所以我在网上找到了一个例子,我使用了他们为我创建的蛇游戏创建的处理程序。然而,当我从主页面进入游戏视图然后我再次点击Android平板电脑并再次启动我的游戏视图时,我的动画速度似乎翻了一倍。 这是处理程序。
class RefreshHandler extends Handler { //Makes animation possible
@Override
public void handleMessage(Message msg) {
Snake.this.update();
Snake.gamePanel.invalidate();
}
public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
}
这是我的更新功能,在我的游戏活动的创建期间调用;
private void update() {
//contains some code borrowed from snake example
long currentTime = System.currentTimeMillis();
if (currentTime - lastUpdateTime >= delay) {
if (!gamePaused) {
gamePanel.invalidate();
lastUpdateTime = currentTime;
}
}
refreshHandler.sleep(delay);
}
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//remove the title
requestWindowFeature(Window.FEATURE_NO_TITLE);
//fullscreen
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
//Set top and left boundaries; ball tends to get stuck on these
//set up the application context for toast notifications
context = getApplicationContext();
gamePanel = new GameView(this);
drawColor.setColor(Color.GREEN);
up=true;
setContentView(gamePanel);
lastUpdateTime = System.currentTimeMillis();
update();
}
答案 0 :(得分:0)
您需要删除onPause中的所有处理程序消息并从onResume开始。 https://developer.android.com/training/multiple-threads/communicate-ui.html