我的代码中的函数和循环有点麻烦。基本上问题是"突然死亡"功能应该只运行一次并完成游戏。然而,它循环约3-5次然后完成游戏。
以下是完整代码的pastebin链接:http://pastebin.com/zTv35W8N
但是,这是导致问题的功能:
def suddendeath():
global charone_strength
global chartwo_strength
print "\n============"
print "SUDDEN DEATH"
print "============"
time.sleep(1)
player1 = random.randint(1,6)
player2 = random.randint(1,6)
print "\n"+str(charone)+" has rolled:",player1
time.sleep(0.5)
print "\n"+str(chartwo)+" has rolled:",player2
if player1 == player2:
print "\nIt's a draw!"
suddendeath()
if player1 > player2:
chartwo_strength = 0
elif player2 > player1:
charone_strength = 0
这是循环:
while charone_strength > 0 or chartwo_strength > 0:
if counter == 220:
print "\nRound 220 has been reached, Sudden Death Mode active!"
suddendeath()
else:
mods()
battle(charone_strength, chartwo_strength, charone_skill, chartwo_skill, strength_mod, skill_mod)
else:
if charone_strength <= 0:
print "\n"+str(charone)+" has died!",chartwo,"wins!"
time.sleep(1)
elif chartwo_strength <= 0:
print "\n"+str(chartwo)+" has died!",charone,"wins!"
time.sleep(1)
play = raw_input("Would you like to play again? y/n: ")
if play in ["yes","y","Yes","Y"]:
execfile("gcse.py")
else:
print "Goodbye! Thanks for playing!"
exit()
我建议先阅读完整的代码,但在解决此问题时,我们将不胜感激任何见解和进一步的帮助。干杯:)
答案 0 :(得分:0)
如果suddendeath
应该完成游戏,你应该在执行后退出循环,例如:
...
if counter == 220:
print "\nRound 220 has been reached, Sudden Death Mode active!"
suddendeath()
break
现在问题是else
循环的while
部分如果break
发生则不会被执行。据我所知,这个代码应该在任何情况下执行,所以只需在while
之后写一个else
。
P.S。还有其他问题,例如counter
未在任何地方定义或更新,但我想这是因为您没有发布完整的工作代码。
修改:忽略这个答案,只留下历史记录。真正的问题似乎是在条件
while charone_strength > 0 or chartwo_strength > 0:
应该是
while charone_strength > 0 and chartwo_strength > 0:
如果一个的玩家达到力量0
而不是两个,游戏就会结束。