更新修复
我设法通过重新格式化代码来修复我的问题,并且使用正确的IEmu函数这里是固定代码
using UnityEngine;
using System.Collections;
public class Click : MonoBehaviour
{
public static string user = "", name = "";
private string password = "", rePass = "", message = "";
public UnityEngine.UI.Text userString;
public UnityEngine.UI.Text passString;
private bool register = false;
public int CurrentQuestion;
int levelChanger;
void Start(){
levelChanger = 1;
print (CurrentQuestion);
}
public void Clicked()
{
if (message != "")
print (message);
PlayerPrefs.SetInt ("CurrentQ",levelChanger);
message = "";
if (userString.text == "" || passString.text == "")
message += "Please enter all the fields \n";
else
{
WWWForm form = new WWWForm();
form.AddField("user", userString.text);
form.AddField("password", passString.text);
WWW w = new WWW("localhost", form);
StartCoroutine(login(w));
}
}
IEnumerator login(WWW w)
{
yield return w;
if (w.error == null)
{
if (w.text == "login-SUCCESS")
{
PlayerPrefs.SetString("Username",userString.text);
Application.LoadLevel(1);
print("WOOOOOOOOOOOOOOO!");
}
else
message += w.text;
}
else
{
message += "ERROR: " + w.error + "\n";
}
}
}
我有这个问题不断出现,每当我尝试让我的登录工作它与GUILayout一起使用但是当我尝试将其更改为一个canvased系统时,我遇到了一些错误。 这些错误是
InvalidOperationException: operation is not valid due to the current state of object....
这是我的代码
using UnityEngine;
using System.Collections;
public class database : MonoBehaviour
{
public static string user = "", name = "";
private string password = "", rePass = "", message = "";
public UnityEngine.UI.Text userString;
public UnityEngine.UI.Text passString;
public UnityEngine.UI.Button LoginClick;
private bool register = false;
private void OnGUI()
{
if (message != "")
GUILayout.Box(message);
if (register)
{
GUILayout.Label("User");
user = GUILayout.TextField(user);
GUILayout.Label("Name");
name = GUILayout.TextField(name);
GUILayout.Label("password");
password = GUILayout.PasswordField(password, "*"[0]);
GUILayout.Label("Re-password");
rePass = GUILayout.PasswordField(rePass, "*"[0]);
GUILayout.BeginHorizontal();
/*if (GUILayout.Button("Back"))
register = false;
if (GUILayout.Button("Register"))
{
message = "";
if (user == "" || name == "" || password == "")
message += "Please enter all the fields \n";
else
{
if (password == rePass)
{
WWWForm form = new WWWForm();
form.AddField("user", user);
form.AddField("name", name);
form.AddField("password", password);
WWW w = new WWW("http://f6-preview.awardspace.com/unitytutorial.com/register.php", form);
StartCoroutine(registerFunc(w));
}
else
message += "Your Password does not match \n";
}
}*/
//GUILayout.EndHorizontal();
}
else
{
user = userString.ToString ();
password = passString.ToString ();
if (LoginClick)
{
message = "";
PlayerPrefs.SetString ("MyUser",user);
if (user == "" || password == "")
message += "Please enter all the fields \n";
else
{
WWWForm form = new WWWForm();
form.AddField("user", user);
form.AddField("password", password);
WWW w = new WWW("DuntbeSilly:3", form);
StartCoroutine(login(w));
}
}
//if (GUILayout.Button("Register"))
// register = false;
GUILayout.EndHorizontal();
GUILayout.EndArea();
}
}
IEnumerator login(WWW w)
{
yield return w;
if (w.error == null)
{
if (w.text == "login-SUCCESS")
{
PlayerPrefs.SetInt ("CurrentQ",Score.CurrentQuestion +=1);
Application.LoadLevel(PlayerPrefs.GetInt("CurrentQ"));
print ("changelevel");
}
else
message += w.text;
}
else
{
message += "ERROR: " + w.error + "\n";
}
}
IEnumerator registerFunc(WWW w)
{
yield return w;
if (w.error == null)
{
message += w.text;
}
else
{
message += "ERROR: " + w.error + "\n";
}
}
}