我在glClearColor
内使用begin()
,end()
使用framebuffer
,
但它清除了整个屏幕的颜色,我做错了什么?
public class FrameBufferTest implements ApplicationListener{
OrthographicCamera camera;
SpriteBatch batcher;
FrameBuffer fbo;
Texture tex;
@Override
public void create() {
batcher = new SpriteBatch();
camera = new OrthographicCamera(800, 480);
camera.position.set(camera.viewportWidth/2f, camera.viewportHeight/2f, 0);
fbo = new FrameBuffer(Format.RGBA8888, 100, 100,false);
camera.position.set(camera.viewportWidth/2f, camera.viewportHeight/2f, 0);
tex = new Texture("data/bg.png");
}
@Override
public void render() {
GL20 gl = Gdx.graphics.getGL20();
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
gl.glClearColor(0.5f,0.5f,0.5f,0.5f); // grey color
camera.update();
batcher.setProjectionMatrix(camera.combined);
batcher.enableBlending();
batcher.begin();
batcher.draw(tex, 0, 0, 256, 256);
batcher.end();
fbo.begin();
gl.glClearColor(1f,0,0,1f);
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
fbo.end();
batcher.begin();
batcher.draw(fbo.getColorBufferTexture(), 512, 0, 100, 100);
batcher.end();
}
答案 0 :(得分:2)
在渲染方法的开头交换这两行:
gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
gl.glClearColor(0.5f,0.5f,0.5f,0.5f); // grey color
按照你拥有它们的顺序,它使用最近设置的清晰颜色清除颜色,这是你在渲染方法中设置得更远的红色(因为这是一个循环)。