我正在编写一个客户端服务器应用程序来在linux平台上传输数据。我正在为QT中的客户端开发GUI应用程序。我只是QT的初学者,请帮助将结构从服务器端转移到客户端。 为非GUI环境编写的服务器端代码
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#pragma pack(1)
struct basestruct
{
int element1;
int element2;
};
#pragma pack(0)
struct basestruct newstruct;
int main(int argc, char *argv[])
{
int listenfd = 0, connfd = 0,n=0;
struct sockaddr_in serv_addr;
char sendBuff[1025];
listenfd = socket(AF_INET, SOCK_STREAM, 0);
memset(&serv_addr, '0', sizeof(serv_addr));
memset(sendBuff, '0', sizeof(sendBuff));
serv_addr.sin_family = AF_INET;
serv_addr.sin_addr.s_addr = htonl(INADDR_ANY);
serv_addr.sin_port = htons(5000);
bind(listenfd, (struct sockaddr*)&serv_addr, sizeof(serv_addr));
listen(listenfd, 10);
while(1)
{
connfd = accept(listenfd, (struct sockaddr*)NULL, NULL);
newstruct.element1=1;
newstruct.element2=2;
if((n=send(connfd,(void *)&newstruct,sizeof(struct basestruct),0))<0)
perror("Write error");
printf("sent items :%d \n",n);
close(connfd);
sleep(1);
}}`
用QT编写的客户端代码
#include "dialog.h"
#include "ui_dialog.h"
#include <QString>
#include <QDebug>
#include <QTextStream>
#include <QByteRef>
struct basestruct
{
int element1;
int element2;
};
basestruct newstruct;
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
ui->pushButton->setText("Connect");
ui->pushButton_2->setText("Ok");
ui->pushButton_3->setText("Close");
ui->pushButton_4->setText("Disconnect");
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::Read()
{
socket->waitForReadyRead(-1);
QByteArray byteArray;
byteArray=socket->readAll();
deserialize(byteArray);
qDebug()<<socket->readAll();
qDebug()<<"Read contents";
socket->flush();
}
void Dialog::on_pushButton_clicked()
{
socket=new QTcpSocket(this);
socket->connectToHost("127.0.0.1",5000);
qDebug()<<"Connected";
Read();
}
void Dialog::on_pushButton_4_clicked()
{
socket->close();
qDebug()<<"Disconnected";
}
void Dialog::deserialize(const QByteArray& byteArray)
{
QDataStream stream(byteArray);
stream.setVersion(QDataStream::Qt_4_0);
qDebug()<<"size received" <<byteArray.size();
stream >> newstruct.element1
>> newstruct.element2;
qDebug()<<"Element1"<<newstruct.element1<<"Element2"<<newstruct.element2;
}
当我收到结构并使用qDebug()打印时,我得到一些垃圾值。请帮助我,指出我出错的地方。有没有简单的替代方法在QT中传输结构而不进行序列化(类似于非GUI应用程序)。 提前致谢
答案 0 :(得分:0)
通过将Endianess指定为:可以克服Endianness问题: stream.setByteOrder(QDataStream :: LittleEndian); 在声明Qdatastream之后的deserialise函数中。