Swift:调整AVPlayerLayer的大小以匹配其父容器的边界

时间:2015-03-12 01:06:25

标签: ios iphone swift avplayer avplayerlayer

我使用AVPlayerAVPlayerLayer(Swift,iOS 8.2)播放本地视频,我需要在其父视图时调整AVPlayerLayerintroPlayerLayer)的大小(introView)已调整大小,包括更改方向。到目前为止,我所尝试过的任何内容似乎都没有用,playerLayer的大小和位置都不正确。

使用本地mp4视频设置AVPlayer,并使用该播放器初始化AVPlayerLayer。然后将该图层作为子图层添加到父视图中。

这是我的代码:

func playIntro() {
    let path = NSBundle.mainBundle().pathForResource("intro", ofType: "mp4")
    let url  = NSURL.fileURLWithPath(path!)
    let introPlayer           = AVPlayer(URL: url)
    introPlayer.allowsExternalPlayback = false

    var introPlayerLayer = AVPlayerLayer(player: introPlayer)
    introView.layer.addSublayer(introPlayerLayer)
    introPlayerLayer.frame = introView.bounds

    NSNotificationCenter.defaultCenter().addObserver(self, selector: "playerDidFinishPlaying:", name: AVPlayerItemDidPlayToEndTimeNotification, object: introPlayer.currentItem)

    introView.hidden = false
    introPlayer.play()
}

我应该将AVPlayerLayer添加为UIView的子图层,还是应该将父容器(UIView)子类化,如“播放器视图”部分所示。 https://developer.apple.com/library/ios/documentation/AudioVideo/Conceptual/AVFoundationPG/Articles/02_Playback.html。如果是这样,我将如何在Swift中编写PlayerView子类(在Objective-C中显示)? 提前感谢您的帮助。

3 个答案:

答案 0 :(得分:7)

斯威夫特3。

private func playVideo() {
        guard let path = Bundle.main.path(forResource: "video", ofType:"mp4") else {
            debugPrint("video.m4v not found")
            return
        }
        let player = AVPlayer(url: URL(fileURLWithPath: path))
        var playerLayer: AVPlayerLayer?
        playerLayer = AVPlayerLayer(player: player)
        playerLayer?.videoGravity = AVLayerVideoGravityResizeAspectFill
        playerLayer!.frame = self.view.frame
        self.view!.layer.addSublayer(playerLayer!)
        player.play()

    }

答案 1 :(得分:4)

我认为,在我自己的项目中,我能够做你想做的事。这没有子类化。这是我的代码:

override func viewWillLayoutSubviews() {
   previewScene()
}

func previewScene() {
    var firstAsset: AVAsset!, secondAsset: AVAsset!, thirdAsset: AVAsset!


     firstAsset = MediaController.sharedMediaController.s3Shot1
     secondAsset = MediaController.sharedMediaController.s3Shot2
     thirdAsset  = MediaController.sharedMediaController.s3Shot3


    if firstAsset != nil && secondAsset != nil && thirdAsset != nil {
        let assets = [firstAsset, secondAsset, thirdAsset]
        var shots = [AVPlayerItem]()

        for item in assets {
            let shot = AVPlayerItem(asset: item)
            shots.append(shot)
        }

        self.videoPlayer = AVQueuePlayer(items: shots)
        self.playerLayer = AVPlayerLayer(player: self.videoPlayer)
        self.playerLayer.videoGravity = AVLayerVideoGravityResizeAspectFill
         AVPlayerItemDidPlayToEndTimeNotification, object: self.videoPlayer.items().last)
        self.videoPreviewLayer.layer.addSublayer(playerLayer)
        self.playerLayer.frame = self.videoPreviewLayer.bounds

    }

}

答案 2 :(得分:0)

introView.layer.masksToBounds = true

也可能有帮助