#include <cstdlib>
#include <iostream>
#include <boost/bind.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
class session
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_.async_read_some(boost::asio::buffer(data_, max_length - 1),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
data_[bytes_transferred] = '\0';
if(NULL != strstr(data_, "quit"))
{
this->socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both);
this->socket().close(); // how to make this dispatch "handle_read()" with a "disconnected" flag?
}
else
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
boost::bind(&session::handle_write, this,
boost::asio::placeholders::error));
socket_.async_read_some(boost::asio::buffer(data_, max_length - 1),
boost::bind(&session::handle_read, this,
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}
else
{
delete this;
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
//
}
else
{
delete this;
}
}
private:
tcp::socket socket_;
enum { max_length = 1024 };
char data_[max_length];
};
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session* new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
void handle_accept(session* new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
new_session = new session(io_service_);
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
else
{
delete new_session;
}
}
private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: async_tcp_echo_server <port>\n";
return 1;
}
boost::asio::io_service io_service;
using namespace std; // For atoi.
server s(io_service, atoi(argv[1]));
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
在尝试使用boost :: asio时我注意到在对async_write()/ async_read_some()的调用中,使用了C ++“new”关键字。
此外,当使用客户端(1个连接)强调此回显服务器时,例如发送一些数据的100,000次,该程序的内存使用量越来越高。
发生了什么事?它会为每次通话分配内存吗?还是我错了?问,因为服务器应用程序将分配任何东西似乎都不正确。我可以处理它,比如使用内存池吗?
另一个问题:
请参阅“this-&gt; socket()。close();” ?
我想要它,正如它的评论所说的那样,最后一次调度相同的函数,并发生断开连接错误。需要做一些清理工作。我该怎么做?
谢谢所有大师(:
答案 0 :(得分:5)
希望有人能做出贡献......
此外,在我对boost :: asio的实验中,我决定在服务器应用程序启动后立即进行。运行我将在C ++的'新'代码中设置一个断点,即在“new.cpp”@ function“void * __ CRTDECL operator new(size_t size)_THROW1(_STD bad_alloc)”。请注意,我正在使用MSVC 2008。
使用上述代码:
现在BP正在进行我正在连接一个客户端
分配完成(多次)(如预期的那样)(我知道,因为调试器在我设置时停在'new'关键字),新客户端现在可以发送/接收数据了。
我从客户端向服务器发送“hi”
'new'处的BP在handle_read()处被击中。
源的来源是对async_write()的调用(我用MSVC堆栈跟踪)
点击F5(继续)会在'new'处生成另一个断点 - 这次async_read_some()调用会生成它。
结论: 每次此类操作都会生成对“新”的调用 !!!!!!最糟糕的情况是真正的服务器可能有!
所以,进一步寻找某种方式来使用某种内存池,这些“新”调用将不存在,这让我得到了一个例子:“分配”。
它的路径:“....... \ boost_1_43_0 \ libs \ asio \ example \ allocation \”。
对这段新代码(如下所示)做同样的事情,给了我欢呼结果;
调用async_write()和async_read_some()不会生成对'new'的调用。
到目前为止,这很好,但说实话,我不能说我完全明白这是怎么做的;正如你所看到的那样,分配器分解成几个部分,这让我感到有些困惑。
make_custom_alloc_handler()&lt; ---究竟是做什么的?
什么是shared_from_this()??
我看到“session”对象的成员为“handler_allocator allocator_”。每个“会话”对象是否包含这些对象的池?!我可以在“服务器”级别进行共享或其他方式吗?
“allocator”示例代码:
//
// server.cpp
// ~~~~~~~~~~
//
// Copyright (c) 2003-2010 Christopher M. Kohlhoff (chris at kohlhoff dot com)
//
// Distributed under the Boost Software License, Version 1.0. (See accompanying
// file LICENSE_1_0.txt or copy at http://www.boost.org/LICENSE_1_0.txt)
//
#include <cstdlib>
#include <iostream>
#include <boost/aligned_storage.hpp>
#include <boost/array.hpp>
#include <boost/bind.hpp>
#include <boost/enable_shared_from_this.hpp>
#include <boost/noncopyable.hpp>
#include <boost/shared_ptr.hpp>
#include <boost/asio.hpp>
using boost::asio::ip::tcp;
// Class to manage the memory to be used for handler-based custom allocation.
// It contains a single block of memory which may be returned for allocation
// requests. If the memory is in use when an allocation request is made, the
// allocator delegates allocation to the global heap.
class handler_allocator
: private boost::noncopyable
{
public:
handler_allocator()
: in_use_(false)
{
}
void* allocate(std::size_t size)
{
if (!in_use_ && size < storage_.size)
{
in_use_ = true;
return storage_.address();
}
else
{
return ::operator new(size);
}
}
void deallocate(void* pointer)
{
if (pointer == storage_.address())
{
in_use_ = false;
}
else
{
::operator delete(pointer);
}
}
private:
// Storage space used for handler-based custom memory allocation.
boost::aligned_storage<1024> storage_;
// Whether the handler-based custom allocation storage has been used.
bool in_use_;
};
// Wrapper class template for handler objects to allow handler memory
// allocation to be customised. Calls to operator() are forwarded to the
// encapsulated handler.
template <typename Handler>
class custom_alloc_handler
{
public:
custom_alloc_handler(handler_allocator& a, Handler h)
: allocator_(a),
handler_(h)
{
}
template <typename Arg1>
void operator()(Arg1 arg1)
{
handler_(arg1);
}
template <typename Arg1, typename Arg2>
void operator()(Arg1 arg1, Arg2 arg2)
{
handler_(arg1, arg2);
}
friend void* asio_handler_allocate(std::size_t size,
custom_alloc_handler<Handler>* this_handler)
{
return this_handler->allocator_.allocate(size);
}
friend void asio_handler_deallocate(void* pointer, std::size_t /*size*/,
custom_alloc_handler<Handler>* this_handler)
{
this_handler->allocator_.deallocate(pointer);
}
private:
handler_allocator& allocator_;
Handler handler_;
};
// Helper function to wrap a handler object to add custom allocation.
template <typename Handler>
inline custom_alloc_handler<Handler> make_custom_alloc_handler(
handler_allocator& a, Handler h)
{
return custom_alloc_handler<Handler>(a, h);
}
class session
: public boost::enable_shared_from_this<session>
{
public:
session(boost::asio::io_service& io_service)
: socket_(io_service)
{
}
tcp::socket& socket()
{
return socket_;
}
void start()
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}
void handle_read(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
boost::asio::async_write(socket_,
boost::asio::buffer(data_, bytes_transferred),
make_custom_alloc_handler(allocator_, boost::bind(&session::handle_write, shared_from_this(), boost::asio::placeholders::error))
);
}
}
void handle_write(const boost::system::error_code& error)
{
if (!error)
{
socket_.async_read_some(boost::asio::buffer(data_),
make_custom_alloc_handler(allocator_,
boost::bind(&session::handle_read,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred)));
}
}
private:
// The socket used to communicate with the client.
tcp::socket socket_;
// Buffer used to store data received from the client.
boost::array<char, 1024> data_;
// The allocator to use for handler-based custom memory allocation.
handler_allocator allocator_;
};
typedef boost::shared_ptr<session> session_ptr;
class server
{
public:
server(boost::asio::io_service& io_service, short port)
: io_service_(io_service),
acceptor_(io_service, tcp::endpoint(tcp::v4(), port))
{
session_ptr new_session(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
void handle_accept(session_ptr new_session,
const boost::system::error_code& error)
{
if (!error)
{
new_session->start();
new_session.reset(new session(io_service_));
acceptor_.async_accept(new_session->socket(),
boost::bind(&server::handle_accept, this, new_session,
boost::asio::placeholders::error));
}
}
private:
boost::asio::io_service& io_service_;
tcp::acceptor acceptor_;
};
int main(int argc, char* argv[])
{
try
{
if (argc != 2)
{
std::cerr << "Usage: server <port>\n";
return 1;
}
boost::asio::io_service io_service;
using namespace std; // For atoi.
server s(io_service, atoi(argv[1]));
io_service.run();
}
catch (std::exception& e)
{
std::cerr << "Exception: " << e.what() << "\n";
}
return 0;
}
答案 1 :(得分:2)
要回答你的第二个问题,你可以使用io_service :: post给它一个绑定到session :: handle_read的boost :: bind参数以及你想要的任何错误代码。