在源节点上调用stop()会触发结束事件吗?

时间:2015-03-16 20:09:13

标签: javascript web-audio

根据网络音频API规范 http://webaudio.github.io/web-audio-api/

我可以分配一个在源节点完成播放时运行的事件处理程序(源节点的onended属性)。但是,如果我在音频源节点上调用stop(0),该事件是否已触发?这些规格似乎并不清楚。

我可以在各种浏览器上尝试这一点,但我想知道适当的标准行为。当源节点主动ended时,stop事件是否会触发?或者,如果音频播放完毕,ended事件是否会触发?

2 个答案:

答案 0 :(得分:1)

onended类型为EventHandler,

用于为调度到AudioBufferSourceNode节点类型的已结束事件设置EventHandler(在HTML [HTML]中描述)的属性。 当完成AudioBufferSourceNode缓冲区的播放时,会将事件类型的事件(在HTML [HTML]中描述)分派给事件处理程序。

它声明它会在音频数据结束时或停止时触发。

这些线让我感到困惑:

    void start (optional double when = 0, optional double offset = 0, optional double duration);
    void stop (optional double when = 0);
            attribute EventHandler onended;

答案 1 :(得分:1)

是的。 onended时被触发。

来自MDN AudioContext docs

的示例

stop()
var audioCtx = new(window.AudioContext || window.webkitAudioContext)();
var button = document.querySelector('button');
var stop = document.querySelector('#stop');
var source;

// Stereo
var channels = 2;
// Create an empty two second stereo buffer at the
// sample rate of the AudioContext
var frameCount = audioCtx.sampleRate * 2.0;

var myArrayBuffer = audioCtx.createBuffer(2, frameCount, audioCtx.sampleRate);

button.onclick = function () {
    // Fill the buffer with white noise;
    //just random values between -1.0 and 1.0
    for (var channel = 0; channel < channels; channel++) {
        // This gives us the actual ArrayBuffer that contains the data
        var nowBuffering = myArrayBuffer.getChannelData(channel);
        for (var i = 0; i < frameCount; i++) {
            // Math.random() is in [0; 1.0]
            // audio needs to be in [-1.0; 1.0]
            nowBuffering[i] = Math.random() * 2 - 1;
        }
    }

    // Get an AudioBufferSourceNode.
    // This is the AudioNode to use when we want to play an AudioBuffer
    source = audioCtx.createBufferSource();
    // set the buffer in the AudioBufferSourceNode
    source.buffer = myArrayBuffer;
    // connect the AudioBufferSourceNode to the
    // destination so we can hear the sound
    source.connect(audioCtx.destination);
    // start the source playing
    source.start();

    source.onended = function () {
        alert('ended');
    };
};

stop.onclick = function() {
    source.stop();
};