具有动态大小数组的Marshal结构

时间:2015-03-03 09:41:32

标签: c# serialization struct marshalling

我在使用动态大小数组编组结构时遇到问题。固定长度阵列很简单;只需添加

[MarshalAs(UnmanagedType.ByValArray, SizeConst = TheSizeOfTheArray)]

但是,在动态大小的阵列方面,我很茫然。为简单起见,我将省略与我的代码无关的所有内容。

我发送此序列化结构的设备要求ushort通知数组的长度,然后是数组本身,最后是CRC。

[StructLayout(LayoutKind.Sequential, Pack = 1, CharSet = CharSet.Ansi)]
public struct MyNetworkMessage
{
    public ushort Length { get; }

    // This attribute does not work as I had hoped
    [MarshalAs(UnmanagedType.ByValArray, SizeParamIndex = 1)]
    private byte[] _messageData;

    public ushort Crc { get; private set; }

    public byte[] MessageData
    {
        get { return _data; }
        private set { _data = value; }
    }

    public MyNetworkMessage(byte[] data)
    {
        MessageData = data;
        Length = (ushort)data.Length;
        Crc = Helper.CalcCrc(MessageData);
    }
}

此结构需要序列化为字节数组,该数组通过线路发送到另一个设备,其中前两个字节是数组的长度,最后两个字节是MessageData的CRC:

Byte 0..1       Length of Data-field, N
Byte 2..N+2     Data
Byte N+3..N+4   CRC

我有许多不同的结构,需要序列化并通过线路作为字节数组发送,因此处理这个问题的一般方法就是我所追求的。为这个例子创建一个正确的字节数组很简单,但是当我们只包含简单数据时,我不想为每个结构编写序列化/反序列化。

我在这里提到过类似的问题,标记为重复,没有看到任何令人满意的答案。

1 个答案:

答案 0 :(得分:2)

您可以编写自己的简单序列化逻辑。您还可以编写自己的属性来装饰要序列化的字段。

这是一个完整的可编辑控制台应用程序,可以演示这个想法。

请注意它如何创建新的属性类NetworkSerialisationAttribute,并使用它来装饰可序列化的字段。它还使用反射来确定要序列化的字段。

此示例代码仅支持字节数组和基本类型,但它应该足以让您入门。 (它也只支持序列化字段,而不支持属性,并且它不进行反序列化 - 但是从你所说的我认为这就足够了。)

这里的想法是避免编写大量重复的序列化代码。相反,您只需使用[NetworkSerialisation]属性来告诉它要序列化的内容。

请注意,此处的大多数代码只写一次;然后你可以将它放在一个库中,并将它用于所有数据传输类型。例如,下面代码中的MyNetworkMessageMyOtherNetworkMessage代表数据传输类型。

using System;
using System.ComponentModel.Composition;
using System.IO;
using System.Linq;
using System.Reflection;

namespace ConsoleApplication2
{
    public enum SerialisationKind
    {
        Scalar,
        Array
    }

    [MetadataAttribute]
    public sealed class NetworkSerialisationAttribute: Attribute
    {
        public NetworkSerialisationAttribute(int ordinal, SerialisationKind kind = SerialisationKind.Scalar)
        {
            _ordinal = ordinal;
            _kind = kind;
        }

        public SerialisationKind Kind // Array or scalar?
        {
            get
            {
                return _kind;
            }
        }

        public int Ordinal // Defines the order in which fields should be serialized.
        {
            get
            {
                return _ordinal;
            }
        }

        private readonly int _ordinal;
        private readonly SerialisationKind _kind;
    }

    public static class NetworkSerialiser
    {
        public static byte[] Serialise<T>(T item)
        {
            using (var mem = new MemoryStream())
            {
                serialise(item, mem);
                mem.Flush();
                return mem.ToArray();
            }
        }

        private static void serialise<T>(T item, Stream output)
        {
            var fields = item.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);

            var orderedFields = 
                from    field in fields
                let     attr = field.GetCustomAttribute<NetworkSerialisationAttribute>()
                where   attr != null
                orderby attr.Ordinal
                select  new { field, attr.Kind };

            foreach (var info in orderedFields)
            {
                if (info.Kind == SerialisationKind.Array)
                    serialiseArray(info.field.GetValue(item), output);
                else
                    serialiseScalar(info.field.GetValue(item), output);
            }
        }

        private static void serialiseArray(object value, Stream output)
        {
            var array = (byte[])value; // Only byte arrays are supported. This throws otherwise.

            ushort length = (ushort) array.Length;
            output.Write(BitConverter.GetBytes(length), 0, sizeof(ushort));
            output.Write(array, 0, array.Length);
        }

        private static void serialiseScalar(object value, Stream output)
        {
            if (value is byte) // Byte is a special case; there is no BitConverter.GetBytes(byte value)
            {
                output.WriteByte((byte)value);
                return;
            }

            // Hacky: Relies on the underlying type being a primitive type supported by one
            // of the BitConverter.GetBytes() overloads.

            var bytes = (byte[])
                typeof (BitConverter)
                .GetMethod("GetBytes", new [] {value.GetType()})
                .Invoke(null, new[] {value});

            output.Write(bytes, 0, bytes.Length);
        }
    }

    // In this class, note the use of the [NetworkSerialization] attribute to indicate
    // which fields should be serialised.

    public sealed class MyNetworkMessage
    {
        public MyNetworkMessage(byte[] data)
        {
            _data = data;
            _crc = 12345; // You should use Helper.CalcCrc(data);
        }

        public ushort Length
        {
            get
            {
                return (ushort)_data.Length;
            }
        }

        public ushort Crc
        {
            get
            {
                return _crc;
            }
        }

        public byte[] MessageData
        {
            get
            {
                return _data;
            }
        }

        [NetworkSerialisation(0, SerialisationKind.Array)]
        private readonly byte[] _data;

        [NetworkSerialisation(1)]
        private readonly ushort _crc;
    }

    // In this struct, note how the [NetworkSerialization] attribute is used to indicate the
    // order in which the fields should be serialised.

    public struct MyOtherNetworkMessage
    {
        [NetworkSerialisation(5)]  public int Int1;
        [NetworkSerialisation(6)]  public int Int2;

        [NetworkSerialisation(7)]  public long Long1;
        [NetworkSerialisation(8)]  public long Long2;

        [NetworkSerialisation(3)]  public byte Byte1;
        [NetworkSerialisation(4)]  public byte Byte2;

        [NetworkSerialisation(9)]  public double Double1;
        [NetworkSerialisation(10)] public double Double2;

        [NetworkSerialisation(1)]  public short Short1;
        [NetworkSerialisation(2)]  public short Short2;

        public float ThisFieldWillNotBeSerialised;

        public string AndNeitherWillThisOne;
    }

    class Program
    {
        private static void Main(string[] args)
        {
            var test1 = new MyNetworkMessage(new byte[10]);

            var bytes1 = NetworkSerialiser.Serialise(test1);

            Console.WriteLine(bytes1.Length + "\n");

            var test2 = new MyOtherNetworkMessage
            {
                Short1  = 1,
                Short2  = 2,
                Byte1   = 3,
                Byte2   = 4,
                Int1    = 5,
                Int2    = 6,
                Long1   = 7,
                Long2   = 8,
                Double1 = 9,
                Double2 = 10
            };

            var bytes2 = NetworkSerialiser.Serialise(test2);
            Console.WriteLine(bytes2.Length);

            foreach (byte b in bytes2)
            {
                Console.WriteLine(b);
            }
        }
    }
}