我目前正在学习如何使用SDL 2.使用Lazy Foo' SDL2教程,显示为here,我创建了一个脚本,在关闭程序之前应该显示图像2秒。这是脚本:
#include <SDL.h>
#include <stdio.h>
//Screen dimensions
const int SCREEN_WIDTH = 640;
const int SCREEN_HEIGHT = 480;
SDL_Window* window = NULL;
SDL_Surface* screenSurface = NULL;
SDL_Surface* surfaceImage = NULL;
bool init();
bool loadMedia();
void close();
bool init()
{
bool success = true;
//initializes
if( SDL_Init( SDL_INIT_VIDEO ) < 0 )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else{
//creates the window
window = SDL_CreateWindow("Testing!", 100, 100, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN);
if( window = NULL )
{
printf( "SDL could not initialize! SDL_Error: %s\n", SDL_GetError() );
success = false;
}
else
{
screenSurface = SDL_GetWindowSurface(window);
}
}
return success;
}
bool loadMedia()
{
bool success = true;
surfaceImage = SDL_LoadBMP( "test.bmp" );
if(surfaceImage = NULL)
{
printf(SDL_GetError());
success = false;
}
return success;
}
void close()
{
SDL_DestroyWindow(window);
window = NULL;
SDL_Quit();
}
int main( int argc, char* args[] )
{
if(!init())
{
printf( "Failed to initialize!\n" );
}
else{
SDL_FillRect(screenSurface, NULL, ( screenSurface->format, 0xFF, 0xFF, 0xFF ));
if(!loadMedia())
{
printf(SDL_GetError());
}
else{
SDL_BlitSurface(surfaceImage, NULL, screenSurface, NULL);
SDL_UpdateWindowSurface(window);
}
SDL_Delay(2000);
close();
return 0;
}
return 0;
}
但是,图像未显示。没有出现错误,程序运行得如此,除了图像不存在。我将bmp文件放在与vcproj文件相同的目录中。代码有什么问题?
答案 0 :(得分:2)
修复两行代码:
将if(window = NULL)
更改为if(window == NULL)
和
if(surfaceImage = NULL)
至if(surfaceImage == NULL)
。
这是一个非常常见的错误 - 你几乎总是指第二个错误,但第一个错误是有效的,尽管它意味着非常不同。避免在未来犯同样错误的策略是养成改变if
中操作数顺序的习惯:
if(NULL == window)
有效,相当于if(window == NULL)
,但if(NULL = window)
是一个编译器错误,因此如果你做错了,你会立即被告知错误。