如何使用Espresso执行多点触控滑动?例如用两根手指向右滑动。
答案 0 :(得分:2)
正如@Daniel建议的那样,我创建了一个自定义版本的MotionEvents,因为当使用多个手指时,你必须注入ACTION_POINTER_DOWN / UP而不是ACTION_DOWN / UP。 我创建了一个twoFinger版本的LinearSwipe,如下所示:
private static Swiper.Status sendLinearSwipe(UiController uiController,
float[] startCoordinates,
float[] startCoordinatesSecondFinger,
float[] endCoordinates,
float[]endCoordinatesSecondFinger,
float[] precision,
float[] precisionSecond,
int duration) {
checkNotNull(uiController);
checkNotNull(startCoordinates);
checkNotNull(startCoordinatesSecondFinger);
checkNotNull(endCoordinates);
checkNotNull(endCoordinatesSecondFinger);
checkNotNull(precision);
checkNotNull(precisionSecond);
float[][] steps = interpolate(startCoordinates, endCoordinates, SWIPE_EVENT_COUNT);
float[][] stepsSecondFinger = interpolate(startCoordinatesSecondFinger, endCoordinatesSecondFinger, SWIPE_EVENT_COUNT);
final int delayBetweenMovements = duration / steps.length;
final int delayBetweenMovementsSecondFinger = duration / stepsSecondFinger.length;
int maxLength=Math.min(steps.length, stepsSecondFinger.length);
MotionEvent downEvent;
downEvent = MotionEvents.sendDown(uiController, steps[0], precision,true).down;
MotionEvent downEventSecondFinger;
downEventSecondFinger = MotionEvents.sendDown(uiController,stepsSecondFinger[0], precisionSecond,false).down;
try {
for (int i = 1; i < maxLength; i++) {
if (sendMovement(uiController, steps[i], downEvent)) return Status.FAILURE;
if (sendMovement(uiController, stepsSecondFinger[i], downEventSecondFinger)) return Status.FAILURE;
long desiredTime = downEvent.getDownTime() + delayBetweenMovements * i;
long desiredTimeSecondFinger = downEventSecondFinger.getDownTime() + delayBetweenMovementsSecondFinger * i;
long timeUntilDesired = desiredTime - SystemClock.uptimeMillis();
long timeUntilDesiredSecondFinger = desiredTimeSecondFinger - SystemClock.uptimeMillis();
loopMainThread(uiController, timeUntilDesired);
loopMainThread(uiController, timeUntilDesiredSecondFinger);
}
if (!MotionEvents.sendUp(uiController, downEventSecondFinger, endCoordinatesSecondFinger,false)) {
Log.e(TAG, "Injection of up event as part of the swipe failed. Sending cancel event.");
MotionEvents.sendCancel(uiController, downEventSecondFinger);
return Swiper.Status.FAILURE;
}
} finally {
downEvent.recycle();
downEventSecondFinger.recycle();
}
return Swiper.Status.SUCCESS;
}
private static void loopMainThread(UiController uiController, long timeUntilDesired) {
if (timeUntilDesired > 10) {
uiController.loopMainThreadForAtLeast(timeUntilDesired);
}
}
private static boolean sendMovement(UiController uiController, float[] step, MotionEvent downEvent) {
if (!MotionEvents.sendMovement(uiController, downEvent, step)) {
Log.e(TAG, "Injection of move event as part of the swipe failed. Sending cancel event.");
MotionEvents.sendCancel(uiController, downEvent);
return true;
}
return false;
}
现在它完美无缺!谢谢@Daniel
答案 1 :(得分:1)
Espresso不提供该功能,但您可以通过
自行完成 Espresso有一些实用程序可以让它更容易。特别是,MotionEvents
类有一些帮助方法来创建和注入那些低级事件。
您可能希望引用sendLinearSwipe
代码,其中包含用于单次触摸滑动的大部分逻辑。
如果您将其写为ViewAction
,它将完全适合Espresso框架(例如,您可以轻松地等待空闲资源)。