我是新的C#beginer。我想通过操作事件来防止抛出XAML的对象。我的应用程序是在Windows Phone 8.1 RT中开发的。
我有XAML的REctangle:
<Canvas x:Name="MyCanvas" Background="White">
<Rectangle Name="TestRectangle"
Width="100" Height="200" Fill="Blue"
ManipulationMode="All"/>
</Canvas>
在MainPage中:
public MainPage()
{
this.InitializeComponent();
// Handle manipulation events.
TestRectangle.ManipulationDelta += Drag_ManipulationDelta;
dragTranslation = new TranslateTransform();
TestRectangle.RenderTransform = this.dragTranslation;
this.NavigationCacheMode = NavigationCacheMode.Required;
}
void Drag_ManipulationDelta(object sender, ManipulationDeltaRoutedEventArgs e)
{
// Move the rectangle.
dragTranslation.X += e.Delta.Translation.X;
dragTranslation.Y += e.Delta.Translation.Y;
}
private void TestRectangle_PointerPressed(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Change the size of the Rectangle
if (null != rect)
{
rect.Width = 250;
rect.Height = 150;
}
}
private void TestRectangle_PointerReleased(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Reset the dimensions on the Rectangle
if (null != rect)
{
rect.Width = 200;
rect.Height = 100;
}
}
private void TestRectangle_PointerExited(object sender,
PointerRoutedEventArgs e)
{
Rectangle rect = sender as Rectangle;
// Finger moved out of Rectangle before the pointer exited event
// Reset the dimensions on the Rectangle
if (null != rect)
{
rect.Width = 200;
rect.Height = 100;
}
}
如何在用户退出事件时移动对象whitout?
答案 0 :(得分:0)
我假设通过投掷&#39;你的意思是你想要删除矩形的惯性方面?在这种情况下,从XAML代码中删除ManipulationMode
setter,并在页面的构造函数(C#)中插入此行:
TestRectangle.ManipulationMode = ManipulationMode.TranslateX | ManipulationMode.TranslateY;
这应该消除你所谈论的惯性效应。但是作为一个侧面说明,这种移动UIElements的方法会给你一个相当恼人的延迟。我不久前遇到了类似的问题,通过使用不同的方法解决了问题: