().y / 2.f);
Enemy2.setPosition(0.f+(EnemyStream.vm.width / 4.f), EnemyStream.vm.height / 7.f);
Enemy2.setFillColor(E2);
Enemy3.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy3.setOrigin(Enemy3.getSize().x / 2.f, Enemy3.getSize().y / 2.f);
Enemy3.setPosition(0.f+(EnemyStream.vm.width / 1.35f), EnemyStream.vm.height / 7.f);
Enemy3.setFillColor(E3);
Enemy4.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy4.setOrigin(Enemy4.getSize().x / 2.f, Enemy4.getSize().y / 2.f);
Enemy4.setPosition(0.f+(EnemyStream.vm.width / 2.f), EnemyStream.vm.height / 3.f);
Enemy4.setFillColor(E4);
Enemy5.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy5.setOrigin(Enemy5.getSize().x / 2.f, Enemy5.getSize().y / 2.f);
Enemy5.setPosition(0.f+(EnemyStream.vm.width / 4.f), EnemyStream.vm.height / 3.f);
Enemy5.setFillColor(E5);
Enemy6.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy6.setOrigin(Enemy6.getSize().x / 2.f, Enemy6.getSize().y / 2.f);
Enemy6.setPosition(0.f+(EnemyStream.vm.width / 1.35f), EnemyStream.vm.height / 3.f);
Enemy6.setFillColor(E6);
Enemy7.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy7.setOrigin(Enemy7.getSize().x / 2.f, Enemy7.getSize().y / 2.f);
Enemy7.setPosition(0.f+(EnemyStream.vm.width / 2.f), EnemyStream.vm.height / 2.f);
Enemy7.setFillColor(E1);
Enemy8.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy8.setOrigin(Enemy8.getSize().x / 2.f, Enemy8.getSize().y / 2.f);
Enemy8.setPosition(0.f+(EnemyStream.vm.width / 4.f), EnemyStream.vm.height / 2.f);
Enemy8.setFillColor(E2);
Enemy9.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy9.setOrigin(Enemy9.getSize().x / 2.f, Enemy9.getSize().y / 2.f);
Enemy9.setPosition(0.f+(EnemyStream.vm.width / 1.35f), EnemyStream.vm.height / 2.f);
Enemy9.setFillColor(E3);
Enemy10.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy10.setOrigin(Enemy10.getSize().x / 2.f, Enemy10.getSize().y / 2.f);
Enemy10.setPosition(0.f+(EnemyStream.vm.width / 2.f), EnemyStream.vm.height / 1.35f);
Enemy10.setFillColor(E4);
Enemy11.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy11.setOrigin(Enemy11.getSize().x / 2.f, Enemy11.getSize().y / 2.f);
Enemy11.setPosition(0.f+(EnemyStream.vm.width / 4.f), EnemyStream.vm.height / 1.35f);
Enemy11.setFillColor(E5);
Enemy12.setSize(sf::Vector2f(EnemyStream.vm.width / 18.f, EnemyStream.vm.height / 18.f));
Enemy12.setOrigin(Enemy12.getSize().x / 2.f, Enemy12.getSize().y / 2.f);
Enemy12.setPosition(0.f+(EnemyStream.vm.width / 1.35f), EnemyStream.vm.height / 1.35f);
Enemy12.setFillColor(E6);*/
}
void vDefineEnemyBorders () {
sf::FloatRect Enemy1Border = Enemy1.getGlobalBounds();
sf::FloatRect Enemy2Border = Enemy2.getGlobalBounds();
sf::FloatRect Enemy3Border = Enemy3.getGlobalBounds();
sf::FloatRect Enemy4Border = Enemy4.getGlobalBounds();
sf::FloatRect Enemy5Border = Enemy5.getGlobalBounds();
sf::FloatRect Enemy6Border = Enemy6.getGlobalBounds();
sf::FloatRect Enemy7Border = Enemy7.getGlobalBounds();
sf::FloatRect Enemy8Border = Enemy8.getGlobalBounds();
sf::FloatRect Enemy9Border = Enemy9.getGlobalBounds();
sf::FloatRect Enemy10Border = Enemy10.getGlobalBounds();
sf::FloatRect Enemy11Border = Enemy11.getGlobalBounds();
sf::FloatRect Enemy12Border = Enemy12.getGlobalBounds();
}
void vMove () {
sf::Clock Rota;
float TimeElapsed = Rota.getElapsedTime().asSeconds();
if (TimeElapsed > 0.05)
{
if (EnemyStream.bLeft) {
Enemy1.move(-8.f,0.f);
Enemy2.move(-8.f,0.f);
Enemy3.move(-8.f,0.f);
Enemy4.move(8.f,0.f);
Enemy5.move(8.f,0.f);
Enemy6.move(8.f,0.f);
Enemy7.move(-8.f,0.f);
Enemy8.move(-8.f,0.f);
Enemy9.move(-8.f,0.f);
Enemy10.move(8.f,0.f);
Enemy11.move(8.f,0.f);
Enemy12.move(8.f,0.f);
}
else {
Enemy1.move(8.f,0.f);
Enemy2.move(8.f,0.f);
Enemy3.move(8.f,0.f);
Enemy4.move(-8.f,0.f);
Enemy5.move(-8.f,0.f);
Enemy6.move(-8.f,0.f);
Enemy7.move(8.f,0.f);
Enemy8.move(8.f,0.f);
Enemy9.move(8.f,0.f);
Enemy10.move(-8.f,0.f);
Enemy11.move(-8.f,0.f);
Enemy12.move(-8.f,0.f);
}
if (Enemy3.getPosition().x < -100.f) {
EnemyStream.bLeft = false;
}
if (Enemy2.getPosition().x > (EnemyStream.vm.width + 100)) {
EnemyStream.bLeft = true;
}
Rota.restart();
}
}
}EnemyStream;
class FrogCharacter {
friend int main();
private:
sf::VideoMode vm;
void vDefineScreen() {
sf::VideoMode vm = sf::VideoMode::getDesktopMode();
}
public:
bool bOnScreen;
bool bOnBase;
sf::RectangleShape frogAlive;
sf::FloatRect frogAliveBox;
sf::Event action;
sf::FloatRect HomeBaseBox1;
sf::FloatRect HomeBaseBox2;
sf::FloatRect HomeBaseBox3;
sf::RectangleShape HomeBase1;
sf::RectangleShape HomeBase2;
sf::RectangleShape HomeBase3;
sf::RectangleShape Start;
void vDrawFrog(sf::RectangleShape) {
frogAlive.setSize(sf::Vector2f(frog1.vm.width / 20.f, frog1.vm.height / 18.f));
frogAlive.setOrigin(frogAlive.getSize().x / 2.f, frogAlive.getSize().y / 2.f);
frogAlive.setPosition(frog1.vm.width / 2.f, (frog1.vm.height - frogAlive.getSize().y));
frogAlive.setFillColor(sf::Color::Green);
frogAlive.setOutlineColor(sf::Color::Yellow);
frogAlive.setOutlineThickness(5.f);
}
void vDefineFrogBase() {
sf::FloatRect frogAliveBox = frogAlive.getGlobalBounds();
}
void vMoveFrog () {
if (action.type == sf::Event::KeyPressed&&action.key.code == sf::Keyboard::Left)
{
frogAlive.move(-3.f,0.f);
}
if (action.type == sf::Event::KeyPressed&&action.key.code == sf::Keyboard::Right)
{
frogAlive.move(3.f,0.f);
}
if (action.type == sf::Event::KeyPressed&&action.key.code == sf::Keyboard::Up)
{
frogAlive.move(0.f,-3.f);
}
if (action.type == sf::Event::KeyPressed&&action.key.code == sf::Keyboard::Down)
{
frogAlive.move(0.f,3.f);
}
}
void vFrogBase () {
HomeBase1.setSize(sf::Vector2f(frog1.vm.width / 17.5f, frog1.vm.height / 16.f));
HomeBase1.setOrigin(HomeBase1.getSize().x / 2.f, HomeBase1.getSize().y / 2.f);
HomeBase1.setPosition(0.f+(frog1.vm.width / 2.f), frog1.vm.width / 2.f);
HomeBase1.setFillColor(Orange);
HomeBase2.setSize(sf::Vector2f(frog1.vm.width / 17.5f, frog1.vm.height / 16.f));
HomeBase2.setOrigin(HomeBase2.getSize().x / 2.f, HomeBase2.getSize().y / 2.f);
HomeBase2.setPosition(0.f+(frog1.vm.width / 4.f), frog1.vm.height / 15.f);
HomeBase2.setFillColor(sf::Color::Yellow);
HomeBase3.setSize(sf::Vector2f(frog1.vm.width / 17.5f, frog1.vm.height / 16.f));
HomeBase3.setOrigin(HomeBase3.getSize().x / 2.f, HomeBase3.getSize().y / 2.f);
HomeBase3.setPosition(0.f+(frog1.vm.width / 1.35f), frog1.vm.height / 15.f);
HomeBase3.setFillColor(sf::Color::Red);
Start.setSize(sf::Vector2f(float(vm.width), vm.height / 10.f));
Start.setOrigin(Start.getSize().x / 2.f, Start.getSize().y / 2.f);
Start.setPosition(0.f+(vm.width / 2.f), vm.height - (Start.getSize().y / 2.f));
Start.setFillColor(sf::Color::Yellow);
}
void vBaseBorder () {
HomeBaseBox1 = HomeBase1.getGlobalBounds();
HomeBaseBox2 = HomeBase2.getGlobalBounds();
HomeBaseBox3 = HomeBase3.getGlobalBounds();
}
void vFrogIntersection () {
if ((frogAliveBox.intersects(HomeBaseBox1)) | (frogAliveBox.intersects(HomeBaseBox2)) | (frogAliveBox.intersects(HomeBaseBox3)))
{
cout << "Well done! You passed a level!" << endl;
frogAlive.setPosition(frog1.vm.width / 2.f,(frog1.vm.height - frogAlive.getSize().y));
}
}
}frog1;
#endif
Main.cpp文件也在下面:
#ifndef MAIN_CPP
#define MAIN_CPP
#include <Header.h>
int main() {
cout << "There are four levels, one of which is a practice please enter 'y' to confirm that you have read this. " << endl;
cin >> cConf;
if (cConf == 'y') {
frog1.vDrawFrog(frog1.frogAlive);
EnemyStream.vInitialiseDivisor();
EnemyStream.vCreateEnemies();
EnemyStream.vDrawEnemies();
EnemyStream.vDefineEnemyBorders();
EnemyStream.vMove();
frog1.vDrawFrog(frog1.frogAlive);
frog1.vDefineFrogBase();
frog1.vFrogBase();
frog1.vBaseBorder();
sf::VideoMode vm = sf::VideoMode::getDesktopMode();
sf::RenderWindow frogger(vm, "Frogger", sf::Style::Fullscreen);
frogger.setFramerateLimit(60);
while (frogger.isOpen()) {
sf::Event action;
if ((bAlive) & (!frog1.bOnBase)) {
while (frogger.pollEvent(action)) {
if (action.type == sf::Event::KeyPressed&&action.key.code == sf::Keyboard::Escape) {
frogger.close();
break;
}
frog1.vMoveFrog();
}
break;
}
frog1.vFrogIntersection();
break;
sf::Font Intro;
if (!Intro.loadFromFile("../Seagram tfb.ttf")) {
cerr << "Problem! This font file couldn't be loaded... " << endl;
break;
}
sf::Text Instructions;
Instructions.setFont(Intro);
Instructions.setString("You have 3 lives following the practice run... ");
Instructions.setCharacterSize(20);
Instructions.setColor(Orange);
Instructions.setPosition(1.f,1.f);
Instructions.setStyle(sf::Text::Bold);
if (frog1.bOnBase) {
frogger.draw(Instructions);
}
frogger.clear(Tarmac);
frogger.draw(frog1.Start);
frogger.draw(EnemyStream.Enemy1);
frogger.draw(EnemyStream.Enemy2);
frogger.draw(EnemyStream.Enemy3);
frogger.draw(EnemyStream.Enemy4);
frogger.draw(EnemyStream.Enemy5);
frogger.draw(EnemyStream.Enemy6);
frogger.draw(EnemyStream.Enemy7);
frogger.draw(EnemyStream.Enemy8);
frogger.draw(EnemyStream.Enemy9);
frogger.draw(EnemyStream.Enemy10);
frogger.draw(EnemyStream.Enemy11);
frogger.draw(EnemyStream.Enemy12);
frogger.draw(frog1.HomeBase3);
frogger.draw(frog1.HomeBase2);
frogger.draw(frog1.HomeBase1);
frogger.draw(frog1.frogAlive);
if ((frog1.frogAliveBox.intersects(EnemyStream.Enemy1Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy2Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy3Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy4Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy5Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy6Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy7Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy8Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy9Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy10Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy11Border)) | (frog1.frogAliveBox.intersects(EnemyStream.Enemy12Border))) {
break;
}
frogger.display();
}
for (int frog = 3; frog >= 0; frog--) {
cout << "Starting..." << endl;
if (frog == 3) {
cout << "Three levels left!" << endl;
}
else if (frog == 2) {
cout << "Two levels left!" << endl;
frog1.frogAlive.setOutlineColor(Orange);
}
else if (frog == 1) {
cout << "Last level!" << endl;
frog1.frogAlive.setOutlineColor(sf::Color::Red);
}
else {
cout << "Please close this screen now. " << endl;
system("pause");
return 4011;
sf::RenderWindow frog(sf::VideoMode(800,100), "Frogger", sf::Style::Close);
sf::Event query;
while (frog.isOpen()) {
while (frog.pollEvent(query)) {
if (query.type == sf::Event::Closed) {
frog.close();
}
sf::Font End;
if (!End.loadFromFile("../varsity_regular.ttf")) {
cerr << "Problem! This font file couldn't be loaded... " << endl;
}
frog.clear(Tarmac);
sf::Text EndGame;
EndGame.setFont(End);
EndGame.setString("SO, THAT'S ALL FOR NOW FOLKS! ");
EndGame.setCharacterSize(50);
EndGame.setColor(sf::Color::Green);
EndGame.setPosition(1.f,1.f);
EndGame.setStyle(sf::Text::Bold);
sf::Text DropShadow;
DropShadow.setFont(End);
DropShadow.setString("SO, THAT'S ALL FOR NOW FOLKS! ");
DropShadow.setCharacterSize(50);
DropShadow.setColor(sf::Color::Yellow);
DropShadow.setPosition(5.f,5.f);
DropShadow.setStyle(sf::Text::Bold);
frog.draw(DropShadow);
frog.draw(EndGame);
frog.display();
}
}
}
}
}
else {
system("pause");
return 2989;
}
}
#endif
如果堆叠溢出社区中的任何人可以给我任何可能的想法,我会感激不尽。
感谢您一看
- 非常迷茫的学生