所以我使用for in循环生成一堆点对象,然后使用UIView.animationWithDuration在屏幕上为它们设置动画。但是,我想用CADisplayLinks替换animationWithDurations,以便用户能够与点进行交互(使它们可以点击)。有人可以告诉我这是如何完成的吗?在此先感谢!!
@IBOutlet weak var timerScore: UILabel!
// Set up timer varriables
var count = 0
var timer:NSTimer = NSTimer()
// Declare dot images
let RedDot = UIImage(named: "Red Dot") as UIImage?
let BlueDot = UIImage(named: "Blue Dot") as UIImage?
let YellowDot = UIImage(named: "Yellow Dot") as UIImage?
let GreenDot = UIImage(named: "Green Dot") as UIImage?
override func viewDidLoad() {
timerScore.text = String(count)
super.viewDidLoad()
timer = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: Selector("updateTimer"), userInfo: nil, repeats: true)
self.view.userInteractionEnabled = true
// Declare delay counter
var delayCounter:Int = 100000
var durationCounter:Double = 0
// loop for 1000 times
for loopNumber in 0...100 {
// set up some constants for the animations
let dotDuration:Double = 4 - durationCounter
let redDelay = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 25000
let blueDelay = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 25000
let yellowDelay = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 25000
let greenDelay = NSTimeInterval(arc4random_uniform(100000) + delayCounter) / 25000
let options = UIViewAnimationOptions.AllowUserInteraction | UIViewAnimationOptions.LayoutSubviews
//set up some constants for the dots
let redSize:CGFloat = 54
let redYPosition : CGFloat = CGFloat( arc4random_uniform(275)) + 54
let blueSize:CGFloat = 54
let blueYPosition : CGFloat = CGFloat( arc4random_uniform(275)) + 54
let yellowSize:CGFloat = 54
let yellowYPosition : CGFloat = CGFloat( arc4random_uniform(275)) + 54
let greenSize:CGFloat = 54
let greenYPosition : CGFloat = CGFloat( arc4random_uniform(275)) + 54
// create the dots and add them to the view
let redDot = UIButton.buttonWithType(UIButtonType.System) as UIButton
redDot.setBackgroundImage(RedDot, forState: UIControlState.Normal)
redDot.frame = CGRectMake(0-redSize, redYPosition, redSize, redSize)
redDot.addTarget(self, action: "redDotTapped:", forControlEvents:UIControlEvents.TouchUpInside)
self.view.addSubview(redDot)
let blueDot = UIButton.buttonWithType(UIButtonType.System) as UIButton
blueDot.setBackgroundImage(BlueDot, forState: UIControlState.Normal)
blueDot.frame = CGRectMake(0-blueSize, blueYPosition, blueSize, blueSize)
blueDot.addTarget(self, action: "blueDotTapped:", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(blueDot)
let yellowDot = UIButton.buttonWithType(UIButtonType.System) as UIButton
yellowDot.setBackgroundImage(YellowDot, forState: UIControlState.Normal)
yellowDot.frame = CGRectMake(0-yellowSize, yellowYPosition, yellowSize, yellowSize)
yellowDot.addTarget(self, action: "yellowDotTapped", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(yellowDot)
let greenDot = UIButton.buttonWithType(UIButtonType.System) as UIButton
greenDot.setBackgroundImage(GreenDot, forState: UIControlState.Normal)
greenDot.frame = CGRectMake(0-greenSize, greenYPosition, greenSize, greenSize)
greenDot.addTarget(self, action: "greenDotTapped", forControlEvents: UIControlEvents.TouchUpInside)
self.view.addSubview(greenDot)
// -----------WANT TO REPLACE THESE ANIMATIE WITH DURATIONS WITH CADISPLAYLINKS!!!-------------------
UIView.animateWithDuration(dotDuration , delay: redDelay, options: options, animations: {
redDot.frame = CGRectMake(675, redYPosition, redSize, redSize)
}, completion: nil)
UIView.animateWithDuration(dotDuration , delay: blueDelay, options: options, animations: {
blueDot.frame = CGRectMake(675, blueYPosition, blueSize, blueSize)
}, completion: { animationFinished in blueDot.removeFromSuperview() })
UIView.animateWithDuration(dotDuration , delay: yellowDelay, options: options, animations: {
yellowDot.frame = CGRectMake(675, yellowYPosition, yellowSize, yellowSize)
}, completion: { animationFinished in yellowDot.removeFromSuperview() })
UIView.animateWithDuration(dotDuration , delay: greenDelay, options: options, animations: {
greenDot.frame = CGRectMake(675, greenYPosition, greenSize, greenSize)
}, completion: { animationFinished in greenDot.removeFromSuperview() })
durationCounter+=0.05
delayCounter+=50000
}
}
答案 0 :(得分:0)
您只想添加一个CADisplayLink
。
var displayLink: CADisplayLink!
override func viewDidLoad() {
// ...
for loopNumber in 0...100 {
// ...
}
displayLink = CADisplayLink(target: self, selector: Selector("moveDots"))
displayLink.frameInterval = frameInterval
displayLink.addToRunLoop(NSRunLoop.mainRunLoop(), forMode: NSRunLoopCommonModes)
}
func moveDots() {
for dot in self.subviews {
// calculate its new position based on your
// time delta (displaylink.timestamp) and move it.
}
}