我曾尝试使用FragmentStatePagerAdapter来销毁片段,但我的应用程序仍然崩溃了?

时间:2015-03-23 19:06:12

标签: java android memory android-fragments

我已经使用FragmentStatePagerAdapter来破坏碎片,但是我的应用程序仍然崩溃 - 当我滑动到我的第3个碎片然后应用程序崩溃时,内存监视器显示内存使用量的大峰值。我总共有5个片段,因为我正在尝试构建一个声卡应用程序。每个片段都是不同的音板。

这是我的mainactivity.java

import android.os.Bundle;
import android.support.v4.app.FragmentActivity;
import android.support.v4.view.ViewPager;

public class MainActivity extends FragmentActivity {
ViewPager viewpager;

@Override
protected void onCreate(Bundle savedInstanceState )

{
    super.onCreate(savedInstanceState);
    setContentView(R.layout.activity_main);
    viewpager = (ViewPager) findViewById(R.id.pager);
    PagerAdapter padapter = new PagerAdapter(getSupportFragmentManager());
    viewpager.setAdapter(padapter);
    viewpager.setOffscreenPageLimit(0);
}
}

这是我的pageradapter.java

import android.support.v4.app.Fragment;
import android.support.v4.app.FragmentManager;
import android.support.v4.app.FragmentStatePagerAdapter;

public class PagerAdapter extends FragmentStatePagerAdapter {

public PagerAdapter(FragmentManager fm) {
    super(fm);
    // TODO Auto-generated constructor stub
}

@Override
public Fragment getItem(int arg0) {
    // TODO Auto-generated method stub
    switch (arg0) {
        case 0:

            return new FragmentOne();
        case 1:
            return new FragmentTwo();
        case 2:
            return new FragmentThree();
        case 3:
            return new FragmentFour();
        case 4:
            return new FragmentFive();


        default:
            break;
    }
    return null;
}

@Override
public int getCount() {
    // TODO Auto-generated method stub
    return 5;
}


}

这是我的第一个片段:

public class FragmentOne extends Fragment  {


SoundPool Clubb1;
int clubb1Id;
SoundPool Clubb2;
int clubb2Id;
SoundPool Clubb3;
int clubb3Id;
SoundPool Clubb4;
int clubb4Id;
SoundPool Clubb5;
int clubb5Id;
SoundPool Clubb6;
int clubb6Id;
SoundPool Clubb7;
int clubb7Id;
SoundPool Clubb8;
int clubb8Id;
SoundPool Clubb9;
int clubb9Id;
SoundPool Clubb10;
int clubb10Id;








@Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
                         Bundle savedInstanceState
) {

    Clubb1 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb1Id = Clubb1.load(getActivity(), R.raw.clubb1, 1);
    Clubb2 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb2Id = Clubb2.load(getActivity(), R.raw.clubb2, 1);
    Clubb3 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb3Id = Clubb3.load(getActivity(), R.raw.clubb3, 1);
    Clubb4 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb4Id = Clubb4.load(getActivity(), R.raw.clubb4, 1);
    Clubb5 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb5Id = Clubb5.load(getActivity(), R.raw.clubb5, 1);
    Clubb6 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb6Id = Clubb6.load(getActivity(), R.raw.clubb6, 1);
    Clubb7 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb7Id = Clubb7.load(getActivity(), R.raw.clubb7, 1);
    Clubb8 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb8Id = Clubb8.load(getActivity(), R.raw.clubb8, 1);
    Clubb9 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb9Id = Clubb9.load(getActivity(), R.raw.clubb9, 1);
    Clubb10 = new SoundPool(10, AudioManager.STREAM_MUSIC, 1);
    clubb10Id = Clubb10.load(getActivity(), R.raw.clubb10, 1);

    View rootView = inflater.inflate(R.layout.fragment_one_layout, container, false);

    Button buttonA = (Button) rootView.findViewById(R.id.buttonA);
    Button buttonB = (Button) rootView.findViewById(R.id.buttonB);
    Button buttonC = (Button) rootView.findViewById(R.id.buttonC);
    Button buttonD = (Button) rootView.findViewById(R.id.buttonD);
    Button buttonE = (Button) rootView.findViewById(R.id.buttonE);
    Button buttonF = (Button) rootView.findViewById(R.id.buttonF);
    Button buttonG = (Button) rootView.findViewById(R.id.buttonG);
    Button buttonH = (Button) rootView.findViewById(R.id.buttonH);
    Button buttonI = (Button) rootView.findViewById(R.id.buttonI);
    Button buttonJ = (Button) rootView.findViewById(R.id.buttonJ);

    View.OnClickListener ocl = new View.OnClickListener() {
        @Override
        public void onClick(View v) {

            switch (v.getId()){
                case R.id.buttonA:
                    //A clicked
                    Clubb1.play(clubb1Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonB:
                    //B clicked
                    Clubb2.play(clubb2Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonC:
                    //C clicked
                    Clubb3.play(clubb3Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonD:
                    //D clicked
                    Clubb4.play(clubb4Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonE:
                    //E clicked
                    Clubb5.play(clubb5Id, 3, 3, 1, 0, 1);
                    break;
                case R.id.buttonF:
                    //F clicked
                    Clubb6.play(clubb6Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonG:
                    //G clicked
                    Clubb7.play(clubb7Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonH:
                    //H clicked
                    Clubb8.play(clubb8Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonI:
                    //I clicked
                    Clubb9.play(clubb9Id, 1, 1, 1, 0, 1);
                    break;
                case R.id.buttonJ:
                    //J clicked
                    Clubb10.play(clubb10Id, 1, 1, 1, 0, 1);
                    break;
            }
        }
    };

    buttonA.setOnClickListener(ocl);
    buttonB.setOnClickListener(ocl);
    buttonC.setOnClickListener(ocl);
    buttonD.setOnClickListener(ocl);
    buttonE.setOnClickListener(ocl);
    buttonF.setOnClickListener(ocl);
    buttonG.setOnClickListener(ocl);
    buttonH.setOnClickListener(ocl);
    buttonI.setOnClickListener(ocl);
    buttonJ.setOnClickListener(ocl);

    return rootView;
}}

任何想法如何阻止此内存峰值和应用程序崩溃?当我用3个片段尝试它时,应用程序工作得很好,并没有崩溃或滞后。现在我已经添加了两个碎片,当你滑动到达第三个或第四个碎片并且从不加载第五个碎片时,应用程序崩溃了。它不会让你滑到那么远。我真的迷路了,不知道该怎么做。

1 个答案:

答案 0 :(得分:0)

您对SoundPool类的使用看起来并不好看。看看下面的教程; http://www.101apps.co.za/articles/using-android-s-soundpool-class-a-tutorial.html

SoundPool背后的理念是,您可以在同一个池中加载多个样本。您的整个应用程序可能应该有一个池;或每个片段最多一个。

由于SoundPool对象是原生的,因此您还必须注意手动调用" release"在他们。官方文件说

  

在我们的例子中,当玩家完成了关卡时,游戏   逻辑应该调用SoundPool.release()来释放所有本机   正在使用的资源,然后将SoundPool引用设置为null。如果   玩家开始另一个级别,创建一个新的SoundPool,声音是   加载,然后播放简历。

您可以在Fragment的onCreate()方法中创建SoundPool,并在onDestroy()中调用release

您得到了OutOfMemoryError,因为您已将viewpager setOffscreenPageLimit设置为0,这意味着永远不会缓存片段实例。每次向左或向右滑动时,都会创建一个新的片段,其中包含10个永不释放的新SoundPool对象。