我可以将JPanels添加到已经有图形的JFrame上吗?

时间:2015-03-23 18:36:17

标签: java swing graphics jframe jpanel

所以我最近开始玩Java图形并遇到了一个问题。我已将图像绘制到JFrame上,但没有得知图像'如果它们全部在一个JFrame中(在另一个图像的位置设置边界使图像消失),则边界不能相互重叠。我听说过使用多个JPanel来解决这个问题。我不知道怎么做,因为我在我的程序中使用了JFrame而不是JPanel,因此在这个问题上会有一些帮助。谢谢,如果这个问题愚蠢,我道歉。 (我认为其他人似乎认为与此问题相同的另一个问题是设置界限的问题,这个问题涉及边界重叠并相互覆盖) 这是我的课程:

窗口类 -

package game.thirdTry;

import javax.swing.JFrame;
import javax.swing.JPanel;

public class Window extends JFrame {

    private static Window instance;
    public static Window getInstance() {
        if(instance == null) {
            instance = new Window("Game");
        }
        return instance;
    }
    private Window(String name) {
        super(name);
        setSize(1200, 700);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setLocationRelativeTo(null);
        setLayout(null);
        //setUndecorated(true);
        addKeyListener(new UserInput());
        //this.getContentPane().getSize();

        WindowStructure banner = new WindowStructure("Beatles Logo.jpg", 0, 0, getWidth(), 75);
        //WindowStructure fball = new WindowStructure("fireball.100x100.png", 100, 100, 100, 100);

        WindowStructure fball = WindowStructure.getInstanceF();

        System.out.println("Fball.xSize: " + fball.xSize + ", Fball.ySize: " + fball.ySize);
        System.out.println("Fball.xLoc: " + fball.xLoc + ", Fball.yLoc: " + fball.yLoc);
        //banner.setBounds(banner.xLoc, banner.yLoc, banner.xSize, banner.ySize);
        //fball.setBounds(fball.xLoc, fball.yLoc, fball.xLoc + fball.xSize, fball.ySize + fball.ySize);
        banner.setBounds(0, 0, getWidth(), getHeight());
        fball.setBounds(0, 75, getWidth(), getHeight());
        add(fball, null);
        add(banner, null);

        setVisible(true);

        while(true){
            System.out.println("Fball.xLoc: " + fball.xLoc + ", Fball.yLoc: " + fball.yLoc);
            repaint();
            try{
            Thread.sleep(10);
            }catch (Exception e){

            }
        }
    }
/*
    public void paint(Graphics g) {
        super.paintComponents(g);
    }
*/
}

图像类 -

package game.thirdTry;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.net.URL;

import javax.swing.ImageIcon;
import javax.swing.JPanel;

public class WindowStructure extends JPanel {

    private static WindowStructure fball;

    public static WindowStructure getInstanceF(){
        if(fball == null){
            fball = new WindowStructure("fireball.100x100.png", 0, 75, 100, 100);
        }
        return fball;
    }
    ImageIcon imageIcon;
    int xLoc, yLoc, xSize, ySize;

    public WindowStructure(String bannerImg, int xLoc, int yLoc, int xSize, int ySize){
        URL bannerImgURL = getClass().getResource(bannerImg);
        imageIcon = new ImageIcon(bannerImgURL);
        this.xLoc = xLoc;
        this.yLoc = yLoc;
        this.xSize = xSize;
        this.ySize = ySize;
    }

    public void paintComponent(Graphics g){
        super.paintComponent(g);
        Graphics2D g2d = (Graphics2D) g;
        g2d.drawImage(imageIcon.getImage(), xLoc, yLoc, xSize, ySize, null);
    }
}

KeyListener /用户输入类 -

package game.thirdTry;

import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

public class UserInput implements KeyListener {
    // Window window = Window.getInstance();
    WindowStructure fball = WindowStructure.getInstanceF();

    boolean goUp = false;
    boolean goDown = false;
    boolean goLeft = false;
    boolean goRight = false;

    public void moveUpDown() {
        if (goUp && goDown) {
            if (fball.yLoc > 0) {
                fball.yLoc -= 10;
            }
        } else if (goUp) {
            if (fball.yLoc > -5) {
                fball.yLoc -= 10;
            }
        } else if (goDown) {
            if (fball.yLoc < 480) {
                fball.yLoc += 10;
            }
        }
        System.out.println("moveUpDown() method called");
    }

    public void moveLeftRight() {
        if (goLeft && goRight) {
            if (fball.xLoc < 1100) {
                fball.xLoc += 10;
            }
        } else if (goRight) {
            if (fball.xLoc < 1110) {
                fball.xLoc += 10;
            }
        } else if (goLeft) {
            if (fball.xLoc > 0) {
                fball.xLoc -= 10;
            }
        }
    }

    @Override
    public void keyPressed(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_W) {
            goUp = true;
            goDown = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_S) {
            goDown = true;
            goUp = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_A) {
            goLeft = true;
            goRight = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_D) {
            goRight = true;
            goLeft = false;
        }
        moveUpDown();
        moveLeftRight();
        System.out.println("keyPressed() was called");
    }

    @Override
    public void keyReleased(KeyEvent e) {
        if (e.getKeyCode() == KeyEvent.VK_W) {
            goUp = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_S) {
            goDown = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_A) {
            goLeft = false;
        }
        if (e.getKeyCode() == KeyEvent.VK_D) {
            goRight = false;
        }
    }

    @Override
    public void keyTyped(KeyEvent e) {

    }

}

1 个答案:

答案 0 :(得分:0)

//g2d.drawImage(imageIcon.getImage(), xLoc, yLoc, xSize, ySize, null);

问题是您在绘制图像时缩放图像。因此,图像会占据整个窗口空间,因此它首先绘制在首先绘制的图像的顶部。

只需按照实际尺寸绘制图像:

g2d.drawImage(imageIcon.getImage(), xLoc, yLoc,  this);

这是使用JLabel的另一个原因。您无需担心尺寸。您只需将标签放在特定位置,图像就会被绘制。代码更简单。使用这种方法,您不必担心使面板不透明。

现在您的代码存在的问题是,您需要使面板变大,因为您正在相对于WindowStructure面板绘制图像。因此,如果您的图像是(25 x 25)并且您想要将图像绘制在(100,100),则需要制作面板(125,125),这意味着面板需要是透明的,因此面板的一部分是不包含未绘制的图像。使用JLable,标签的大小将始终为(25,25),因此您可以简单地设置标签的位置,并且仅绘制(25,25)像素。

  

我稍后会更多地了解JLabels

现在看看。没有时间像现在这样!

此外,您的WindowStructure类设计糟糕。不需要静态方法和变量。每张图片应该彼此独立。