我希望我继承BaseEntity的所有实体都拥有一个实体的集合,这是我的样本
public abstract class BaseEntity : IEntity
{
[Key]
public Guid Id { get; set; }
public virtual ICollection<Note> Notes { get; set; }
protected BaseEntity()
{
Id = Guid.NewGuid();
Notes = new List<Note>();
}
}
public class Note
{
[Key]
public Guid Id { get; set; }
public string Name { get; set; }
public string Value { get; set; }
public Note()
{
Id = Guid.NewGuid();
}
}
public class Student : BaseEntity
{
public string Name { get; set; }
public School School { get; set; }
public string SomeInfo { get; set; }
}
public class School : BaseEntity
{
public string Name { get; set; }
public int Rating { get; set; }
public int Size { get; set; }
}
我想将它映射到类似的东西,因为默认情况下表Notes包含所有表的所有ID(Student_Id,School_Id等)
任何想法如何做到这一点,或搜索什么?
答案 0 :(得分:2)
您可以将ObjectId添加到notes表中,以指向相关对象(学生,学校等)。并使用[ForeignKey(“ObjectId”)]属性装饰您的基类。
public abstract class BaseEntity : IEntity
{
[Key]
public Guid Id { get; set; }
[ForeignKey("ObjectId")]
public virtual ICollection<Note> Notes { get; set; }
protected BaseEntity()
{
Id = Guid.NewGuid();
Notes = new List<Note>();
}
}
public class Note
{
[Key]
public Guid Id { get; set; }
public Guid ObjectId { get; set; } //student, school, etc
public string Name { get; set; }
public string Value { get; set; }
public Note()
{
Id = Guid.NewGuid();
}
}
这是一对多关系,并且不需要映射表,因为您使用Guids作为主键,您不必担心在不同表中重复的对象ID。