我一直试图让我的卵石上的应用程序工作一段时间,我终于让它工作了。它是一个体育计数器,可以跟踪两支球队的得分,并且中间还有一个内置秒表。一切都按预期工作,但如果秒表运行42秒,那么计数器的字体就变得非常小。我不知道是怎么回事。
当我环顾四周时,有人说这可能是内存泄漏,但这与我的问题不太相似。
#include <pebble.h>
#define COUNTER_FONT_49 RESOURCE_ID_MACHINE_GUN_49
#define STOPWATCH_FONT_24 RESOURCE_ID_SPORTS_WORLD_24
#define HOME_AWAY_FONT_18 FONT_KEY_GOTHIC_18_BOLD
//---Counter Constants---
#define COUNTER_START 0
#define COUNTER_MAX 9999
#define COUNTER_MIN -9999
#define MAX_DIGITS 4
//---Interface Variables---
Window* window;
static Layer* layer;
static GFont counterFont;
static GFont stopwatchFont;
static TextLayer* teamAScore_layer;
static TextLayer* teamBScore_layer;
static TextLayer* big_time_layer;
static TextLayer* seconds_time_layer;
static TextLayer* home_away_layer;
//---Counter Variables---
char teamA_counter_text[MAX_DIGITS + 2 /* sign & \0 */];
char teamB_counter_text[MAX_DIGITS + 2 /* sign & \0 */];
int teamACounter;
int teamBCounter;
int singleClickIncrement;
int longClickIncrement;
int doubleClickIncrement;
//The Time
static double elapsed_time = 0;
static bool started = false;
static AppTimer* update_timer = NULL;
static double start_time = 0;
static double pause_time = 0;
time_t time_seconds();
void stop_stopwatch();
void start_stopwatch();
void handle_timer(void* data);
void update_stopwatch();
double float_time_ms() {
time_t seconds;
uint16_t milliseconds;
time_ms(&seconds, &milliseconds);
return (double)seconds + ((double)milliseconds / 1000.0);
}
void stop_stopwatch() {
started = false;
pause_time = float_time_ms();
if(update_timer != NULL) {
app_timer_cancel(update_timer);
update_timer = NULL;
}
}
void start_stopwatch() {
started = true;
if(start_time == 0) {
start_time = float_time_ms();
} else if(pause_time != 0) {
double interval = float_time_ms() - pause_time;
start_time += interval;
}
update_timer = app_timer_register(100, handle_timer, NULL);
}
void update_stopwatch() {
static char big_time[] = "00:00";
static char deciseconds_time[] = ".0";
static char seconds_time[] = ":00";
// Now convert to hours/minutes/seconds.
int tenths = (int)(elapsed_time * 10) % 10;
int seconds = (int)elapsed_time % 60;
int minutes = (int)elapsed_time / 60 % 60;
int hours = (int)elapsed_time / 3600;
// We can't fit three digit hours, so stop timing here.
if(hours > 99) {
stop_stopwatch();
return;
}
if(hours < 1) {
snprintf(big_time, 6, "%02d:%02d", minutes, seconds);
snprintf(deciseconds_time, 3, ".%d", tenths);
} else {
snprintf(big_time, 6, "%02d:%02d", hours, minutes);
snprintf(seconds_time, 4, ":%02d", seconds);
}
// Now draw the strings.
text_layer_set_text(big_time_layer, big_time);
text_layer_set_text(seconds_time_layer, hours < 1 ? deciseconds_time : seconds_time);
}
void select_click_long_handler(ClickRecognizerRef recognizer, Window *window) { //pressed SELECT LONG
bool is_running = started;
stop_stopwatch();
start_time = 0;
elapsed_time = 0;
if(is_running) start_stopwatch();
update_stopwatch();
}
static void select_click_handler(ClickRecognizerRef recognizer, void *context) { //pressed SELECT
if(started) {
stop_stopwatch();
} else {
start_stopwatch();
}
}
void handle_timer(void* data) {
if(started) {
double now = float_time_ms();
elapsed_time = now - start_time;
update_timer = app_timer_register(100, handle_timer, NULL);
}
update_stopwatch();
}
static int increment_value(int team_score, const int increment){
if(team_score + increment <= COUNTER_MAX && team_score + increment >= COUNTER_MIN)
team_score = team_score + increment;
return team_score;
}
static void up_multi_click_handler(ClickRecognizerRef recognizer, void *context) { //pressed UP MULTI
teamACounter = increment_value(teamACounter, doubleClickIncrement);
layer_mark_dirty(layer);
}
static void up_click_long_handler(ClickRecognizerRef recognizer, void *context) { //pressed UP LONG
teamACounter = increment_value(teamACounter, longClickIncrement);
layer_mark_dirty(layer);
}
static void up_click_handler(ClickRecognizerRef recognizer, void *context) { //pressed UP
teamACounter = increment_value(teamACounter, singleClickIncrement);
layer_mark_dirty(layer);
}
static void down_multi_click_handler(ClickRecognizerRef recognizer, void *context) { //pressed DOWN MULTI
teamBCounter = increment_value(teamBCounter, doubleClickIncrement);
layer_mark_dirty(layer);
}
static void down_click_long_handler(ClickRecognizerRef recognizer, void *context) { //pressed DOWN LONG
teamBCounter = increment_value(teamBCounter, longClickIncrement);
layer_mark_dirty(layer);
}
static void down_click_handler(ClickRecognizerRef recognizer, void *context) { //pressed DOWN
teamBCounter = increment_value(teamBCounter, singleClickIncrement);
layer_mark_dirty(layer);
}
static void click_config_provider(void *context) {
window_single_click_subscribe(BUTTON_ID_SELECT, select_click_handler);
window_long_click_subscribe(BUTTON_ID_SELECT, 700, (ClickHandler) select_click_long_handler, NULL);
window_single_click_subscribe(BUTTON_ID_UP, up_click_handler);
window_long_click_subscribe(BUTTON_ID_UP, 700, (ClickHandler)up_click_long_handler, NULL);
window_multi_click_subscribe(BUTTON_ID_UP, 2, 10, 0, true, up_multi_click_handler);
window_single_click_subscribe(BUTTON_ID_DOWN, down_click_handler);
window_long_click_subscribe(BUTTON_ID_DOWN, 700, (ClickHandler)down_click_long_handler, NULL);
window_multi_click_subscribe(BUTTON_ID_DOWN, 2, 10, 0, true, down_multi_click_handler);
}
static void update_layer(Layer *layer, GContext *ctx){
GRect bounds = layer_get_frame(layer);
counterFont = fonts_load_custom_font(resource_get_handle(COUNTER_FONT_49));
graphics_context_set_text_color(ctx, GColorBlack);
snprintf(teamA_counter_text, (MAX_DIGITS + 2)*sizeof(char), "%d", teamACounter);
graphics_draw_text(ctx,
teamA_counter_text,
counterFont,
GRect(0, 0, bounds.size.w - 10, 60),
GTextOverflowModeWordWrap,
GTextAlignmentCenter,
NULL);
snprintf(teamB_counter_text, (MAX_DIGITS + 2)*sizeof(char), "%d", teamBCounter);
graphics_draw_text(ctx,
teamB_counter_text,
counterFont,
GRect(0, 95, bounds.size.w - 10, 60),
GTextOverflowModeWordWrap,
GTextAlignmentCenter,
NULL);
}
static void window_load(Window *window) {
// Get the root layer
Layer *window_layer = window_get_root_layer(window);
// Get the bounds of the window for sizing the text layer
GRect bounds = layer_get_bounds(window_layer);
layer = layer_create(bounds);
layer_set_update_proc(layer, update_layer);
layer_add_child(window_layer, layer);
}
static void window_unload(Window *window) {
// Destroy TextLayer
text_layer_destroy(teamAScore_layer);
text_layer_destroy(teamBScore_layer);
text_layer_destroy(big_time_layer);
text_layer_destroy(seconds_time_layer);
}
void handle_init(void) {
window = window_create();
window_set_click_config_provider(window, click_config_provider);
window_set_window_handlers(window, (WindowHandlers) {
.load = window_load,
.unload = window_unload,
});
//Set the counters start
teamACounter = COUNTER_START;
teamBCounter = COUNTER_START;
//---------------------------------------------TEMPERARY INCREMENT
singleClickIncrement = 1;
doubleClickIncrement = 2;
longClickIncrement = 3;
Layer *root_layer = window_get_root_layer(window);
stopwatchFont = fonts_load_custom_font(resource_get_handle(STOPWATCH_FONT_24));
//-----Display Stop Watch-----
big_time_layer = text_layer_create(GRect(0, 65, 86, 35));
text_layer_set_text_alignment(big_time_layer, GTextAlignmentRight);
text_layer_set_background_color(big_time_layer, GColorClear);
text_layer_set_text(big_time_layer, "00:00");
text_layer_set_font(big_time_layer, stopwatchFont);
layer_add_child(root_layer, (Layer*)big_time_layer);
seconds_time_layer = text_layer_create(GRect(86, 65, 49, 35));
text_layer_set_text(seconds_time_layer, ".0");
text_layer_set_background_color(seconds_time_layer, GColorClear);
text_layer_set_font(seconds_time_layer, stopwatchFont);
layer_add_child(root_layer, (Layer*)seconds_time_layer);
//-----Display Home and Away-----
home_away_layer = text_layer_create(GRect(124, 0, 20, 152));
text_layer_set_text(home_away_layer, "\n H\n\n\n\n\n A");
text_layer_set_background_color(home_away_layer, GColorBlack);
text_layer_set_text_color(home_away_layer, GColorWhite);
text_layer_set_font(home_away_layer, fonts_get_system_font(HOME_AWAY_FONT_18));
layer_add_child(root_layer, (Layer*)home_away_layer);
const bool animated = true;
window_stack_push(window, animated);
}
void handle_deinit(void) {
window_destroy(window);
}
int main(void) {
handle_init();
app_event_loop();
handle_deinit();
}
答案 0 :(得分:0)
每次调用update_layer函数时,您都会将自定义字体加载到内存中。最终应用程序内存不足,无法再加载字体,这就是它使用后备(非常小)字体的原因。
您只需在初始化函数中加载自定义字体一次。