iphone - 访问循环生成对象的变量

时间:2015-03-11 23:52:58

标签: ios objective-c xcode loops parameters

我想创建一个带有Field的国际象棋游戏。在代码中我首先创建了Chessboard via Loop。

-(void)CreateGame{

NSMutableArray* Board = [[NSMutableArray alloc]init];
    for (int x = 1; x <= 9; x++) {

        for (int y = 1; y <= 9; y++) {
            MainGame* Boardfield = [[MainGame alloc] initBoardWithInt:x*10+y State:0];
            [Boardfield.view setFrame:CGRectMake(300 +x*65-60, 30 +y*65-60, 60, 60)];
            UITapGestureRecognizer* FieldTouch = [[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(ClickedPawn:)];
            [Boardfield.view addGestureRecognizer:FieldTouch];
            FieldTouch.numberOfTapsRequired = 1;

            Boardfield.view.backgroundColor = [UIColor brownColor];

            [self.view addSubview:Boardfield.view];
            [Boardfield.view setTag:x*10+y];
            [Board addObject:Boardfield];
        }
    }
}

这是Init Action:

-(id)initBoardWithInt:(int)Location State:(int)Property{
    self = [super init];

    if (!self) {
        return nil;
    }

    Location = Loc;
    Property = ID;
    return self;
}

位置是棋盘中字段位置的属性,State是其上的图形ID(0表示无)。

现在,我希望使用Tap Gesture Recognizer或标签号访问对象。有没有办法获得循环创建的活动MainGame *对象?

0 个答案:

没有答案