我有一个黑白图像,我想用我挑选的颜色绘制它而不删除图像。当我开始画它的画时,图像也会接近。
我想在那边仍然有图像并且只绘制PNG图像的“背景”,就像这个脚本一样:“http://www.williammalone.com/articles/create-html5-canvas-javascript-drawing-app/#demo-sizes”
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="bootstrap/css/bootstrap.min.css" rel="stylesheet">
<script src="js/jquery-1.11.2.min.js"></script>
<!--http://perfectionkills.com/exploring-canvas-drawing-techniques/-->
<script type="text/javascript">
var isFirefox = typeof InstallTrigger !== 'undefined';
var CanvasLogBook = function() {
this.index = 0;
this.logs = [];
this.logDrawing();
};
CanvasLogBook.prototype.sliceAndPush = function(imageObject) {
var array;
if (this.index == this.logs.length-1) {
this.logs.push(imageObject);
array = this.logs;
} else {
var tempArray = this.logs.slice(0, this.index+1);
tempArray.push(imageObject);
array = tempArray;
}
if (array.length > 1) {
this.index++;
}
return array;
};
CanvasLogBook.prototype.logDrawing = function() {
if (isFirefox) {
var image = new Image();
image.src = document.getElementById('can').toDataURL();
//var canvas = document.getElementsByClassName("can");
//image.src = canvas.toDataURL();
this.logs = this.sliceAndPush(image);
} else {
var imageData = document.getElementById('can').toDataURL();
this.logs = this.sliceAndPush(imageData);
}
};
CanvasLogBook.prototype.undo = function() {
ctx.clearRect(0, 0, $('#can').width(), $('#can').height());
if (this.index > 0) {
this.index--;
this.showLogAtIndex(this.index);
}
};
CanvasLogBook.prototype.redo = function() {
if (this.index < this.logs.length-1) {
ctx.clearRect(0, 0, $('#can').width(), $('#can').height());
this.index++;
this.showLogAtIndex(this.index);
}
};
CanvasLogBook.prototype.showLogAtIndex = function(index) {
ctx.clearRect(0, 0, $('#can').width(), $('#can').height());
if (isFirefox) {
var image = this.logs[index];
ctx.drawImage(image, 0, 0);
} else {
var image = new Image();
image.src = this.logs[index];
ctx.drawImage(image, 0, 0);
}
};
$( document ).ready(function() {
var canvasLogBook = new CanvasLogBook();
$( "#undo" ).click(function() {
canvasLogBook.undo();
});
$( "#redo" ).click(function() {
canvasLogBook.redo();
});
$( "canvas" ).click(function() {
canvasLogBook.logDrawing();
});
});
var img = document.createElement("img"); // Create a <button> element
img.setAttribute('src','img.png');
var canvas, ctx, flag = false,
prevX = 0,
currX = 0,
prevY = 0,
currY = 0,
dot_flag = false;
var x = "black",
y = 10;
function init() {
canvas = document.getElementById('can');
ctx = canvas.getContext("2d");
w = canvas.width;
h = canvas.height;
canvas.addEventListener("mousemove", function (e) {
findxy('move', e)
}, false);
canvas.addEventListener("mousedown", function (e) {
findxy('down', e)
}, false);
canvas.addEventListener("mouseup", function (e) {
findxy('up', e)
}, false);
canvas.addEventListener("mouseout", function (e) {
findxy('out', e)
}, false);
ctx.drawImage(img,90, 20); //desenho a img no começo
}
function color(obj) {
var cor_sombra_selecionado = $('input[name=sombra]:checked').val();
if ( (cor_sombra_selecionado == '') || (cor_sombra_selecionado =='nenhuma') ){
ctx.shadowColor = obj.id;
} else {
ctx.shadowColor = cor_sombra_selecionado;
}
switch (obj.id) {
case "green":
x = "green";
break;
case "blue":
x = "blue";
break;
case "red":
x = "red";
break;
case "yellow":
x = "yellow";
break;
case "orange":
x = "orange";
break;
case "black":
x = "black";
break;
case "white":
x = "white";
break;
}
if (x == "white") y = 10;
else y = 10;
}
function sombra_funcao(cor) {
var cor_sombra_selecionado = $('input[name=sombra]:checked').val();
console.log(cor_sombra_selecionado + ' cliquei na cor da sombra');
if ( (cor_sombra_selecionado == '') || (cor_sombra_selecionado =='nenhuma') ){
ctx.shadowColor = x;
} else {
ctx.shadowColor = cor_sombra_selecionado;
}
}
function draw() {
var cor_sombra_selecionado = $('input[type=radio]:checked').val();
console.log(cor_sombra_selecionado + ' cliquei na cor');
if ( (cor_sombra_selecionado == '') || (cor_sombra_selecionado =='nenhuma') ){
ctx.shadowColor = x;
} else {
ctx.shadowColor = cor_sombra_selecionado;
}
ctx.beginPath();
ctx.lineCap = "round";
ctx.lineJoin = 'round';
ctx.shadowBlur = 4;
ctx.moveTo(prevX, prevY);
ctx.lineTo(currX, currY);
ctx.strokeStyle = x;
ctx.lineWidth = y;
ctx.stroke();
console.log("dsa");
ctx.closePath();
}
function erase() {
var m = confirm("Want to clear");
if (m) {
ctx.clearRect(0, 0, w, h);
document.getElementById("canvasimg").style.display = "none";
}
ctx.drawImage(img,90, 20); //desenho o bg
}
function save() {
document.getElementById("canvasimg").style.border = "2px solid";
var dataURL = canvas.toDataURL();
document.getElementById("canvasimg").src = dataURL;
document.getElementById("canvasimg").style.display = "inline";
}
function findxy(res, e) {
if (res == 'down') {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
flag = true;
dot_flag = true;
if (dot_flag) {
ctx.strokeStyle = x;
ctx.beginPath();
ctx.fillStyle = x;
//ctx.fillRect(currX, currY, 10, 10,10,10);
ctx.arc(currX, currY,4,0,2*Math.PI);
//ctx.arc(currX, currY,2,2,2,2*Math.PI);
ctx.lineCap = "round";
ctx.lineJoin = 'round';
//ctx.stroke();
dot_flag = false;
}
}
if (res == 'up' || res == "out") {
flag = false;
}
if (res == 'move') {
if (flag) {
prevX = currX;
prevY = currY;
currX = e.clientX - canvas.offsetLeft;
currY = e.clientY - canvas.offsetTop;
draw();
}
}
}
/*$( document ).ready(function() {
(function($) {
var tool;
var history = {
redo_list: [],
undo_list: [],
saveState: function(canvas, list, keep_redo) {
keep_redo = keep_redo || false;
if(!keep_redo) {
this.redo_list = [];
}
(list || this.undo_list).push(canvas.toDataURL());
},
undo: function(canvas, ctx) {
this.restoreState(canvas, ctx, this.undo_list, this.redo_list);
},
redo: function(canvas, ctx) {
this.restoreState(canvas, ctx, this.redo_list, this.undo_list);
},
restoreState: function(canvas, ctx, pop, push) {
if(pop.length) {
this.saveState(canvas, push, true);
var restore_state = pop.pop();
var img = new Element('img', {'src':restore_state});
img.onload = function() {
ctx.clearRect(0, 0, 600, 400);
ctx.drawImage(img, 0, 0, 600, 400, 0, 0, 600, 400);
}
}
}
};
});
$( "#undo" ).click(function() {
console.log("das");
history.undo(canvas, ctx);
});
}); //ready */
</script>
</head>
<body onload="init()">
<div class="container">
<div class="row">
<div class="col-md-12"><h3>Desenhar</h3></div>
</div>
<div class="row">
</div>
<div class="row">
<canvas id="can" class='teste' width="500" height="400" style="border:2px solid;float:right"></canvas>
<div class="col-md-6">
<div class="col-md-12">
<h3>Cores</h3>
<div class="col-md-2"> <label style="background:green;"><input type='radio' name='cor' id='green' onclick="color(this)">Verde</label> </div>
<div class="col-md-2"> <label style="background:blue;"><input type='radio' name='cor' id='blue' onclick="color(this)">Azul</label> </div>
<div class="col-md-2"> <label style="background:red;"><input type='radio' name='cor' id='red' onclick="color(this)">Vermelho</label> </div>
<div class="col-md-2"> <label style="background:yellow;"><input type='radio' name='cor' id='yellow' onclick="color(this)">Amarelo</label> </div>
<div class="col-md-2"> <label style="background:orange;"><input type='radio' name='cor' id='orange' onclick="color(this)">Laranja</label> </div>
<div class="col-md-2"> <label style="background:white;"><input type='radio' name='cor' id='white' onclick="color(this)">Branco</label> </div>
</div>
</div>
<div class="col-md-6">
<div class="col-md-12">
<h3>Sombras</h3>
<div class="col-md-2"> <label style="background:green;"><input type='radio' name='sombra' value='green' onclick="sombra_funcao('green')">Verde</label> </div>
<div class="col-md-2"> <label style="background:blue;"><input type='radio' name='sombra' value='blue' onclick="sombra_funcao('blue')">Azul</label> </div>
<div class="col-md-2"> <label style="background:red;"><input type='radio' name='sombra' value='red' onclick="sombra_funcao('red')">Vermelho</label> </div>
<div class="col-md-2"> <label style="background:yellow;"><input type='radio' name='sombra' value='yellow' onclick="sombra_funcao('yellow')">Amarelo</label> </div>
<div class="col-md-2"> <label style="background:orange;"><input type='radio' name='sombra' value='orange' onclick="sombra_funcao('orange')">Laranja</label> </div>
<div class="col-md-2"> <label style="background:white;"><input type='radio' name='sombra' value='nenhuma' onclick="sombra_funcao('nenhuma')" checked>Nenhuma</label> </div>
</div>
</div>
</div>
<div class="row">
<div class="col-md-6">
<img id="canvasimg" style="position:relative;float:left;border:1px solid #000" style="display:none;">
<input type="button" value="save" id="btn" size="30" onclick="save()" style="">
<input type="button" value="clear" id="clr" size="23" onclick="erase()" style="">
<span class="controller" id="undo">desfazer </span>
<span class="controller" id="redo">redo</span>
</div>
</div>
</div>
</body>
</html>
答案 0 :(得分:2)
每当用户绘制添加的颜色时,在顶部重绘大纲
这可能是始终在画布上方具有原始轮廓的最简单方法。如果原始图像外部有彩色背景,则重绘原始图像将消除轮廓外的任何颜色。
一个有趣的选择:使用合成在原始轮廓后面着色
如果您希望新的色彩始终位于原始轮廓的后面,则可以设置context.globalCompositeOperation='destination-over'
,然后所有新的色彩将始终绘制在现有轮廓的后面。
注意:此技术仅通过着色新像素,其中新像素不与任何现有的彩色像素重叠。
因此,要使用此技术,您必须对轮廓图像进行这些更改:
使用尚未填充颜色的轮廓。威廉·马龙的出色工作使用的是已经装满白色的鸭子。您必须删除内部白色。
使用颜色(不透明)
我添加了一张威廉·马龙的鸭子轮廓的修改图像,这些图片已正确设置为使用合成来始终&#34;在线条内绘制&#34;。虽然你无法从白色背景上的图像中看到它......
图像外部的背景为白色
并且鸭子的内部是透明的。
这是一个庸医的例子,我的意思是快速的例子(双关语意图!):
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var cw=canvas.width;
var ch=canvas.height;
function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
var isDown=false;
var startX,startY;
var img=new Image();img.onload=start;img.src="https://dl.dropboxusercontent.com/u/139992952/multple/duck.png";
function start(){
cw=canvas.width=img.width;
ch=canvas.height=img.height;
ctx.fillStyle='gold';
ctx.drawImage(img,0,0);
ctx.globalCompositeOperation='destination-over';
$("#canvas").mousedown(function(e){handleMouseDown(e);});
$("#canvas").mousemove(function(e){handleMouseMove(e);});
$("#canvas").mouseup(function(e){handleMouseUp(e);});
$("#canvas").mouseout(function(e){handleMouseOut(e);});
}
function handleMouseDown(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// Put your mousedown stuff here
isDown=true;
}
function handleMouseUp(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// Put your mouseup stuff here
isDown=false;
}
function handleMouseOut(e){
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
// Put your mouseOut stuff here
isDown=false;
}
function handleMouseMove(e){
if(!isDown){return;}
// tell the browser we're handling this event
e.preventDefault();
e.stopPropagation();
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
ctx.beginPath();
ctx.arc(mouseX,mouseY,10,0,Math.PI*2);
ctx.closePath();
ctx.fill();
}
&#13;
body{ background-color: ivory; }
#canvas{border:1px solid red;}
&#13;
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1.9.1/jquery.min.js"></script>
<canvas id="canvas" width=300 height=300></canvas>
&#13;
答案 1 :(得分:2)
现在想到一个非常不同的解决方案,画布已经进入第二阶段:更多混合模式,这简化了整个过程:
multiply
- 注意:在IE中不起作用(包括v.11)。
(呃!......狂野的鸭子)
此模式也会更像真正的纸张和标记,即。将颜色混合在一起时减去光。
在这里,您不必担心Alpha通道/透明度,因为它只使用混合模式(没有组合,但会发生常规的源代码)。
您可以通过调整全局Alpha进一步调整混合比率(另请注意,您将在线路连接上获得这些重叠 - 此答案中未涵盖,但 one possible solution here (overlap) ,以及的 recording points here 强>)。
ctx.globalAlpha = 0.75; // example, set/adjust before drawing
var img = new Image;
img.onload = setup;
img.src = "http://i.stack.imgur.com/xL8it.png";
function setup() {
var canvas = document.querySelector("canvas"),
ctx = canvas.getContext("2d"),
lastPos, isDown = false;
ctx.drawImage(this, 0, 0, canvas.width, canvas.height); // draw duck
ctx.lineCap = "round"; // make lines prettier
ctx.lineWidth = 16;
ctx.globalCompositeOperation = "multiply"; // KEY MODE HERE
canvas.onmousedown = function(e) {
isDown = true;
lastPos = getPos(e);
ctx.strokeStyle = "hsl(" + (Math.random() * 360) + ", 100%, 85%)";
};
window.onmousemove = function(e) {
if (!isDown) return;
var pos = getPos(e);
ctx.beginPath();
ctx.moveTo(lastPos.x, lastPos.y);
ctx.lineTo(pos.x, pos.y);
ctx.stroke();
lastPos = pos;
};
window.onmouseup = function(e) {isDown = false};
function getPos(e) {
var rect = canvas.getBoundingClientRect();
return {x: e.clientX - rect.left, y: e.clientY - rect.top}
}
}
&#13;
canvas{border:1px solid #000;cursor:crosshair}
&#13;
<canvas width=400 height=400></canvas>
&#13;