这是Scenekit代码而不是sprite kit。所以我试图在触摸开始方法中使用它的名称来访问框,在这种情况下它是“盒子”,但它超出了范围,我尝试使用与spritekit相同的技术,但它不一样。
//BOX
SCNBox *boxGeometry = [SCNBox boxWithWidth:10
height:10
length:10
chamferRadius:0.3];
SCNNode *box = [SCNNode nodeWithGeometry:boxGeometry];
box.position = SCNVector3Make(0, 10, 0);
boxGeometry.firstMaterial.diffuse.contents = [UIImage imageNamed:@"wood.png"];
boxGeometry.firstMaterial.specular.contents = [UIColor whiteColor];
boxGeometry.firstMaterial.shininess = 10.0;
box.name = @"box";
[scene.rootNode addChildNode:box];
-(void) touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *touch = [touches anyObject];
CGPoint location = [touch locationInView:self.view];
if (location.x > 160) {
}
else{
}
}
答案 0 :(得分:2)
在场景-childNodeWithName:recursively:
上调用rootNode
。