我是iOS开发的新手,我正在尝试制作一个游戏,在这样的横条上显示用户的输赢:
我是否需要使用两个UIImageView来执行此操作?另外,如何根据输赢来调整栏?我将不胜感激如何做到这一点。谢谢。
答案 0 :(得分:0)
创建一个名为WinLoseView的自定义类。
它将由
组成1)自定义视图层次结构
2)品牌代码(颜色,四舍五入)
3)非常简单的公共接口,有两个属性
视图层次结构将具有
主视图需要进行一些舍入,使用UIview的图层属性。
答案 1 :(得分:0)
这个自动生成的代码应该非常接近您的需求。做@rmaddy所说的并创建一个UIView子类。您将希望公布两个属性以获得胜负。 drawRect方法应调用下面的方法将视图的边界作为myFrame值传递。你必须使用颜色和字体,但应该非常接近你想要的。而且,就像@earlgray所说,它应该根据胜负的数量动态绘制自己,不需要图像。
- (void)drawPerformanceBarWithWins: (CGFloat)wins losses: (CGFloat)losses myFrame: (CGRect)myFrame
{
//// General Declarations
CGContextRef context = UIGraphicsGetCurrentContext();
//// Color Declarations
UIColor* winColor = [UIColor colorWithRed: 0.13 green: 0.78 blue: 0.13 alpha: 1];
UIColor* loseColor = [UIColor colorWithRed: 0.805 green: 0.055 blue: 0.055 alpha: 1];
//// Variable Declarations
NSString* winsText = [NSString stringWithFormat: @"%ld", (NSInteger)round(wins)];
NSString* lossesText = [NSString stringWithFormat: @"%ld", (NSInteger)round(losses)];
CGFloat endCapX = myFrame.size.width - 15;
CGFloat redBoxWidth = (myFrame.size.width - 30) * losses / (wins + losses);
CGRect redBox = CGRectMake(myFrame.size.width - redBoxWidth - 15, 0, redBoxWidth, myFrame.size.height);
CGFloat endCapHeightScale = myFrame.size.height / 60.0;
//// Background Rectangle Drawing
UIBezierPath* backgroundRectanglePath = [UIBezierPath bezierPathWithRoundedRect: myFrame cornerRadius: 10];
[winColor setFill];
[backgroundRectanglePath fill];
//// End Cap
{
CGContextSaveGState(context);
CGContextTranslateCTM(context, endCapX, 0);
CGContextScaleCTM(context, 1, endCapHeightScale);
//// End Cap Bezier Drawing
UIBezierPath* endCapBezierPath = UIBezierPath.bezierPath;
[endCapBezierPath moveToPoint: CGPointMake(0, 0)];
[endCapBezierPath addCurveToPoint: CGPointMake(8.59, 0.65) controlPoint1: CGPointMake(4.4, 0) controlPoint2: CGPointMake(6.6, -0)];
[endCapBezierPath addLineToPoint: CGPointMake(8.97, 0.75)];
[endCapBezierPath addCurveToPoint: CGPointMake(14.54, 6.31) controlPoint1: CGPointMake(11.56, 1.69) controlPoint2: CGPointMake(13.6, 3.73)];
[endCapBezierPath addCurveToPoint: CGPointMake(15.29, 15.29) controlPoint1: CGPointMake(15.29, 8.68) controlPoint2: CGPointMake(15.29, 10.88)];
[endCapBezierPath addLineToPoint: CGPointMake(15.29, 44.71)];
[endCapBezierPath addCurveToPoint: CGPointMake(14.63, 53.3) controlPoint1: CGPointMake(15.29, 49.12) controlPoint2: CGPointMake(15.29, 51.32)];
[endCapBezierPath addLineToPoint: CGPointMake(14.54, 53.69)];
[endCapBezierPath addCurveToPoint: CGPointMake(8.97, 59.25) controlPoint1: CGPointMake(13.6, 56.27) controlPoint2: CGPointMake(11.56, 58.31)];
[endCapBezierPath addCurveToPoint: CGPointMake(0, 60) controlPoint1: CGPointMake(6.6, 60) controlPoint2: CGPointMake(4.4, 60)];
[endCapBezierPath addLineToPoint: CGPointMake(0, 0)];
[endCapBezierPath closePath];
[loseColor setFill];
[endCapBezierPath fill];
CGContextRestoreGState(context);
}
//// Variable Sized Rectangle Drawing
UIBezierPath* variableSizedRectanglePath = [UIBezierPath bezierPathWithRect: redBox];
[loseColor setFill];
[variableSizedRectanglePath fill];
//// Winning Label Drawing
CGRect winningLabelRect = CGRectMake(myFrame.origin.x, myFrame.origin.y, myFrame.size.width, myFrame.size.height);
CGRect winningLabelInset = CGRectInset(winningLabelRect, 5, 0);
NSMutableParagraphStyle* winningLabelStyle = NSMutableParagraphStyle.defaultParagraphStyle.mutableCopy;
winningLabelStyle.alignment = NSTextAlignmentLeft;
NSDictionary* winningLabelFontAttributes = @{NSFontAttributeName: [UIFont boldSystemFontOfSize: 36], NSForegroundColorAttributeName: UIColor.whiteColor, NSParagraphStyleAttributeName: winningLabelStyle};
CGFloat winningLabelTextHeight = [winsText boundingRectWithSize: CGSizeMake(winningLabelInset.size.width, INFINITY) options: NSStringDrawingUsesLineFragmentOrigin attributes: winningLabelFontAttributes context: nil].size.height;
CGContextSaveGState(context);
CGContextClipToRect(context, winningLabelInset);
[winsText drawInRect: CGRectMake(CGRectGetMinX(winningLabelInset), CGRectGetMinY(winningLabelInset) + (CGRectGetHeight(winningLabelInset) - winningLabelTextHeight) / 2, CGRectGetWidth(winningLabelInset), winningLabelTextHeight) withAttributes: winningLabelFontAttributes];
CGContextRestoreGState(context);
//// Losing Label Drawing
CGRect losingLabelRect = CGRectMake(myFrame.origin.x, myFrame.origin.y, myFrame.size.width, myFrame.size.height);
CGRect losingLabelInset = CGRectInset(losingLabelRect, 5, 0);
NSMutableParagraphStyle* losingLabelStyle = NSMutableParagraphStyle.defaultParagraphStyle.mutableCopy;
losingLabelStyle.alignment = NSTextAlignmentRight;
NSDictionary* losingLabelFontAttributes = @{NSFontAttributeName: [UIFont boldSystemFontOfSize: 36], NSForegroundColorAttributeName: UIColor.whiteColor, NSParagraphStyleAttributeName: losingLabelStyle};
CGFloat losingLabelTextHeight = [lossesText boundingRectWithSize: CGSizeMake(losingLabelInset.size.width, INFINITY) options: NSStringDrawingUsesLineFragmentOrigin attributes: losingLabelFontAttributes context: nil].size.height;
CGContextSaveGState(context);
CGContextClipToRect(context, losingLabelInset);
[lossesText drawInRect: CGRectMake(CGRectGetMinX(losingLabelInset), CGRectGetMinY(losingLabelInset) + (CGRectGetHeight(losingLabelInset) - losingLabelTextHeight) / 2, CGRectGetWidth(losingLabelInset), losingLabelTextHeight) withAttributes: losingLabelFontAttributes];
CGContextRestoreGState(context);
}