为什么我的while循环只循环一次?它应该循环99次。 Thread.sleep 方法是否会破坏此循环或重绘?你能帮我解决这个问题吗?它没有显示任何错误。我正在使用netbeans。
Licznik.java:
import javax.swing.JApplet;
public class Licznik extends JApplet {
@Override
public void init() {
setSize(900,900);
PanelLicznik pl=new PanelLicznik();
add(pl);
}
}
PanelLicznik.java:
import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.geom.*;
import java.awt.geom.Line2D;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import javax.swing.ImageIcon;
import javax.swing.JPanel;
public class PanelLicznik extends JPanel implements Runnable
{
int srodek = 450;
Image bg;
int a = 400, t = 0, v = 0, i = 0;
double x = 152, y = 756;
public PanelLicznik() {
Thread watek1 = new Thread(this);
watek1.start();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(900, 900);
}
@Override
public void paintComponent(Graphics g) {
Graphics2D g2 = (Graphics2D)g;
g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
RenderingHints.VALUE_ANTIALIAS_ON);
bg = new ImageIcon(this.getClass().getResource("s.gif")).getImage();
g2.drawImage(bg,0,0,null);
Line2D wsk = new Line2D.Double(srodek,srodek,x,y);
g2.setColor(new Color(255,255,255));
g2.setStroke(new BasicStroke(15.0f,BasicStroke.CAP_ROUND,BasicStroke.JOIN_MITER));
g2.draw(wsk);
}
@Override
public void run() {
t = 3;
v = 100;
i = 0
while(i < v){
try{
Thread.sleep(100);
}
catch(Exception ek) {}
double stopien = 231.4 - ((360*v)/280);
double radSek = Math.toRadians(stopien);
x = srodek + (a * Math.cos(radSek));
y = srodek - (a * Math.sin(radSek));
repaint();
i++;
}
}
}
重绘
public void repaint() {
repaint(0, 0, 0, width, height);
}
/**
* Repaints the component. If this component is a lightweight
* component, this results in a call to <code>paint</code>
* within <code>tm</code> milliseconds.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
* <a href="http://www.oracle.com/technetwork/java/painting-140037.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @see #paint
* @see #update(Graphics)
* @since JDK1.0
*/
public void repaint(long tm) {
repaint(tm, 0, 0, width, height);
}
/**
* Repaints the specified rectangle of this component.
* <p>
* If this component is a lightweight component, this method
* causes a call to this component's <code>paint</code> method
* as soon as possible. Otherwise, this method causes a call to
* this component's <code>update</code> method as soon as possible.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
* <a href="http://www.oracle.com/technetwork/java/painting-140037.html">Painting in AWT and Swing</a>.
*
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width
* @param height the height
* @see #update(Graphics)
* @since JDK1.0
*/
public void repaint(int x, int y, int width, int height) {
repaint(0, x, y, width, height);
}
/**
* Repaints the specified rectangle of this component within
* <code>tm</code> milliseconds.
* <p>
* If this component is a lightweight component, this method causes
* a call to this component's <code>paint</code> method.
* Otherwise, this method causes a call to this component's
* <code>update</code> method.
* <p>
* <b>Note</b>: For more information on the paint mechanisms utilitized
* by AWT and Swing, including information on how to write the most
* efficient painting code, see
* <a href="http://www.oracle.com/technetwork/java/painting-140037.html">Painting in AWT and Swing</a>.
*
* @param tm maximum time in milliseconds before update
* @param x the <i>x</i> coordinate
* @param y the <i>y</i> coordinate
* @param width the width
* @param height the height
* @see #update(Graphics)
* @since JDK1.0
*/
public void repaint(long tm, int x, int y, int width, int height) {
if (this.peer instanceof LightweightPeer) {
// Needs to be translated to parent coordinates since
// a parent native container provides the actual repaint
// services. Additionally, the request is restricted to
// the bounds of the component.
if (parent != null) {
if (x < 0) {
width += x;
x = 0;
}
if (y < 0) {
height += y;
y = 0;
}
int pwidth = (width > this.width) ? this.width : width;
int pheight = (height > this.height) ? this.height : height;
if (pwidth <= 0 || pheight <= 0) {
return;
}
int px = this.x + x;
int py = this.y + y;
parent.repaint(tm, px, py, pwidth, pheight);
}
} else {
if (isVisible() && (this.peer != null) &&
(width > 0) && (height > 0)) {
PaintEvent e = new PaintEvent(this, PaintEvent.UPDATE,
new Rectangle(x, y, width, height));
SunToolkit.postEvent(SunToolkit.targetToAppContext(this), e);
}
}
}
答案 0 :(得分:5)
在i
while
v = 100;
i = 1; // if you want 99 times
while (i<v) { ...
注意:尽量不要使用像这样的全局值,因为您必须始终跟踪变量的值。如果可能,请使用局部变量。
局部变量:
int ax = 100;
int bx = 1;
while(bx < ax){
try{
Thread.sleep(100);
}
catch(Exception ek) {}
double stopien = 231.4 - ((360*v)/280);
double radSek = Math.toRadians(stopien);
x = srodek + (a * Math.cos(radSek));
y = srodek - (a * Math.sin(radSek));
repaint();
bx++;
}