我正在使用VS ultimate 2012,并试图创建一个类,但所有带参数的变量和函数都会返回“找不到标识符”。
函数update(),run()等完美无缺。
我尝试在.cpp文件中定义,例如:mIsMovingUp(false)和Game :: mIsMovingUp,但都没有用,我真的被困在这里。
错误:
game.cpp(24): error C2039: 'handlePlayerInput' : is not a member of 'Game'
game.h(7) : see declaration of 'Game'
game.cpp(27): error C2065: 'mIsMovingUp' : undeclared identifier
game.cpp(29): error C2065: 'mIsMovingDown' : undeclared identifier
game.cpp(31): error C2065: 'mIsMovingLeft' : undeclared identifier
game.cpp(33): error C2065: 'IsMovingRight' : undeclared identifier
game.cpp(62): error C2065: 'mIsMovingUp' : undeclared identifier
game.cpp(64): error C2065: 'mIsMovingDown' : undeclared identifier
game.cpp(66): error C2065: 'mIsMovingLeft' : undeclared identifier
game.cpp(68): error C2065: 'mIsMovingRight' : undeclared identifier
代码:
//game.h
#ifndef GAME_H
#define GAME_H
#include <SFML/Graphics.hpp>
class Game
{
public:
Game();
void run();
private:
void processEvents();
void handlePlayerInput(sf::Keyboard::Key key, bool isPressed);
void update();
void render();
private:
sf::RenderWindow mWindow;
sf::CircleShape mPlayer;
bool mIsMovingUp;
bool mIsMovingDown;
bool mIsMovingRight;
bool mIsMovingLeft;
};
#endif
//game.cpp
#include "..\Headers\game.h"
Game::Game()
: mWindow(sf::VideoMode(640, 480), "Beginning")
, mPlayer()
{
mPlayer.setRadius(40.f);
mPlayer.setPosition(100.f, 100.f);
mPlayer.setFillColor(sf::Color::Cyan);
}
void Game::run()
{
while (mWindow.isOpen())
{
processEvents();
update();
render();
}
}
void Game::handlePlayerInput(sf::Keyboard::Key key, bool isPressed) //error
{
if (key == sf::Keyboard::W)
mIsMovingUp = isPressed; //error
else if (key == sf::Keyboard::S)
mIsMovingDown = isPressed; //error
else if (key == sf::Keyboard::A)
mIsMovingLeft = isPressed; //error
else if (key == sf::Keyboard::D)
IsMovingRight = isPressed; //error
}
void Game::processEvents()
{
sf::Event event;
while (mWindow.pollEvent(event))
{
switch (event.type)
{
case sf::Event::KeyPressed:
handlePlayerInput(event.key.code, true);
break;
case sf::Event::KeyReleased:
handlePlayerInput(event.key.code, false);
break;
case sf::Event::Closed:
mWindow.close();
break;
}
}
}
void Game::update()
{
sf::Vector2f movement(0.f, 0.f);
if (mIsMovingUp) //error
movement.y -= 1.f;
if (mIsMovingDown) //error
movement.y += 1.f;
if (mIsMovingLeft) //error
movement.x -= 1.f;
if (mIsMovingRight) //error
movement.x += 1.f;
mPlayer.move(movement);
}
void Game::render()
{
mWindow.clear();
mWindow.draw(mPlayer);
mWindow.display();
}
//main.cpp
#include "game.h"
int main()
{
Game game;
game.run();
}
答案 0 :(得分:1)
#include "..\Headers\game.h"
很可疑。您应该#include "game.h"
并正确设置包含路径。
也许它实际上包含的文件的旧版本没有在Game类中定义的那些东西。
要测试这个,你可以把一些垃圾放到game.h中,看看它是否会导致game.cpp
给出编译错误