所以我只是想用一个动画块制作一个简单的动画HMTL画布,它使用WASD在画布上移动。我最初注意到在画布上画了一个大小为5,5的矩形,看起来像一个大小为5,10的矩形。在测试我的重绘功能并在控制台中打印画布中元素的x和y位置时,我注意到我的矩形可以在X方向上从1-300开始,但在Y方向上只有1-150。即使画布的样式为300,300,也会发生这种情况。任何人都可以弄明白我是否做过傻事?
<!DOCTYPE html>
<html>
<head>
<link rel="stylesheet" type="text/css" href="style.css">
<script type="text/javascript" src="script.js" defer></script>
</head>
<body>
<div class="text-holder holder" id="instruction-holder">
<p class="text" id="instruction">Use WASD to navigate around the viewer</p>
</div>
<div class="holder" id="canvas-holder">
<canvas id="canvas"></canvas>
</div>
</body>
</html>
和css
#canvas {
width: 300px;
height:300px;
margin-left: auto;
margin-right: auto;
display: block;
border-style: solid;
border-color: grey;
border-radius: 1px;
}
.holder {
display: block;
margin-left: auto;
margin-right: auto;
text-align: center;
}
和js
var UP = "87", DOWN = "83", LEFT = "65", RIGHT = "68", X = 10, Y = 5, XSIZE = 10, YSIZE = 5;
var c = document.getElementById("canvas");
var ctx = c.getContext("2d");
var xPos, yPos;
window.addEventListener("load",init);
document.addEventListener('keydown',move);
function init() {
xPos = 1;
yPos = 1;
ctx.fillStyle = "black";
ctx.fillRect(xPos,yPos,XSIZE,YSIZE);
}
function clear() {
ctx.clearRect(0,0,300,300);
}
function reDraw(delX, delY) {
console.log(yPos+delY + " " + (xPos+delX));
if (xPos+delX > 0 && xPos+delX < 300 &&
yPos+delY > 0 && yPos+delY < 150) {
clear();
ctx.fillStyle = "black";
xPos = xPos+delX;
yPos = yPos+delY;
ctx.fillRect(xPos,yPos,XSIZE,YSIZE);
}
}
function move(ev) {
var delX, delY;
var key = ev.keyCode;
if (key == UP) {
delX = 0;
delY = -Y;
} else if (key == DOWN) {
delX = 0;
delY = Y;
} else if (key == LEFT) {
delX = -X;
delY = 0;
} else if (key == RIGHT) {
delX = X;
delY = 0;
}
if (delX != undefined && delY != undefined) {
reDraw(delX, delY);
}
}
答案 0 :(得分:0)
您必须明确设置画布的大小,否则它将使用默认大小300x150(CSS仅缩放元素,而不是位图 - 300x150的位图被拉伸以适合您在CSS屏幕上看到的规则,但是位图在内部将保持相同的大小):
<canvas id="canvas" width=300 height=300></canvas>
然后删除这些:
#canvas {
/* width: 300px; */
/* height:300px; */
...