function floatTo16BitPCM(output, offset, input){
for (var i = 0; i < input.length; i++, offset+=2){
var s = Math.max(-1, Math.min(1, input[i]));
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
function writeString(view, offset, string){
for (var i = 0; i < string.length; i++){
view.setUint8(offset + i, string.charCodeAt(i));
}
}
function encodeWAV(samples){
var buffer = new ArrayBuffer(44 + samples.length * 2);
var view = new DataView(buffer);
/* RIFF identifier */
writeString(view, 0, 'RIFF');
/* RIFF chunk length */
view.setUint32(4, 36 + samples.length * 2, true);
/* RIFF type */
writeString(view, 8, 'WAVE');
/* format chunk identifier */
writeString(view, 12, 'fmt ');
/* format chunk length */
view.setUint32(16, 16, true);
/* sample format (raw) */
view.setUint16(20, 1, true);
/* channel count */
view.setUint16(22, 2, true);
/* sample rate */
view.setUint32(24, sampleRate, true);
/* byte rate (sample rate * block align) */
view.setUint32(28, sampleRate * 4, true);
/* block align (channel count * bytes per sample) */
view.setUint16(32, 4, true);
/* bits per sample */
view.setUint16(34, 16, true);
/* data chunk identifier */
writeString(view, 36, 'data');
/* data chunk length */
view.setUint32(40, samples.length * 2, true);
floatTo16BitPCM(view, 44, samples);
return view;
}
嗨,我正在使用此源代码为我的学校考试录制音频。它以44100Hz和16bit记录音频。我想更改录音设置以录制16000Hz和16bit的音频。 我尝试将函数encodeWAV中的44修改为16,但它不起作用。
function encodeWAV(samples){
var buffer = new ArrayBuffer(44 + samples.length * 2);
var view = new DataView(buffer)
此外,我还尝试更改floadRToBitPCM。我试图将44改为16但它也没有用。
floatTo16BitPCM(view, 44, samples);
你能帮我解决这个问题吗?我不知道如何修改这个源代码。
答案 0 :(得分:7)
修改:
另一个选择(更好的一个IMO)只是用于HTML的MediaRecorder并以.ogg
格式记录demo,并且git repo
我假设您使用this作为来源,就像jaket所说,行floatTo16BitPCM(view, 44, samples);
与采样率无关......
如果要重新取样数据,可以修改:
function exportWAV(type){
var buffers = [];
for (var channel = 0; channel < numChannels; channel++){
buffers.push(mergeBuffers(recBuffers[channel], recLength));
}
if (numChannels === 2){
var interleaved = interleave(buffers[0], buffers[1]);
} else {
var interleaved = buffers[0];
}
var dataview = encodeWAV(interleaved);
var audioBlob = new Blob([dataview], { type: type });
this.postMessage(audioBlob);
}
进入这个:
function exportWAV(type, desiredSamplingRate){
var buffers = [];
for (var channel = 0; channel < numChannels; channel++){
var buffer = mergeBuffers(recBuffers[channel], recLength);
buffer = interpolateArray(buffer, desiredSamplingRate, sampleRate);
buffers.push(buffer);
}
sampleRate = desiredSamplingRate;
if (numChannels === 2){
var interleaved = interleave(buffers[0], buffers[1]);
} else {
var interleaved = buffers[0];
}
var dataview = encodeWAV(interleaved);
var audioBlob = new Blob([dataview], { type: type });
this.postMessage(audioBlob);
}
重新采样数据的代码,
// for changing the sampling rate, data,
function interpolateArray(data, newSampleRate, oldSampleRate) {
var fitCount = Math.round(data.length*(newSampleRate/oldSampleRate));
var newData = new Array();
var springFactor = new Number((data.length - 1) / (fitCount - 1));
newData[0] = data[0]; // for new allocation
for ( var i = 1; i < fitCount - 1; i++) {
var tmp = i * springFactor;
var before = new Number(Math.floor(tmp)).toFixed();
var after = new Number(Math.ceil(tmp)).toFixed();
var atPoint = tmp - before;
newData[i] = this.linearInterpolate(data[before], data[after], atPoint);
}
newData[fitCount - 1] = data[data.length - 1]; // for new allocation
return newData;
};
function linearInterpolate(before, after, atPoint) {
return before + (after - before) * atPoint;
};
修改:如果你不想改变太多,你可以硬编码为
function exportWAV(type){
var buffers = [], desiredSamplingRate = 16000;
答案 1 :(得分:3)
我不相信你可以使用Web Audio API来控制采样率...它会获取在浏览器之外定义的系统默认采样率...当然,在录制之后,你可以通过编程方式改变音频以重新采样任何采样率...大多数音频播放器只能播放标准采样率的媒体...能够呈现16 kHz的关闭采样率可能比从44.1到16 kHz的重采样更具挑战性
答案 2 :(得分:2)
您正在修改错误的字段。波形文件是标题,后跟数据。波头通常 44个字节长。您在示例代码中看到的44
的值与此相关,而不是44100
。
在您未发布的代码中,sampleRate
被定义为44100.您需要追踪该定义并将其更改为16000.根据代码的其余部分和样本来源,它可能会虽然不是那么简单。例如,如果正在从设备记录样本并且设备已配置为以44100记录,那么简单地将保存的波形标记为16000将不会产生期望的效果。它只会使播放2.75x太慢而巴里白色效果。
答案 3 :(得分:0)
您可以像这样更改init函数,在这里您可以将默认的浏览器采样率克服到16000以及指示单声道/立体声的通道我们也可以更改那个, 如果它是单声道,它将是1,其他明智的两个。
function init(config) {
//sampleRate = config.sampleRate;
sampleRate = 16000;
debugger;
//numChannels = config.numChannels;
numChannels = 1;
initBuffers();
}